Master

In London

£ 9,500 VAT inc.

Description

  • Type

    Master

  • Location

    London

  • Duration

    1 Year

MA Virtual Reality (VR) at LCC provides the opportunity to explore and develop the application of VR technologies across filmmaking, visual effects (VFX), animation, games and immersive augmented reality (AR) experiences.ABOUT THIS COURSEMA Virtual Reality (VR) is a new course that explores both the practical and theoretical implications of emerging virtual reality technologies. The course will help to position you at the forefront of setting narratives and developing a critical language of how virtual reality can be applied across a vast range of media products.You will have access to world-leading technologies and virtual reality learning environments, which are supported by the established technical and academic resources across the Screen School at London College of Communication.OPEN EVENINGS The next Open Evening for this course will be announced soon.

Facilities

Location

Start date

London
See map
Elephant and Castle

Start date

On request

About this course

ENTRY REQUIREMENTSApplicants will be considered for admission if they have achieved an educational level equivalent to an honours degree in either animation, illustration, visual communication, graphic design or closely related subject, and present a portfolio of moving-image work. However, we do not exclude candidates who have graduated from other less strongly aligned disciplines . This educational level may be demonstrated by:Honours degree (named above);Possession of equivalent qualifications;Prior experiential learning, the outcome of which can be demonstrated to be...

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Subjects

  • Animation
  • Design
  • Film and Television
  • Sound
  • 3d training
  • Virtual Reality
  • 3D
  • Image
  • School
  • Project
  • Industry
  • Communication Training
  • Media

Course programme

Content

New course for September 2018

MA Virtual Reality is subject to validation. Validation is a process that makes sure students get a high-quality academic experience. During validation there maybe be some changes to course content.
Please contact us if you have any questions about this course.

MA Virtual Reality will equip you with the technical resources and specialist guidance needed to test and develop virtual experiences across a range of media platforms including 3D computer animation, 360-degree filmmaking, games and interactive AR applications.

You’ll experiment with new approaches to the use of these technologies, as well as explore the design and conceptualisation pipeline for these virtual experiences.

Across Terms One and Two, you'll have the opportunity to explore and utilise an array of VR software pipelines including VR painting, 3D modelling and environment design, 360-degree video capture and games development.

The course prepares you to progress into the fast-growing VR industry, as well as into sectors such as animation, film, television, games and marketing, which are all quickly adopting VR technologies.

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Course start date

September 2018

Course units

Each course is divided into units, which are credit-rated. The minimum unit size is 20 credits. The MA course structure involves six units, totalling 180 credits.

Autumn, Term One

Unit summary:

Creative VR Project Portfolio (40 Credits) – In this unit, you will have the opportunity to explore the full breadth of creative VR applications and begin to explore ways to utilise various software palettes and workflows to develop immersive products.

Designing Immersive Experiences (20 Credits) – In this unit, you’ll explore the methods, techniques and critical theories that underpin the conceptualisation and design of VR experiences. You’ll explore the principles of animation, alongside film and games concept development and use these to develop strategies that help to establish the language and workflow of VR design.

Spring, Term Two

Unit summary:

Critical Practice and Exploration (40 Credits) – During this unit, you’ll draw on your knowledge of VR workflows and technical methodologies in order to produce a portfolio of advanced experimental, technical and critical practice. This could take the form of interactive application, games or immersive narrative experiences.

Collaborative Unit (20 Credits) – As part of the LCC Screen School-wide strategy to enable collaboration and a project-focused approach to creative practices, you will use this unit as an opportunity to work as part of a cross-disciplinary creative team.

You’ll be encouraged to work with postgraduate students across other courses within the Moving Image and Digital Arts programme including MA 3D Computer Animation and MA Games Design, as well as courses in other programmes within the Screen School such as MA Sound Arts and MA Film.

Summer, Terms Three and Four

Unit summary:

Final Project and Thesis (60 Credits) – At this final stage of the course, you’ll bring together the knowledge, skills and experience gained throughout your studies to produce a self-directed, longer-form VR project, alongside an associated thesis.

Students will specify, refine and produce an ambitious and substantial VR project that will show that they have an in-depth critical awareness of the area and the highly developed practical skills in production management, design and execution of immersive experiences to deliver a complex project on time.

This major project will demonstrate that the appropriate level of academic and technical proficiency has been reached for the award of a Masters degree.

MA Virtual Reality

£ 9,500 VAT inc.