Virtual Reality MRes
Postgraduate
In London
Description
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Type
Postgraduate
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Location
London
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Duration
1 Year
This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Students learn alongside world-leading researchers specialising in virtual reality, augmented reality, 3D modelling, visualisation, interfaces, gaming and social. They will partake in UCL's multidisciplinary tradition, sharing ideas and resources across UCL Engineering and beyond.
Facilities
Location
Start date
Start date
About this course
We equip our graduates for jobs in organisations including creative media companies, global IT companies and 3D graphics and product design specialists. We expect graduates to be able to develop state-of-the-art systems that fulfil a broad range of application needs.
Many of our alumni work in the various media industries across London. A significant number have founded their own successful start-up companies.
A minimum of an upper second-class UK Bachelor's degree in a relevant discipline, or an overseas qualification of an equivalent standard. Work experience may also be taken into account. Experience, knowledge and hands-on experience with computing (e.g. software development or coding), and with mathematics/statistics, are key requirements for individuals to be able to cope with the content of the programme. Therefore in your application we suggest that you highlight any such modules taken during your degree and any relevant experience you have outside of your formal education.
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Subjects
- 3d training
- Virtual Reality
- Graphics
- 3D
- Imaging
- Virtual Environments
- Image processing
- Computer Graphics
- Machine Vision
- Graphical Models
Course programme
Students will learn how to analyse, engineer and evaluate a broad range of virtual reality and augmented reality systems. They will discover how to analyse the requirements for interfaces, such as type of system, role of application tasks and perceptual requirements. They will learn how to develop for advanced immersive systems as well as how to validate and evaluate those systems.
Students undertake modules to the value of 180 credits.
The programme consists of an individual dissertation (75 credits), a group research project (30 credits), four optional modules (45 credits), and two transferable skills modules (30 credits).
Core modulesAll of the following modules must be taken.
- Individual Research Project
- Group Project B
- Research Methods and Reading
If the cohort is not large enough to run the Group Project, students will take a second individual research project instead.
Optional modulesStudents choose four optional modules (45 credits in total) from the following list.
One of the transferable skills modules must be Researcher Professional Development or Entrepreneurship Theory and Practice.
- Mathematical Methods Algorithms & Implementations
- Virtual Environments
- Image Processing
- Computer Graphics
- Machine Vision
- Graphical Models
- Geometry of Images
- Acquisition & Processing of 3D Geometry
- Inverse Problems in Imaging
- Computational Photography & Capture
- Researcher Professional Development
- Entrepreneurship Theory and Practice
It is also possible for students to select other advanced taught or research modules, with approval.
Please note that registration on optional modules is subject to demand and cannot be guaranteed.
Indicates transferable skills module. At least one of these transferable skills modules must be taken.
Dissertation/reportAll students will undertake an individual research project (75 credits) which culminates in a dissertation of 10,000 - 12,000 words and a 15-minute oral presentation.
Teaching and learningThe programme is delivered through a combination of lectures, lab practicals and tutorials, and is assessed through examinations, presentations, dissertation and coursework.
Additional information
Virtual Reality MRes