Unity 5 Level Design, Lighting, and Animation

Course

Online

£ 150 VAT inc.

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

Create amazing games with Unity 5 using a level design, lighting, and animation.Develop your Unity skills further by exploring level design and animation. You will learn the basics of level design in Unity 5 2D. Exciting, engaging level designs are what make for great game play. This course focuses on designing levels that challenge your players by including terrain and advanced lighting. Explore material creation, physically-based rendering, character animation, and more. By the end of this course, you’ll have developed an advanced knowledge of Unity and its powerful feature-set.About the AuthorAlan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written twenty-three technical books on game development and presented 19 video training courses. These cover game-play programming, Unity development, 3D modeling, and animation. He has worked in games education as a senior lecturer for Teesside University, a lead teacher for Uppingham School, and a visiting lecturer for the London South Bank University. He is currently the head of department for Games Design and Development at the National Film and Television School.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

Get a better understanding of how level design works
Have all the tools you need to continue with the game and make it your own
Explore material creation with Unity 5
Understand terrain and advanced lighting
Get started with animation techniques

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This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 4 years

Subjects

  • Access
  • Calibration
  • Options
  • Animation
  • Lighting
  • Design
  • Rendering
  • Materials
  • Glass
  • University
  • School
  • Play

Course programme

Material and Lights 7 lectures 36:09 The Course Overview This video provides an overview of the entire course. Exploring the Content This video explores the upcoming topics covered in section one, as well as it introduces level design and surrounding ideas. • Welcome to the section • Examine the overall level design • View an outline of the topics to be covered Materials and Textures What is the difference between materials and textures? This video explores materials in depth. • Access the materials for selected objects • Edit and change the material properties • Examine the difference between materials and textures Shader Callibration How do we create realistic materials using PBR (Physically Based Rendering)? This video considers the Unity Standard Shader. • Explore the Shader Calibration Scene • Preview the Standard Shader Materials • Changing the material Properties Creating Material and Textures When developing games, you’ll often need to build realistic materials from the beginning. This video explores how to achieve this. • Create a new material • Assign materials to objects • Configure the material properties World of Transparency and Semitransparency This video explores how to create transparent and semi-transparent materials, allowing the player to ‘see through’ objects. This is useful for creating glass objects and holograms. • Create a new material • Create a Glass material • Create a Hologram material Gamma Correction In this video, we'll explore how to configure Unity’s Color Space. Unity offers Gamma Space and Linear Space. Here, we’ll explore the differences between them. • Access the Color Space options • Change the Color Space • Understand differences between the Gamma and Linear Space Material and Lights 7 lectures 36:09 The Course Overview This video provides an overview of the entire course. Exploring the Content This video explores the upcoming topics covered in section one, as well as it introduces level design and surrounding ideas. • Welcome to the section • Examine the overall level design • View an outline of the topics to be covered Materials and Textures What is the difference between materials and textures? This video explores materials in depth. • Access the materials for selected objects • Edit and change the material properties • Examine the difference between materials and textures Shader Callibration How do we create realistic materials using PBR (Physically Based Rendering)? This video considers the Unity Standard Shader. • Explore the Shader Calibration Scene • Preview the Standard Shader Materials • Changing the material Properties Creating Material and Textures When developing games, you’ll often need to build realistic materials from the beginning. This video explores how to achieve this. • Create a new material • Assign materials to objects • Configure the material properties World of Transparency and Semitransparency This video explores how to create transparent and semi-transparent materials, allowing the player to ‘see through’ objects. This is useful for creating glass objects and holograms. • Create a new material • Create a Glass material • Create a Hologram material Gamma Correction In this video, we'll explore how to configure Unity’s Color Space. Unity offers Gamma Space and Linear Space. Here, we’ll explore the differences between them. • Access the Color Space options • Change the Color Space • Understand differences between the Gamma and Linear Space The Course Overview This video provides an overview of the entire course. The Course Overview This video provides an overview of the entire course. The Course Overview This video provides an overview of the entire course. The Course Overview This video provides an overview of the entire course. This video provides an overview of the entire course. This video provides an overview of the entire course. Exploring the Content This video explores the upcoming topics covered in section one, as well as it introduces level design and surrounding ideas. • Welcome to the section • Examine the overall level design • View an outline of the topics to be covered Exploring the Content This video explores the upcoming topics covered in section one, as well as it introduces level design and surrounding ideas. • Welcome to the section • Examine the overall level design • View an outline of the topics to be covered Exploring the Content This video explores the upcoming topics covered in section one, as well as it introduces level design and surrounding ideas. • Welcome to the section • Examine the overall level design • View an outline of the topics to be covered Exploring the Content This video explores the upcoming topics covered in section one, as well as it introduces level design and surrounding ideas. • Welcome to the section • Examine the overall level design • View an outline of the topics to be covered This video explores the upcoming topics covered in section one, as well as it introduces level design and surrounding ideas. • Welcome to the section • Examine the overall level design • View an outline of the topics to be covered This video explores the upcoming topics covered in section one, as well as it introduces level design and surrounding ideas. • Welcome to the section • Examine the overall level design • View an outline of the topics to be covered Materials and Textures What is the difference between materials and textures? This video explores materials in depth. • Access the materials for selected objects • Edit and change the material properties • Examine the difference between materials and textures Materials and Textures What is the difference between materials and textures? This video explores materials in depth. • Access the materials for selected objects • Edit and change the material properties • Examine the difference between materials and textures Materials and Textures What is the difference between materials and textures? This video explores materials in depth. • Access the materials for selected objects • Edit and change the material properties • Examine the difference between materials and textures Materials and Textures What is the difference between materials and textures? This video explores materials in depth. • Access the materials for selected objects • Edit and change the material properties • Examine the difference between materials and textures What is the difference between materials and textures? This video explores materials in depth. • Access the materials for selected objects • Edit and change the material properties • Examine the difference between materials and textures What is the difference between materials and textures? This video explores materials in depth. • Access the materials for selected objects • Edit and change the material properties • Examine the difference between materials and textures Shader Callibration How do we create realistic materials using PBR (Physically Based Rendering)? This video considers the Unity Standard Shader. • Explore the Shader Calibration Scene • Preview the Standard Shader Materials • Changing the material Properties Shader Callibration How do we create realistic materials using PBR (Physically Based Rendering)? This video considers the Unity Standard Shader. • Explore the Shader Calibration Scene • Preview the Standard Shader Materials • Changing the material Properties Shader Callibration How do we create realistic materials using PBR (Physically Based Rendering)? This video considers the Unity Standard Shader. • Explore the Shader Calibration Scene • Preview the Standard Shader Materials • Changing the material Properties Shader Callibration How do we create realistic materials using PBR (Physically Based Rendering)? This video considers the Unity Standard Shader. • Explore the Shader Calibration Scene • Preview the Standard Shader Materials • Changing the material Properties How do we create realistic materials using PBR (Physically Based Rendering)? This video considers the Unity Standard Shader. • Explore the Shader Calibration Scene • Preview the Standard Shader Materials • Changing the material Properties How do we create realistic materials using PBR (Physically Based Rendering)? This video considers the Unity Standard Shader. • Explore the Shader Calibration Scene • Preview the Standard Shader Materials • Changing the material Properties Creating Material and Textures When developing games, you’ll often need to build realistic materials from the beginning. This video explores how to achieve this. • Create a new material • Assign materials to objects • Configure the material properties Creating Material and Textures When developing games, you’ll often need to build realistic materials from the beginning. This video explores how to achieve this. • Create a new material • Assign materials to objects • Configure the material properties Creating Material and Textures When developing games, you’ll often need to build realistic materials from the beginning. This video explores how to achieve this. • Create a new material • Assign materials to objects • Configure the material properties Creating Material and Textures When developing games, you’ll often need to build realistic materials from the beginning. This video explores how to achieve this. • Create a new material • Assign materials to objects • Configure the material properties When developing games, you’ll often need to build realistic materials from the beginning. This video explores how to achieve this. • Create a new material • Assign materials to objects • Configure the material properties When developing games, you’ll often need to build realistic materials from the beginning. This video explores how to achieve this. • Create a new material • Assign materials to objects • Configure the material properties World of Transparency and Semitransparency This video explores how to create transparent and semi-transparent materials, allowing the player to ‘see through’ objects. This is useful for creating glass objects and holograms. • Create a new material • Create a Glass material • Create a Hologram material World of Transparency and Semitransparency This video explores how to create transparent and semi-transparent materials, allowing the player to ‘see through’ objects. This is useful for creating glass objects and holograms. • Create a new material • Create a Glass material • Create a Hologram material World of Transparency and Semitransparency This video explores how to create transparent and semi-transparent materials, allowing the player to ‘see through’ objects. This is useful for creating glass objects and holograms. • Create a new material • Create a Glass material • Create a Hologram material World of Transparency and Semitransparency This video explores how to create transparent and semi-transparent materials, allowing the player to ‘see through’ objects. This is useful for creating glass objects and holograms. • Create a new material • Create a Glass material • Create a Hologram material This video explores how to create transparent and semi-transparent materials, allowing the player to ‘see through’ objects. This is useful for creating glass objects and holograms. • Create a new material • Create a Glass material • Create a Hologram material This video explores how to create transparent and semi-transparent materials, allowing the player to ‘see through’ objects. This is useful for creating glass objects and holograms. • Create a new material • Create a Glass material • Create a Hologram material Gamma Correction In this video, we'll explore how to configure Unity’s Color Space. Unity offers Gamma Space and Linear Space. Here, we’ll explore the differences between them. • Access the Color Space options • Change the Color Space • Understand differences between the Gamma and Linear Space Gamma Correction In this video, we'll explore how to configure Unity’s Color Space. Unity offers Gamma Space and Linear Space. Here, we’ll explore the differences between them. • Access the Color Space options • Change the Color Space • Understand differences between the Gamma and Linear Space Gamma Correction In this video, we'll explore how to configure Unity’s Color Space. Unity offers Gamma Space and Linear Space. Here, we’ll explore the differences between them. • Access the Color Space options • Change the Color Space • Understand differences between the Gamma and Linear Space Gamma Correction In this video, we'll explore how to configure Unity’s Color Space. Unity offers Gamma Space and Linear Space. Here, we’ll explore the differences between them. • Access the Color Space options • Change the Color Space • Understand differences between the Gamma and Linear Space In this video, we'll explore how to configure Unity’s Color Space. Unity offers Gamma Space and Linear Space. Here, we’ll explore the differences between them. • Access the Color Space options • Change the Color Space • Understand differences between the Gamma and Linear Space In this video, we'll explore how to configure Unity’s Color Space. Unity offers Gamma Space and Linear Space. Here, we’ll explore the differences between them. • Access the Color Space options • Change the Color Space • Understand differences between the Gamma and Linear Space Modular Building Smoothing See how to enhance the realism of your terrain structure, using the smoothing brush to ‘smooth...

Additional information

Basic Knowledge of Unity 5

Unity 5 Level Design, Lighting, and Animation

£ 150 VAT inc.