Introduction to Go Classical Patterns

Course

Online

£ 150 + VAT

Description

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    Course

  • Methodology

    Online

  • Start date

    Different dates available

Learn idiomatic, efficient, clean, and extensible Go classical design patterns by using TDD.Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.About The Author
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Mario Castro Contreras is a software engineer who has specialized in distributed systems and big data solutions. He works as a site reliability engineer, and now he is focused on containerized solutions and apps using most of the Google Cloud suite, especially, Kubernetes. He has wide experience in systems and solutions integration, and he has written many scalable and reliable 12-factor apps using Go and Docker. He has designed big data architectures for financial services and the media, and he has written data processing pipelines using event-driven architectures entirely in Go. He is also very active in the open source community, and you can find him on his GitHub account with the username sayden

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Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

The basic syntax and all the tools needed to start coding in Go
Encapsulate the creation of complex objects in an idiomatic way in Go
Create unique instances that cannot be duplicated within a program
Understand the importance of object encapsulation to provide clarity and maintainability
Prepare cost-effective actions so that different parts of the program aren't subject to expensive tasks

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This centre's achievements

2021

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More than 50 reviews in the last 12 months

This centre has featured on Emagister for 6 years

Subjects

  • Install
  • Programming
  • Systems
  • Logic
  • Design
  • Operating Systems
  • Testing
  • Information Systems
  • Information Systems management
  • IT

Course programme

Ready...Steady...Go! 10 lectures 01:12:36 The Course Overview This video introduces the course and gives a quick look at where you’ll be at the end of the course. Installing Go The most important task to do when starting with a new programming language is to set the work environment. This video will show you how to do this for Go. • Learn to install Go on different operating systems Starting with Hello World This video will show you how to write your first program in Go and walk you through some basic data types in Go language. • Write a simple program to display “Hello World” • Learn about Integrated Development Environment (IDE) • Learn about types, variables, and constants in Go Flow Control The basic logic for good programs are conditional statements. Let’s get started with the most used conditional statements with this video. • Using the if else statement • Using the switch statement • Using the for range statement Functions In Go, whatever you design is used through functions. Let’s see how functions work and are used in Go. • Understanding a function • Create, handle and return errors • Explore functions with undetermined number of parameters Arrays, Slices, and Maps This video will show you how data structures are manipulated and used in Go. • Use arrays, slices and maps • Learn to use the visibility attribute of a function Pointers, Structures, and Interfaces The next step, after exploring functions and data structures, is to learn about the most useful elements of Go, which are pointers, structures and interfaces. Let’s jump right in to start with these. • Declare pointers • Use and print the values from a pointer • Declare and use structures; at the end we will explore interfaces • Explore interfaces Testing and TDD When you write a small piece of code, it is easy to spot bugs. But what if the program or application grows bigger and bigger? Let’s see how you could write unit tests to spot errors and catch bugs. • Learn about testing package • Learn about TDD Libraries Until now, you have learned to develop codes for applications. How can you create libraries which are not applications or which do not contain the main function? This video is an answer to this question. • Learn about the go get tool • Learn about the encoding package Go Tools Go comes with a series of useful tools to ease the development process every day. Let’s explore these amazing tools with this video. • Learn to use golint and gofmt tools • Contribute to Go open source projects in GitHub Ready...Steady...Go!. 10 lectures 01:12:36 The Course Overview This video introduces the course and gives a quick look at where you’ll be at the end of the course. Installing Go The most important task to do when starting with a new programming language is to set the work environment. This video will show you how to do this for Go. • Learn to install Go on different operating systems Starting with Hello World This video will show you how to write your first program in Go and walk you through some basic data types in Go language. • Write a simple program to display “Hello World” • Learn about Integrated Development Environment (IDE) • Learn about types, variables, and constants in Go Flow Control The basic logic for good programs are conditional statements. Let’s get started with the most used conditional statements with this video. • Using the if else statement • Using the switch statement • Using the for range statement Functions In Go, whatever you design is used through functions. Let’s see how functions work and are used in Go. • Understanding a function • Create, handle and return errors • Explore functions with undetermined number of parameters Arrays, Slices, and Maps This video will show you how data structures are manipulated and used in Go. • Use arrays, slices and maps • Learn to use the visibility attribute of a function Pointers, Structures, and Interfaces The next step, after exploring functions and data structures, is to learn about the most useful elements of Go, which are pointers, structures and interfaces. Let’s jump right in to start with these. • Declare pointers • Use and print the values from a pointer • Declare and use structures; at the end we will explore interfaces • Explore interfaces Testing and TDD When you write a small piece of code, it is easy to spot bugs. But what if the program or application grows bigger and bigger? Let’s see how you could write unit tests to spot errors and catch bugs. • Learn about testing package • Learn about TDD Libraries Until now, you have learned to develop codes for applications. How can you create libraries which are not applications or which do not contain the main function? This video is an answer to this question. • Learn about the go get tool • Learn about the encoding package Go Tools Go comes with a series of useful tools to ease the development process every day. Let’s explore these amazing tools with this video. • Learn to use golint and gofmt tools • Contribute to Go open source projects in GitHub The Course Overview This video introduces the course and gives a quick look at where you’ll be at the end of the course. The Course Overview This video introduces the course and gives a quick look at where you’ll be at the end of the course. The Course Overview This video introduces the course and gives a quick look at where you’ll be at the end of the course. The Course Overview This video introduces the course and gives a quick look at where you’ll be at the end of the course. This video introduces the course and gives a quick look at where you’ll be at the end of the course. This video introduces the course and gives a quick look at where you’ll be at the end of the course. Installing Go The most important task to do when starting with a new programming language is to set the work environment. This video will show you how to do this for Go. • Learn to install Go on different operating systems Installing Go The most important task to do when starting with a new programming language is to set the work environment. This video will show you how to do this for Go. • Learn to install Go on different operating systems Installing Go The most important task to do when starting with a new programming language is to set the work environment. This video will show you how to do this for Go. • Learn to install Go on different operating systems Installing Go The most important task to do when starting with a new programming language is to set the work environment. This video will show you how to do this for Go. • Learn to install Go on different operating systems The most important task to do when starting with a new programming language is to set the work environment. This video will show you how to do this for Go. • Learn to install Go on different operating systems The most important task to do when starting with a new programming language is to set the work environment. This video will show you how to do this for Go. • Learn to install Go on different operating systems Starting with Hello World This video will show you how to write your first program in Go and walk you through some basic data types in Go language. • Write a simple program to display “Hello World” • Learn about Integrated Development Environment (IDE) • Learn about types, variables, and constants in Go Starting with Hello World This video will show you how to write your first program in Go and walk you through some basic data types in Go language. • Write a simple program to display “Hello World” • Learn about Integrated Development Environment (IDE) • Learn about types, variables, and constants in Go Starting with Hello World This video will show you how to write your first program in Go and walk you through some basic data types in Go language. • Write a simple program to display “Hello World” • Learn about Integrated Development Environment (IDE) • Learn about types, variables, and constants in Go Starting with Hello World This video will show you how to write your first program in Go and walk you through some basic data types in Go language. • Write a simple program to display “Hello World” • Learn about Integrated Development Environment (IDE) • Learn about types, variables, and constants in Go This video will show you how to write your first program in Go and walk you through some basic data types in Go language. • Write a simple program to display “Hello World” • Learn about Integrated Development Environment (IDE) • Learn about types, variables, and constants in Go This video will show you how to write your first program in Go and walk you through some basic data types in Go language. • Write a simple program to display “Hello World” • Learn about Integrated Development Environment (IDE) • Learn about types, variables, and constants in Go Flow Control The basic logic for good programs are conditional statements. Let’s get started with the most used conditional statements with this video. • Using the if else statement • Using the switch statement • Using the for range statement Flow Control The basic logic for good programs are conditional statements. Let’s get started with the most used conditional statements with this video. • Using the if else statement • Using the switch statement • Using the for range statement Flow Control The basic logic for good programs are conditional statements. Let’s get started with the most used conditional statements with this video. • Using the if else statement • Using the switch statement • Using the for range statement Flow Control The basic logic for good programs are conditional statements. Let’s get started with the most used conditional statements with this video. • Using the if else statement • Using the switch statement • Using the for range statement The basic logic for good programs are conditional statements. Let’s get started with the most used conditional statements with this video. • Using the if else statement • Using the switch statement • Using the for range statement The basic logic for good programs are conditional statements. Let’s get started with the most used conditional statements with this video. • Using the if else statement • Using the switch statement • Using the for range statement Functions In Go, whatever you design is used through functions. Let’s see how functions work and are used in Go. • Understanding a function • Create, handle and return errors • Explore functions with undetermined number of parameters Functions In Go, whatever you design is used through functions. Let’s see how functions work and are used in Go. • Understanding a function • Create, handle and return errors • Explore functions with undetermined number of parameters Functions In Go, whatever you design is used through functions. Let’s see how functions work and are used in Go. • Understanding a function • Create, handle and return errors • Explore functions with undetermined number of parameters Functions In Go, whatever you design is used through functions. Let’s see how functions work and are used in Go. • Understanding a function • Create, handle and return errors • Explore functions with undetermined number of parameters In Go, whatever you design is used through functions. Let’s see how functions work and are used in Go. • Understanding a function • Create, handle and return errors • Explore functions with undetermined number of parameters In Go, whatever you design is used through functions. Let’s see how functions work and are used in Go. • Understanding a function • Create, handle and return errors • Explore functions with undetermined number of parameters Arrays, Slices, and Maps This video will show you how data structures are manipulated and used in Go. • Use arrays, slices and maps • Learn to use the visibility attribute of a function Arrays, Slices, and Maps This video will show you how data structures are manipulated and used in Go. • Use arrays, slices and maps • Learn to use the visibility attribute of a function Arrays, Slices, and Maps This video will show you how data structures are manipulated and used in Go. • Use arrays, slices and maps • Learn to use the visibility attribute of a function Arrays, Slices, and Maps This video will show you how data structures are manipulated and used in Go. • Use arrays, slices and maps • Learn to use the visibility attribute of a function This video will show you how data structures are manipulated and used in Go. • Use arrays, slices and maps • Learn to use the visibility attribute of a function This video will show you how data structures are manipulated and used in Go. • Use arrays, slices and maps • Learn to use the visibility attribute of a function Pointers, Structures, and Interfaces The next step, after exploring functions and data structures, is to learn about the most useful elements of Go, which are pointers, structures and interfaces. Let’s jump right in to start with these. • Declare pointers • Use and print the values from a pointer • Declare and use structures; at the end we will explore interfaces • Explore interfaces Pointers, Structures, and Interfaces The next step, after exploring functions and data structures, is to learn about the most useful elements of Go, which are pointers, structures and interfaces. Let’s jump right in to start with these if the program or application grows bigger and bigger? Let’s see how you could write unit tests to spot errors and catch...

Additional information

No knowledge of design patterns is expected

Introduction to Go Classical Patterns

£ 150 + VAT