Rhino 3D
Course
Distance
Description
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Type
Course
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Methodology
Distance Learning
Learn how to accurately model your designs with this classic low cost 3D application. Suitable for: New and upgrading users who want to quickly learn the new features available to them.
Reviews
Course programme
Course Introduction
Start with a sketch, drawing, physical model, or only an idea-Rhino Version 3.0 provides the tools to accurately model your designs ready for rendering, animation, drafting, engineering, analysis, and manufacturing. Rhino can create, edit, analyze, and translate NURBS curves, surfaces, and solids in Windows. There are no limits on complexity, degree, or size. Rhino also supports polygon meshes and point clouds. From the Introductory guide, to creating your own 3D characters, VTC author, Brian Hull, guides you through all levels of using Rhino.
Course Outline
Introduction
- Welcome
- What this Tutorial Will Cover
- Requirements
- File Types
- Creating a New Scene
- Interface Overview
- Shortcuts
Viewports
- Viewport Layout
- Panning
- Zooming & Rotating
- The C-Plane
Modeling In Rhino
- NURBS Modeling
- Points
- Lines & Polylines
- Curves
- Surfaces
- Solids & Polysurfaces
- Meshes
Basic Tools
- Toolbars & Menus
- Rotate & 3D Rotate
- Scale
- Mirror
- Bend
- Taper
- Twist
- Shear
Working With Primitives
- Starting with Planes
- Sphere
- Cube
- Elipsoid
- Cones
- Tube & Torus
- Paraboloid
- Cylinder
Standard Commands
- Overview
- Undo & Redo
- Saving & Loading
- A Note About Templates
- Selecting
Previewing Your Work
- Preview Basics
- The Shaded Preview
- Shading Options
- Preview in Colour
Creating Curves I
- Defining Curves
- Control Point Curves
- Open & Closed Curves
- Arc Curve
- Rectangle
- Circle
- Ellipse
- Polygon
Creating Curves II
- Helix
- Through Curves
- Parabolic & Conic
- Spiral
- From Object
Working With Curves
- Splitting Curves
- Joining Curves
- Editing Points
- Polylines
- Curve Networks
- Knots & Kinks
- Rebuilding
- Handlebars
- Fair & Smooth
Object Snap
- Defining Object Snap
- Basic Snaps
- Advanced Snaps
- Snap Options
Curve & Surface I
- Surface Tools
- Pipe
- Loft I
- Loft II
- Revolve
- Sweeping 1 Rail
- Sweeping 2 Rails
- Extrusion
- Patching & Capping
- Joining
- Exploding & Cutting
Curve & Surface II
- Flow Along Curve
- Rail Revolve
- Pulling & Projecting
- Extract Wireframe
- Contour
- Sillouhette
- Heightfield From Image
- Surface Tools Summary
Solid & Surface Tools
- Basic Solids
- Drape Tool
- Boolean Tools
- Extract Surface
- Array Tool
- Advanced Surface Tools I
- Advanced Surface Tools II
Meshes
- Defining the Mesh
- Mesh Primitives
- Creating From NURBS
- Polygon Count
- Density & Control Points
- Curves from Meshes
Object Properties
- Properties Window
- Colour Settings
- Materials
- Working with Layers
Hands On Part 1: Candlestick
- Creating the Curves
- Making the Base
- Making the Candle
- Wick & Top
- Finishing Touches
- Tutorial Files
Hands on Part 2: Dining Table
- Tabletop Curves
- Creating the Tabletop
- Finishing the Tabletop
- Creating the Legs
- Placing the Legs
- Tutorial Files
Lights & Rendering
- Render Properties
- Working with Lights
Advanced Techniques
- Orient on Surface Tool
- Splitting & Blending
- Mesh Point Editing
- Section Curves
- Creating Cloth
Rhino 3D