Learning Path: Unity: Easy game development with Unity 5

Course

Online

£ 10 + VAT

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

Apply your learning to create amazing games with Unity 5Are you a game developer looking to refine your skills for building games quickly and easily with Unity 5? If yes, this Learning Path is for you.Unity is an exciting and popular engine in the game industry. Unity will ease your way of creating highly optimized and beautiful 2D and 3D games by speeding up your development process.    Multi-platform support. Excellent balance of ease of use and power. Workflows support 2D, 3D, and hybrid games effortlessly.The above mentioned features are some of the strengths of Unity 5.This Learning Path takes a practical, project-based approach to teach you game development with Unity 5. You will begin with setting the game project workflow. Then, you will learn scripting and creating user interface. Also, you will learn working with textures. Further, you will develop your Unity skills by exploring level design and animation. Next, you will learn to create and import assets and packages which you can add to your game. Also, you will be familiar with organizing game resources and optimizing game performance. Finally, you will learn debugging and testing games.By the end of this Learning Path, you will have developed an advanced knowledge of Unity and its powerful feature-set and will be able to create interactive, feature-rich, and highly optimized games with Unity 5.About the Authors:For this course, we have combined the best works of these esteemed authors:
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Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). As the founder and creative director of three19, a software design and development studio, he is constantly designing and developing software

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

Setting the project workflow
Learn how to create and script the user interface
Generating height maps and painting the terrain
Testing and editing UI functionality
Understand working with textures
Get a better understanding of how level design works
Explore material creation with Unity 5
Learn animation techniques
Create your character controller
Learn to organize game resources and optimize game performance
Test the game

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This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 4 years

Subjects

  • Import
  • Project
  • University
  • 3D
  • Painting
  • 3d training
  • Design
  • Workflow
  • Testing

Course programme

Unity 5: Creating the Game Environment 17 lectures 01:36:04 Unity 5 : Creating the Game Enviornment - The Course Overview This video gives an overview of the entire course. Game Project Workflow Provide the viewer with an overview of game environment and cover Game Project Workflow. • Introduce Game project • Cover Game Project Workflow • Look at Game and level design. Game and Level Design Provide the viewer with an overview of the game and level design. • Introduce the game's concept • Discuss the player character • Talk about the game's Gameplay Creating the User Interface Objects Provide the viewer with an introduction to the Creating the User Interface section. • Introduce User Interface • Provide information on how to create the user interface objects • Create a User Interface layer Laying Out the User Interface Provide the viewer with an introduction to laying out the user interface. • Create a heads up display to provide dynamic feedback to the player • Create necessary UI Objects • Rename the UI components Scripting the UI Controls Provide the viewer with an introduction to the Scripting the User Interface Controls section. • Add scripts to the user control • Provide information on how to script the user interface controls • Add feedback objects Testing and Editing the UI Functionality Provide the viewer with an introduction to testing and editing the UI functionality. • Test Play button • Test User Navigation controls • Look at HUD Text elements Creating the Height Map Provide the viewer with an overview of Creating the terrain and Creating the Height Map. • Create a Terrain game object • Modify terrain dimensions • Paint the mountains Painting the Terrain Provide the viewer with an overview of painting the terrain. • Demonstrate how to paint the terrain • Demonstrate how to smooth the terrain • Provide a section summary Adding Grass and Trees Provide the viewer with an overview of Adding vegetation. • Provide an overview of adding grass and trees • Demonstrate how to add grass to a game world • Demonstrate how to add trees to a game world Creating Your Own Trees Provide the viewer with an overview of creating their own trees. • Demonstrate how to create a unique tree • Demonstrate how to add branches and leaves • Demonstrate how to plant the trees in the game world Importing and Using Vegetation Objects Provide the viewer with an overview of importing and using a vegetation object. • Create your own trees • Demonstrate how to import a vegetation object • Demonstrate how to use a vegetation object Preparing the Terrain for Water Provide the viewer with an overview of adding a water feature. • Provide an overview of preparing the terrain for water • Demonstrate how to add surface water to a terrain • Demonstrate how to add water depth Adding Surface Water Provide the viewer with an overview of adding surface water. • Demonstrate how add a Water Prefab • Demonstrate how to modify the Water Placement • Demonstrate how to modify the Water Shape Adding Water Depth Provide the viewer with an overview of adding water depth. • Demonstrate a game without water depth • Explain how to achieve water depth • Look at Unity Asset store Using Default Textures Provide the viewer with an overview of working with textures. • Demonstrate how to use default textures for terrains • Demonstrate how to use default textures for terrain • Demonstrate how to use default textures for 3D objects Creating Your Own Textures Provide the viewer with an overview of creating your own textures. • Explain how to create your own textures • Explain texture characteristics • Bring your own textures into your game Unity 5: Creating the Game Environment. 17 lectures 01:36:04 Unity 5 : Creating the Game Enviornment - The Course Overview This video gives an overview of the entire course. Game Project Workflow Provide the viewer with an overview of game environment and cover Game Project Workflow. • Introduce Game project • Cover Game Project Workflow • Look at Game and level design. Game and Level Design Provide the viewer with an overview of the game and level design. • Introduce the game's concept • Discuss the player character • Talk about the game's Gameplay Creating the User Interface Objects Provide the viewer with an introduction to the Creating the User Interface section. • Introduce User Interface • Provide information on how to create the user interface objects • Create a User Interface layer Laying Out the User Interface Provide the viewer with an introduction to laying out the user interface. • Create a heads up display to provide dynamic feedback to the player • Create necessary UI Objects • Rename the UI components Scripting the UI Controls Provide the viewer with an introduction to the Scripting the User Interface Controls section. • Add scripts to the user control • Provide information on how to script the user interface controls • Add feedback objects Testing and Editing the UI Functionality Provide the viewer with an introduction to testing and editing the UI functionality. • Test Play button • Test User Navigation controls • Look at HUD Text elements Creating the Height Map Provide the viewer with an overview of Creating the terrain and Creating the Height Map. • Create a Terrain game object • Modify terrain dimensions • Paint the mountains Painting the Terrain Provide the viewer with an overview of painting the terrain. • Demonstrate how to paint the terrain • Demonstrate how to smooth the terrain • Provide a section summary Adding Grass and Trees Provide the viewer with an overview of Adding vegetation. • Provide an overview of adding grass and trees • Demonstrate how to add grass to a game world • Demonstrate how to add trees to a game world Creating Your Own Trees Provide the viewer with an overview of creating their own trees. • Demonstrate how to create a unique tree • Demonstrate how to add branches and leaves • Demonstrate how to plant the trees in the game world Importing and Using Vegetation Objects Provide the viewer with an overview of importing and using a vegetation object. • Create your own trees • Demonstrate how to import a vegetation object • Demonstrate how to use a vegetation object Preparing the Terrain for Water Provide the viewer with an overview of adding a water feature. • Provide an overview of preparing the terrain for water • Demonstrate how to add surface water to a terrain • Demonstrate how to add water depth Adding Surface Water Provide the viewer with an overview of adding surface water. • Demonstrate how add a Water Prefab • Demonstrate how to modify the Water Placement • Demonstrate how to modify the Water Shape Adding Water Depth Provide the viewer with an overview of adding water depth. • Demonstrate a game without water depth • Explain how to achieve water depth • Look at Unity Asset store Using Default Textures Provide the viewer with an overview of working with textures. • Demonstrate how to use default textures for terrains • Demonstrate how to use default textures for terrain • Demonstrate how to use default textures for 3D objects Creating Your Own Textures Provide the viewer with an overview of creating your own textures. • Explain how to create your own textures • Explain texture characteristics • Bring your own textures into your game Unity 5 : Creating the Game Enviornment - The Course Overview This video gives an overview of the entire course. Unity 5 : Creating the Game Enviornment - The Course Overview This video gives an overview of the entire course. Unity 5 : Creating the Game Enviornment - The Course Overview This video gives an overview of the entire course. Unity 5 : Creating the Game Enviornment - The Course Overview This video gives an overview of the entire course. This video gives an overview of the entire course. This video gives an overview of the entire course. Game Project Workflow Provide the viewer with an overview of game environment and cover Game Project Workflow. • Introduce Game project • Cover Game Project Workflow • Look at Game and level design. Game Project Workflow Provide the viewer with an overview of game environment and cover Game Project Workflow. • Introduce Game project • Cover Game Project Workflow • Look at Game and level design. Game Project Workflow Provide the viewer with an overview of game environment and cover Game Project Workflow. • Introduce Game project • Cover Game Project Workflow • Look at Game and level design. Game Project Workflow Provide the viewer with an overview of game environment and cover Game Project Workflow. • Introduce Game project • Cover Game Project Workflow • Look at Game and level design. Provide the viewer with an overview of game environment and cover Game Project Workflow. • Introduce Game project • Cover Game Project Workflow • Look at Game and level design. Provide the viewer with an overview of game environment and cover Game Project Workflow. • Introduce Game project • Cover Game Project Workflow • Look at Game and level design. Game and Level Design Provide the viewer with an overview of the game and level design. • Introduce the game's concept • Discuss the player character • Talk about the game's Gameplay Game and Level Design Provide the viewer with an overview of the game and level design. • Introduce the game's concept • Discuss the player character • Talk about the game's Gameplay Game and Level Design Provide the viewer with an overview of the game and level design. • Introduce the game's concept • Discuss the player character • Talk about the game's Gameplay Game and Level Design Provide the viewer with an overview of the game and level design. • Introduce the game's concept • Discuss the player character • Talk about the game's Gameplay Provide the viewer with an overview of the game and level design. • Introduce the game's concept • Discuss the player character • Talk about the game's Gameplay Provide the viewer with an overview of the game and level design. • Introduce the game's concept • Discuss the player character • Talk about the game's Gameplay Creating the User Interface Objects Provide the viewer with an introduction to the Creating the User Interface section. • Introduce User Interface • Provide information on how to create the user interface objects • Create a User Interface layer Creating the User Interface Objects Provide the viewer with an introduction to the Creating the User Interface section. • Introduce User Interface • Provide information on how to create the user interface objects • Create a User Interface layer Creating the User Interface Objects Provide the viewer with an introduction to the Creating the User Interface section. • Introduce User Interface • Provide information on how to create the user interface objects • Create a User Interface layer Creating the User Interface Objects Provide the viewer with an introduction to the Creating the User Interface section. • Introduce User Interface • Provide information on how to create the user interface objects • Create a User Interface layer Provide the viewer with an introduction to the Creating the User Interface section. • Introduce User Interface • Provide information on how to create the user interface objects • Create a User Interface layer Provide the viewer with an introduction to the Creating the User Interface section. • Introduce User Interface • Provide information on how to create the user interface objects • Create a User Interface layer Laying Out the User Interface Provide the viewer with an introduction to laying out the user interface. • Create a heads up display to provide dynamic feedback to the player • Create necessary UI Objects • Rename the UI components Laying Out the User Interface Provide the viewer with an introduction to laying out the user interface. • Create a heads up display to provide dynamic feedback to the player • Create necessary UI Objects • Rename the UI components Laying Out the User Interface Provide the viewer with an introduction to laying out the user interface. • Create a heads up display to provide dynamic feedback to the player • Create necessary UI Objects • Rename the UI components Laying Out the User Interface Provide the viewer with an introduction to laying out the user interface ect • Modify terrain...

Additional information

You should have basic knowledge of Unity Programming experience in Unity will be an added advantage

Learning Path: Unity: Easy game development with Unity 5

£ 10 + VAT