MA Games Design
Master
In London
Description
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Type
Master
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Location
London
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Duration
1 Year
Rooted in experimental practice, MA Games Design will equip you with both the technical and critical skills to produce a broad portfolio of innovative game prototypes.ABOUT THIS COURSEThe course will enable you to understand and articulate the unique value of game experience to an increasingly interested design industry. You will explore concepts such as goal, challenge and obstacle in relation to game design.You'll also examine how games design principles are being used more generally and how these ideas impact upon our increasingly digital culture.REASONS TO APPLYFreedom to explore through practice: respond to live briefs, learn through creating and find your unique position between coding and making.Experiences beyond the screen: make games in the widest sense – including physical, experiential, critical and socially-reflective games across both digital and non-digital – and discover the possibilities of playable experiences.Connect with industry: engage with gaming industry professionals and plug-in to contemporary design practices through our range of guest lectures, events, trips, and visits to conferences.Develop your portfolio: create finished products, exhibit work and graduate with a high quality and diverse portfolio that will prepare you for a career in the games, interaction and wider design industries.Collaborate beyond the boundaries of games design: work with animators, interaction designers, sound artists, graphic designers, filmmakers across UAL’s diverse network of artists, designers, makers and communicators .OPEN EVENINGSThe next Open Evening for this course will be held on:Wednesday 6 DecemberSTUDENT WORKSTUDENT FILMS AND PROFILESWatch // Student Voices: Tom Battey – MA Games DesignLATEST NEWSPreviousNextMA Games Design Lecturer launches PS4 game ‘Still Time’Games Design students and alumni show off games at V&AParallel Worlds: V&A presents...
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Location
Start date
Start date
About this course
ENTRY REQUIREMENTSAn applicant will normally be considered for admission if they have achieved an educational level equivalent to an honours degree in either games design, animation, illustration, visual communication or graphic design or closely related subject, and present a portfolio of image-led work and project proposal.The course aims to appeal to art and design graduates who are interested in expanding their experience by investigating emerging areas of games design practice . However, we will consider applicants who have graduated from other related disciplines, or who have...
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Subjects
- Staff
- Options
- Credit
- Teaching
- Design
- Visual Communication
- Sound
- Materials
- Project
- Industry
- Media
- Play
Course programme
Content
MA Games Design critically examines the concept of play in relation to the practice of games design. You will produce playable prototype gaming experiences and use games design as a means to test critical ideas from broader culture.
The course is particularly interested in how games design principles are being used more generally and how these ideas impact upon our increasingly digital culture. MA Games Design will enable you to understand and articulate the unique value of game experience to an increasingly interested design industry and allow you to understand the value of your game experience prototypes.
Building on LCC's resources, in digital, time-based and interactive media, alongside printmaking, graphic design and visual communication, the course encourages experimental and reflective practice that echoes the cross media nature of the design, communication and media industries.
The course also supports progression to research at MPhil/PhD level as well as to advanced self-directed experimental practice.
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Course start date24 September 2018
Course units
Each course is divided into units, which are credit-rated. The minimum unit size is 20 credits. The MA course structure involves six units, totalling 180 credits.
You will respond to briefs that are set to test your learning, in the units described below:
Autumn, Term OneUnits summary:
- Design and Prototyping (40 credits)
- Understanding Gaming Experience (20 credits)
In Term One, students explore a range of both technical and conceptual approaches to games design and development and work with a range of technologies by producing playable prototypes.
Students will engage in critical study that significantly expands their understanding of what gaming experience is and how it operates at both the level of the individual and society. This phase is the technical and conceptual basis for the subsequent phases of the course.
Spring, Term TwoUnits summary:
- Critical Play and Experimental Development (40 credits)
- Collaborative Unit (20 credits)
In Term Two, students specifically develop games that reflect the critical context set out in Term One and test these issues through the design and production of critical games.
This practice is underpinned by a programme that gives students the technical skills to be able to experiment widely with various games design technologies and platforms when prototyping their critical games. Term Two specifically contains a cross-College collaborative unit.
Summer, Term ThreeUnits summary:
- Critical Play and Experimental Development (continued)
- Final Major Project and Thesis (60 credits)
In Term Three, students synthesise the knowledge, skills and experience from the first two terms of the course in the production of a self-directed project and associated thesis.
Autumn, Term FourUnits summary:
- Final Major Project and Thesis (continued)
If you are unable to continue or decide to exit the course, there are two possible exit awards. A Postgraduate Certificate will be awarded on successful completion of the first 60 credits and a Postgraduate Diploma will be awarded on successful completion of the first 120 credits.
Programme SpecificationMA Games Design Programme Specification 2017/18 (PDF - 351KB)
Staff Course Leader
Dr. David King
Associate LecturersAlan Zucconi
Visiting and Special LecturersTeaching on the course is also complemented by a range of visiting practitioners from the games and wider design industries. Previous and regular visiting lecturers have included:
- Marie Foulston & Kristian Volsing – Games curators for the V&A
- Mark Brown – Games journalist
- Henry Hoffman – Games designer
- Minkette – Games designer
- Holly Gramazio & Sophie Sampson – Games designers for Matheson Marcault
- Grant Howitt – Games designer
- Dr. Hannah Nicklin – Artist, writer, games designer and academic
- Dr. Kim Foale – Sound researcher and developer
- Jeremiah Ambrose – Digital arts researcher
- Berni Good – Cyber psychologist
- Rosa Carbo-Mascarell – Games designer and 3D modeller
MA Games Design