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Blender 2.7 Getting Started

Training

In York ()

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£ 396 + VAT

Description

  • Type

    Training

  • Level

    Beginner

  • Duration

    2 Days

Learn to create high quality 3D content

Blender 2.6 Getting Started is a 2 day hands-on Blender training course which is run at our London centre.

Blender is an open source 3D animation software package. It can be used for modeling, UV unwrapping, texturing, rigging, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications.

Blender has a powerful feature set comparable in scope and depth to high-end 3D software such as Cinema 4D, 3ds Max, Maya, Lightwave and Softimage XSI. These features include advanced simulation tools such as rigid body, fluid, and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting.

The course gives you the opportunity to learn how to create your own scenes in the free Blender 3D software, covering everything from modelling to lighting, texturing, and the actual rendering of the scene. By the end of this course you will have a grasp of the skills that will give you a good basis to continue from on your own. Expect to have fun, busy, hectic days filled with new things to learn!

Suitable for: people who are looking to get started with Blender to create high end 3D content

About this course

In order to take the Blender Getting Started course, you will need a basic understanding of a computer's operating system, launching an application, creating & saving files, and copying files from CDs & other media.

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Subjects

  • Get to grips with the Blender Interface
  • Make and control objects
  • Create 3D models
  • Rendering
  • Blender 3D
  • Basic Architecture
  • Simple Rigging
  • Creating Shapes
  • Materials/Textures
  • Lighting

Course programme

Day 1 Modelling

The Blender Interface

  • Windows
  • Toolbars
  • Scenes

Files

  • Opening
  • Saving
  • Naming
  • Organising

Making & Controlling Objects

  • Adding and deleting objects
  • Selecting objects
  • Moving objects
  • Rotating objects
  • Scaling objects
  • Duplicating objects
  • Using the registration point
  • Using and manipulating the 3D cursor
  • Creating

Layers

  • Using layers
  • Moving objects to layers
  • Hiding/Showing layers
  • Layer shortcuts

Modelling

  • Box modelling
  • Vertex modelling
  • Sculpting
  • Vertices, Faces, and Edges

Modes

  • Object mode
  • Edit mode
  • Sculpt mode

Shortcuts & Preferences

  • Keyboard shortcuts
  • Using a 3-button mouse
  • Blender preferences
  • Blender add-ons

Day 2 Lighting, Rendering, Materials and Textures

World & Scene

  • Setting up your world
    • Sky
      • Environment lighting
      • Indirect lighting
      • Mist
      • Stars
  • Setting up your scene
  • Units
  • Simplify
  • Scene info

Lights

  • Point
  • Sun
  • Spot
  • Hemi
  • Area
  • Using multiple lights

Materials

  • Types of material
  • Material properties
  • Using multiple materials
  • Naming your materials

Textures

  • Mapping
  • Influence
  • Multiple textures
  • Naming your textures

Cameras

  • Setting up your camera(s)
  • Camera settings

Rendering

  • Simple scene rendering
  • Changing your render output
  • Where are your renders saved
  • Render properties

Lab: 10 Cube challenge

Blender 2.7 Getting Started

£ 396 + VAT