Real-Time Server Communication with Socket.IO
Course
Online
Description
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Type
Course
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Methodology
Online
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Start date
Different dates available
Develop a client-server relationship between your Phaser games and Express server APIs for a multiplayer game experience. In this course, we will walk you through using Socket.IO, a JavaScript library, to establish bi-directional, real-time communications between game clients across a server. Through this, you will be able to take a client-side RPG and turn it into a true MMORPG that communicates player actions and more across multiple instances of the game for every player.
You will learn how to:
Alter an Express server to use Socket.IO connections and messages
Set up a game manager to control game logic from the server
Control how players spawn and despawn upon joining or disconnecting from the server
Communicate player movement, attacking, and more across multiple game instances
Spawn chests, monsters, and more using the server to sync changes
Implement basic PVP mechanics
Frameworks and tools covered: Phaser 3.16.2, Web Server for Chrome 0.4.8, Socket.IO 2.2.0, Node.js 11.6.0, npm 6.5.0, Express 4.17.1, Postman, Nodemon 1.18.10, Body-Parser 1.19, Cookie-Parser 1.4.4, Passport.js 0.4.0, MongoDB Shell 4.0.10, Mongoose 5.5.15, Nodemailer 6.2.1, bCrypt 3.0.6, JSON Web Tokens 8.5.1, Webpack 4.36.1, Babel 7.5.0, ESLint 6.1.0, Docker 18.09.2, Docker Compose 1.23.3
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Interactive Lessons with Codemurai
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About this course
Knowledge with using Node.js, NPM, Phaser, Docker, Webpack, and Babel.
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Subjects
- Server
- Web
- Project
- Communication Training
Course programme
Introduction 1:22
Introduction 1:22
1:22
Project Setup 2:58
Project Setup 2:58
2:58
Socket.IO 4:51
Socket.IO 4:51
4:51
Setting up Socket Connections 7:29
Setting up Socket Connections 7:29
7:29
Sending Socket.IO Messages 9:49
Sending Socket.IO Messages 9:49
9:49
Game Manager - Part 1 7:49
Game Manager - Part 1 7:49
7:49
Game Manager - Part 2 6:41
Game Manager - Part 2 6:41
6:41
Spawning Players 7:29
Spawning Players 7:29
7:29
Player Movement 9:53
Player Movement 9:53
9:53
Player Attacking 9:15
Player Attacking 9:15
9:15
Parsing Level Data JSON 6:12
Parsing Level Data JSON 6:12
6:12
Create Spawners 6:36
Create Spawners 6:36
6:36
Spawning Chests 6:04
Spawning Chests 6:04
6:04
Attacking Monsters 7:21
Attacking Monsters 7:21
7:21
Player Disconnect 7:20
Player Disconnect 7:20
7:20
Attacking Other Players 9:59
Attacking Other Players 9:59
9:59
Conclusion 1:06
Conclusion 1:06
1:06
Additional information
Real-Time Server Communication with Socket.IO
