Learning Autodesk 3ds Max 2014 Training Video

Course

Online

£ 98.37 + VAT

*Indicative price

Original amount in AUD:

$ 189

Description

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    Course

  • Methodology

    Online

  • Start date

    Different dates available

A Practical 3DS Training Course That Teaches Real World Skills In this project-based Learning Autodesk 3ds Max 2014 video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this training course to get: Concise, informative and broadcast-quality Learning Autodesk 3ds Max 2014 training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Learning Autodesk 3ds Max 2014 subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Learning Autodesk 3ds Max 2014 tutorial, online or offline...so you'll know the exact steps for your own projects. Course Fast Facts: Only 10 hours to complete this course  91 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this 3ds Max 2014 training course, expert Joel Bradley introduces you to the fundamentals of using this 3d software from Autodesk. 3ds Max is used for modeling and animation, and contains a plethora of tools to allow you to create models for games or movies and even to create movie effects and movie pre-visualization. This tutorial is designed for beginners, and covers fundamental features that have been around for a while, and new features to the 2014 version of 3ds Max.

Some of the topics that Joel covers include; file and project management in 3ds Max, essential viewport navigation and visual feedback controls, an introduction to the enhanced menu system option, state sets - as a render layer manager and live link to After...

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About this course

System Requirements - Digital Download Digital Download: Microsoft Windows XP or higher, Mac OS X 10.4 or higher. Minimum screen resolution of 1024x768 Digital Download specific requirements: Between 1GB and 6GB of available hard drive space (depending on the training course) An Internet connection with sufficient bandwidth. You must have at least a 56K modem connection (Broadband recommended). Most modern ADSL and Cable internet solutions will be sufficient. Do I need...

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Subjects

  • Management
  • Options
  • Animation
  • Workflow
  • Quality
  • Camera
  • 3d training
  • Autodesk
  • 3D
  • Project
  • Quality Training
  • IT Management
  • Skills and Training

Course programme

  • 01. Introduction
    • 0101 What You Will Learn
    • 0102 A Word About Gamma Handling
    • 0103 The Working Files And Setting Up Our Max Project
  • 02. Working With 3Ds Max
    • 0201 The File Management System
    • 0202 Working With Units
    • 0203 Viewport Navigation
    • 0204 Viewport Configuration
    • 0205 Nitrous Viewport Quality
    • 0206 The Quad Menu System
    • 0207 The All Important Command Panel
    • 0208 Working With The Ribbon
    • 0209 Managing Workspaces And The Enhanced Menus
    • 0210 Search All Actions
    • 0211 Send To Maya, Mudbox, Softimage, MotionBuilder
    • 0212 Auto Backup
    • 0213 Isolate Workflow
    • 0214 3DS Max Gamma Workflow
  • 03. Working In 3D Space
    • 0301 Getting The Best From The Transform Gizmo
    • 0302 The Reference Coordinate System
    • 0303 The Home Grids
    • 0304 Pivot Point Manipulation
    • 0305 Snaps And How To Use Them
  • 04. Organizing Scene Assets
    • 0401 Layer Management
    • 0402 State Sets Workflow
    • 0403 The Power Of Groups And Object Naming Tools
    • 0404 Selection Sets
    • 0405 Using Containers
    • 0406 XRef Scenes
    • 0407 XRef Objects
    • 0408 Outputting Files Using State Sets
    • 0409 After Effects Composite Link
  • 05. Working With 3DS Max Primitives
    • 0501 Workflow For Primitives
    • 0502 Extended Primitive Types
    • 0503 Space Warps
  • 06. Modelling Tools
    • 0601 The Basics Of Splines
    • 0602 Patches
    • 0603 Polygon Modelling - Sub-Object Tools
    • 0604 Box Modelling Technique
    • 0605 Poly By Poly Technique
    • 0606 Sub-D Technique
  • 07. The Power Of 3ds Max Modifiers
    • 0701 What Is A Modifier And How The Stack Works
    • 0702 Useful Modelling Modifiers
    • 0703 Useful Animation Modifiers
    • 0704 Useful Selection Modifiers
    • 0705 Parametric Modelling With Modifiers
  • 08. Rendering Options
    • 0801 Common Render Output Controls
    • 0802 Quicksilver
    • 0803 Mental Ray Unified Sampling
    • 0804 Mental Ray Image Based Lighting
    • 0805 Working With Final Gather
    • 0806 Sky Portals And Final Gather
    • 0807 Photon Mapping And Final Gather
    • 0808 Light Simulation With iray
    • 0809 Creating Caustics
    • 0810 Using String Options
  • 09. UVW Mapping Tools
    • 0901 The UVW Mapping Modifier
    • 0902 The Unwrap UVW Modifier Options
    • 0903 Exploring The Unwrap UVW Editor
    • 0904 Unwrap Using Pelt Mapping
  • 10. Working With Materials And Maps
    • 1001 The Material Editor Modes
    • 1002 Standard Material Types
    • 1003 Mental Ray Material Types
    • 1004 Working With Maps
    • 1005 Displacement Mapping
    • 1006 Using Utility Maps
    • 1007 Using The Render To Map Feature
    • 1008 The Render Surface Map Dialogue
  • 11. The 3DS Max Camera
    • 1101 Free And Target Camera Types
    • 1102 Working With The Camera Settings
    • 1103 Depth Of Field Options
    • 1104 Motion Blur Types
    • 1105 The New Perspective Match And 2D Pan And Zoom Tools
  • 12. Lighting Tools
    • 1201 The Spotlight
    • 1202 Photometric Light Type
    • 1203 Working With The Daylight System
    • 1204 Exposure Controls
  • 13. Particle Tools
    • 1301 Non-Event Driven Particle Systems
    • 1302 Particle Flow Operators
    • 1303 Deflectors
    • 1304 Forces
    • 1305 New Particle Flow Operators
  • 14. Simulation Tools
    • 1401 Populate
    • 1402 Working With Cloth
    • 1403 Applying Hair And Fur
    • 1404 MassFX Workflow
    • 1405 Working With Rigid Bodies
    • 1406 mCloth Controls
    • 1407 How mParticles Work
    • 1408 mParticle Operators
  • 15. Conclusion
    • 1501 Thank You
    • 1502 About The Author

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Learning Autodesk 3ds Max 2014 Training Video

£ 98.37 + VAT

*Indicative price

Original amount in AUD:

$ 189