Unity for Design Vizualisation
Training
Online
Description
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Type
Training
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Methodology
Online
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Class hours
5h
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Duration
Flexible
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Start date
Different dates available
"Modelling for real-time rendering isn’t about using less “polys”. It’s about understanding how things work under the hood, and adopt the best strategy to avoid artefacts and performance hits, while delivering the most accurate and good looking result, taking into account the target platform and level of interactivity we want.This course will deliver short theory lectures on technical knowledge you need to take any model into Unity and make it look awesome.Beyond theory, it'll put everything in practice, using ""real"" models from places such as Google Sketchup 3D Warehouse.No programming skills required. All scripts are included. For programmers, there will be lectures going through the core principles."
Facilities
Location
Start date
Start date
About this course
"Import 3D models from CAD and 3D softwaresOrganise 3D scenesSetup different lighting conditions (daylight, artificial, interior, exterior)Optimise light-mapping settings for the target platform and lighting conditionsAdjust PBR (physically based rendering) and custom materialsSetup Post-Effects with the PostProcessing StackImport terrains data, and customise terrains with details and treesPlace and setup Cameras controls with CinemachineSetup scene Navigation (AI path finding) to navigate scenes and avoid obstacles (scripts included)Take advantage of the Lightweight Rendering Pipeline (mobile)Take advantage of the HD Rendering Pipeline (PC)Create and trigger animationsAdd interactivity (material changes, light settings, objects variants, animations)"
"ArchitectsInterior DesignersIndustrial Designers3D Visualisation Artists"
"Unity 2018.3 or laterGeneral understanding of 3D, texturing and lightingNO Scripting Knowledge or Experience required, all required scripts included"
"-100% online -Access to the course for life -30 days warranty money back -Available from desktop or mobile app -Can begin and finish the course any time -Can repeat the course any times"
Reviews
This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 3 years
Subjects
- Builder
- Architectural
- Project
- 3D
- 3d training
- Rendering
- Design
- Sketchup
- model
- Real time
- 3D Technology
- AEC
- RT3D
- Inmersive
- VR Training
- CAD Design
- CAD Software
- BIM Modelling
- CAD Modelling
Teachers and trainers (1)
AulaGEO Academy
Specialized center in Geospatial, Engineering and Operations
We choose the best courses and make them available to new audiences in the spectrum CAD - GIS - BIM - Digital Twins Our training offer covers the entire spectrum of data intelligence: Capture - Modeling - Design - Construction - Operation. The creators of courses with which we have decided to work or promote have been carefully selected, to offer a complementary set of knowledge. We firmly believe that today people do not seek courses to fill their walls with diplomas; but to make their abilities more productive.
Course programme
Introduction
ROAD MAP
What is CAD ?
Visualisation for CAD / AEC.
Why using Unity ?
Introduction to Unity Editor and Build Process
Using Unity Hub to create a new project.
Hierarchy View and Scene Content.
Navigating in the Scene View.
Manipulating Game Objects in the Scene View.
Using the Project View to structure the project and import Assets.
Using the Game View to preview the app.
Using the Inspector to Edit Game Objects and Assets.
Arrange other windows and save Layouts.
Game Objects, Components, Assets and Prefabs.
References, and other Unity important concepts.
Using the Asset Store to import pre-made models and scripts.
Building a Stand-Alone app from the Editor.
Importing CAD data.
The different CAD data types.
CAD file formats.
Where to get CAD sample files.
CAD file formats converters.
CAD to Unity Solutions.
Importing a 3D model in Unity.
Importing a SketchUp model.
Extracting Textures and Materials for editing.
Units, Accuracy and Limitations.
Caveats!
Adding and placing furniture models using Snapping.
Installing and using Pro-Grids free extension.
Careful when using multiple Cameras, or the frame rate is going down...
Installing and using Cinemachine to optimise Cameras switching.
Using AssetPostProcessing to replace Camera components with CM Virtual Cameras.
Layers, are not exactly what you may think they are...
Switching Platforms often ? Save time using the Cache Server.
Modelling for Rendering.
Modelling for ""real-time"" rendering.
Modelling the ""emptiness""...
Foreword on Dynamic Lighting.
Accounting for Forward Rendering.
Foreword on Light-Mapping.
Using Pro Builder to prototype or remodel architectural spaces.
Using Pro Builder to prototype or remodel architectural spaces.
Going further with Pro Builder.
Modelling animatable doors with Pro Builder and manage them as Prefabs.
Modelling Window Frames, Panes and Glass out face selection.
Assigning materials to objects and faces (material IDs).
Placing Mapping Coords (UVs).
Topology matters..
Remodelling parts of an imported model.
3rd Party Solutions
Using Tridify to convert and import Architectural (BIM) files.
Using PIXYZ
Rendering : Standard Pipeline (default Renderer)
An overview of all rendering related parameters and options.
Color Space : Gamma corrected or Linear ?"
Unity for Design Vizualisation