Unity 2017 New 2D Tools and Game Development Workflow

Course

Online

£ 10 + VAT

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

This course teaches the new 2d tools and features of Unity 2017, including the Tilemap and Timeline Editor tools. These features are completely new to Unity and allow developers to develop 2d games quicker and more effectively. This course is geared towards beginners but is a great choice for any Unity developer looking to learn how to use Unity’s latest tools and features.The Tilemap Tool allows users to paint sprites onto a grid to facilitate rapid and more precise prototyping and 2d level design. The Timeline Editor, powered by cinemachine, allows developers and animators to easily coordinate complex cutscenes by providing one timeline that can visually layout the animations of several game objects at once.In this course, we will use these two core features of Unity 2017 to build a 2d platformer game level. We will build a splash screen, animated cutscene, playable third person character, artificially intelligent enemies, in-game collectibles, and a 2d level. By the end of this course you will have hands-on experience implementing all of these game features using Unity’s latest 2d tools.  The full project made in this course is attached as a resource to the course. So if you get stuck for any reason, you have both the full project as well as myself that you can reach out to for help! Who is the target audience?Any Unity developer looking to learn how to use the new Unity 2017 tools for 2d game development.
Anyone looking to speed up their 2d game design workflow in Unity.
Beginners who want to learn how to build a 2d platform game from start to finish.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

Have hands on experience building a 2d game level.
Have an understanding of Unity 2017’s new Tilemap and Timeline Editor tools.
Be able to program 2d character movement, AI enemies, and environment scripting such as moving platforms.

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This centre's achievements

2021

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More than 50 reviews in the last 12 months

This centre has featured on Emagister for 4 years

Subjects

  • GCSE Physics
  • Play
  • Project
  • Graphics
  • Design
  • Workflow

Course programme

Introduction 2 lectures 02:42 Introduction This lecture introduces the course. By the end of this lecture you will have a clearer understanding of the course goals and objectives. Course Overview This lecture provides an overview of what you will learn in each section of the course. By the end of this course you will have a better understanding of the course structure. Introduction 2 lectures 02:42 Introduction This lecture introduces the course. By the end of this lecture you will have a clearer understanding of the course goals and objectives. Course Overview This lecture provides an overview of what you will learn in each section of the course. By the end of this course you will have a better understanding of the course structure. Introduction This lecture introduces the course. By the end of this lecture you will have a clearer understanding of the course goals and objectives. Introduction This lecture introduces the course. By the end of this lecture you will have a clearer understanding of the course goals and objectives. Introduction This lecture introduces the course. By the end of this lecture you will have a clearer understanding of the course goals and objectives. Introduction This lecture introduces the course. By the end of this lecture you will have a clearer understanding of the course goals and objectives. This lecture introduces the course. By the end of this lecture you will have a clearer understanding of the course goals and objectives. This lecture introduces the course. By the end of this lecture you will have a clearer understanding of the course goals and objectives. Course Overview This lecture provides an overview of what you will learn in each section of the course. By the end of this course you will have a better understanding of the course structure. Course Overview This lecture provides an overview of what you will learn in each section of the course. By the end of this course you will have a better understanding of the course structure. Course Overview This lecture provides an overview of what you will learn in each section of the course. By the end of this course you will have a better understanding of the course structure. Course Overview This lecture provides an overview of what you will learn in each section of the course. By the end of this course you will have a better understanding of the course structure. This lecture provides an overview of what you will learn in each section of the course. By the end of this course you will have a better understanding of the course structure. This lecture provides an overview of what you will learn in each section of the course. By the end of this course you will have a better understanding of the course structure. Tilemap Tool 12 lectures 40:24 Section Introduction This lecture introduces Section 2: The Tilemap Tool. By the end of this lecture you will have a clear understanding of this section's learning objectives. Sprites This lecture covers sprites in Unity. By the end of this lecture you will have an understanding of what sprites are and how to use them in Unity. Project Setup This lecture covers starting the project and setting everything up for working in Unity. By the end of this lecture, you will be ready to start the hands-on learning this course provides. Tiles This lecture covers tiles, a new concept as of Unity 2017. By the end of this lecture you will understand what sprites are and how you can use them. Tilemaps This lecture covers tilemaps, a new concept as of Unity 2017. By the end of this lecture you will have an understanding of what tilemaps are and how they are used. Palettes This lecture covers palettes, a new concept as of Unity 2017. By the end of this lecture you will have an understanding of what palettes are and the role they play in Unity 2017's new Tilemap Tool. Physics This lecture covers adding 2D physics to tilemaps. By the end of this lecture, you will be able to add collides and event triggers to your game levels. Assembling Our Level This lecture combines what we have learned in this section to create a game level using the Tilemap Tool. By the end of this lecture you will have hands-on experience using one of Unity 2017's new tools to build an engaging 2D game level. Adding Lava This lecture covers how we can add lava to our 2D level. By the end of this lecture you will understand how to add lava to your 2D games. Assembling Background Graphics This lecture covers adding background graphics to our scene to add depth and interest to our game environment. By the end of this lecture you will understand how to add background graphics that add depth and interest to your 2D game environments. Creating a Game State Script This lecture covers creating a Game State script that holds our variables that we want to be globally accessible. By the end of this lecture you will understand how to create a Game State script. Section Summary This lecture covers Section 2: The Tilemap Tool. By the end of this lecture you will have wrapped up section 2 and be ready to move onto section 3 of this course. Tilemap Tool. 12 lectures 40:24 Section Introduction This lecture introduces Section 2: The Tilemap Tool. By the end of this lecture you will have a clear understanding of this section's learning objectives. Sprites This lecture covers sprites in Unity. By the end of this lecture you will have an understanding of what sprites are and how to use them in Unity. Project Setup This lecture covers starting the project and setting everything up for working in Unity. By the end of this lecture, you will be ready to start the hands-on learning this course provides. Tiles This lecture covers tiles, a new concept as of Unity 2017. By the end of this lecture you will understand what sprites are and how you can use them. Tilemaps This lecture covers tilemaps, a new concept as of Unity 2017. By the end of this lecture you will have an understanding of what tilemaps are and how they are used. Palettes This lecture covers palettes, a new concept as of Unity 2017. By the end of this lecture you will have an understanding of what palettes are and the role they play in Unity 2017's new Tilemap Tool. Physics This lecture covers adding 2D physics to tilemaps. By the end of this lecture, you will be able to add collides and event triggers to your game levels. Assembling Our Level This lecture combines what we have learned in this section to create a game level using the Tilemap Tool. By the end of this lecture you will have hands-on experience using one of Unity 2017's new tools to build an engaging 2D game level. Adding Lava This lecture covers how we can add lava to our 2D level. By the end of this lecture you will understand how to add lava to your 2D games. Assembling Background Graphics This lecture covers adding background graphics to our scene to add depth and interest to our game environment. By the end of this lecture you will understand how to add background graphics that add depth and interest to your 2D game environments. Creating a Game State Script This lecture covers creating a Game State script that holds our variables that we want to be globally accessible. By the end of this lecture you will understand how to create a Game State script. Section Summary This lecture covers Section 2: The Tilemap Tool. By the end of this lecture you will have wrapped up section 2 and be ready to move onto section 3 of this course. Section Introduction This lecture introduces Section 2: The Tilemap Tool. By the end of this lecture you will have a clear understanding of this section's learning objectives. Section Introduction This lecture introduces Section 2: The Tilemap Tool. By the end of this lecture you will have a clear understanding of this section's learning objectives. Section Introduction This lecture introduces Section 2: The Tilemap Tool. By the end of this lecture you will have a clear understanding of this section's learning objectives. Section Introduction This lecture introduces Section 2: The Tilemap Tool. By the end of this lecture you will have a clear understanding of this section's learning objectives. This lecture introduces Section 2: The Tilemap Tool. By the end of this lecture you will have a clear understanding of this section's learning objectives. This lecture introduces Section 2: The Tilemap Tool. By the end of this lecture you will have a clear understanding of this section's learning objectives. Sprites This lecture covers sprites in Unity. By the end of this lecture you will have an understanding of what sprites are and how to use them in Unity. Sprites This lecture covers sprites in Unity. By the end of this lecture you will have an understanding of what sprites are and how to use them in Unity. Sprites This lecture covers sprites in Unity. By the end of this lecture you will have an understanding of what sprites are and how to use them in Unity. Sprites This lecture covers sprites in Unity. By the end of this lecture you will have an understanding of what sprites are and how to use them in Unity. This lecture covers sprites in Unity. By the end of this lecture you will have an understanding of what sprites are and how to use them in Unity. This lecture covers sprites in Unity. By the end of this lecture you will have an understanding of what sprites are and how to use them in Unity. Project Setup This lecture covers starting the project and setting everything up for working in Unity. By the end of this lecture, you will be ready to start the hands-on learning this course provides. Project Setup This lecture covers starting the project and setting everything up for working in Unity. By the end of this lecture, you will be ready to start the hands-on learning this course provides. Project Setup This lecture covers starting the project and setting everything up for working in Unity. By the end of this lecture, you will be ready to start the hands-on learning this course provides. Project Setup This lecture covers starting the project and setting everything up for working in Unity. By the end of this lecture, you will be ready to start the hands-on learning this course provides. This lecture covers starting the project and setting everything up for working in Unity. By the end of this lecture, you will be ready to start the hands-on learning this course provides. This lecture covers starting the project and setting everything up for working in Unity. By the end of this lecture, you will be ready to start the hands-on learning this course provides. Tiles This lecture covers tiles, a new concept as of Unity 2017. By the end of this lecture you will understand what sprites are and how you can use them. Tiles This lecture covers tiles, a new concept as of Unity 2017. By the end of this lecture you will understand what sprites are and how you can use them. Tiles This lecture covers tiles, a new concept as of Unity 2017. By the end of this lecture you will understand what sprites are and how you can use them. Tiles This lecture covers tiles, a new concept as of Unity 2017. By the end of this lecture you will understand what sprites are and how you can use them. This lecture covers tiles, a new concept as of Unity 2017. By the end of this lecture you will understand what sprites are and how you can use them. This lecture covers tiles, a new concept as of Unity 2017. By the end of this lecture you will understand what sprites are and how you can use them. Tilemaps This lecture covers tilemaps, a new concept as of Unity 2017. By the end of this lecture you will have an understanding of what tilemaps are and how they are used. Tilemaps This lecture covers tilemaps, a new concept as of Unity 2017. By the end of this lecture you will have an understanding of what tilemaps are and how they are used. Tilemaps This lecture covers tilemaps, a new concept as of Unity 2017. By the end of this lecture you will have an understanding of what tilemaps are and how they are used. Tilemaps This lecture covers tilemaps, a new concept as of Unity 2017. By the end of this lecture you will have an understanding of what tilemaps are and how they are used. This lecture covers tilemaps, a new concept as of Unity 2017. By the end of this lecture you will have an understanding of what tilemaps are and how they are used. This lecture covers tilemaps, a new concept as of Unity 2017. By the end of this lecture you will have an understanding of what tilemaps are and how they are used. Palettes This lecture covers palettes, a new concept as of Unity 2017. By the end of this lecture you will have an understanding of what palettes are and the role they play in Unity 2017's new Tilemap Tool. Palettes This lecture covers palettes, a new concept as of Unity 2017 les that we want to be globally...

Additional information

Basic Unity knowledge

Unity 2017 New 2D Tools and Game Development Workflow

£ 10 + VAT