Unity Game Development in 4 hours

Course

Online

£ 150 VAT inc.

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

Get up and running with the world's leading game engine.Curious about game development but afraid to get into it because it seems too hard? Fear no more! With this course, you will learn how to develop games with one of the most popular engines in the industry. You will learn only relevant and practical information, and appreciate how it applies to the real world.By the end of this course, you will have a full-scale 3D game, similar to indie favorites such as Dear Esther, Amnesia, and Gone Home. In only 4 hours, you will become an indie developer!The code bundle for this video course is available at About the AuthorAnton Semchenko is an experienced Unity3D developer. He has worked exclusively with Unity3D for the past six years. During these years, he worked mostly on VR/AR projects. In his free time, he developed two games in Unity. Received “The Best Design” award and “The Best Game” award for one of his games. Having graduated from physics, he is a self-taught programmer and as such he knows what makes a course exciting or boring, practical or useless.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

Learn Unity, one of today's most popular game engines
Develop a first-person 3D game without any prior knowledge of game development or Unity
Learn relevant game-development skills and practices
Learn the basic of 3D level design
Utilize the power of the Asset Store and find the best free-to-use assets

Questions & Answers

Add your question

Our advisors and other users will be able to reply to you

Who would you like to address this question to?

Fill in your details to get a reply

We will only publish your name and question

Reviews

This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 4 years

Subjects

  • Testing
  • Visual Studio
  • Installation
  • Workflow
  • Materials
  • Install
  • Information Systems
  • Information Systems management
  • IT
  • IT Management

Course programme

Installation and Introduction 3 lectures 17:11 The Course Overview This video gives introduction of the author and the overview of the course.
  • Introduction of the author
  • Overview of the course
Installation of Unity3D and Visual Studio In this video, you will see installation of required software.
  • Download and install Unity Hub
  • Download and install Unity 2019.1
  • Download and install Visual Studio Community 2017
Introduction to Unity 2019 Interface To better understand the workflow and more easily follow the course, the viewer needs to know Unity’s interface.
  • Quick overview of the interface
Installation and Introduction - Quiz Installation and Introduction 3 lectures 17:11 The Course Overview This video gives introduction of the author and the overview of the course.
  • Introduction of the author
  • Overview of the course
Installation of Unity3D and Visual Studio In this video, you will see installation of required software.
  • Download and install Unity Hub
  • Download and install Unity 2019.1
  • Download and install Visual Studio Community 2017
Introduction to Unity 2019 Interface To better understand the workflow and more easily follow the course, the viewer needs to know Unity’s interface.
  • Quick overview of the interface
Installation and Introduction - Quiz The Course Overview This video gives introduction of the author and the overview of the course.
  • Introduction of the author
  • Overview of the course
The Course Overview This video gives introduction of the author and the overview of the course.
  • Introduction of the author
  • Overview of the course
The Course Overview This video gives introduction of the author and the overview of the course.
  • Introduction of the author
  • Overview of the course
The Course Overview This video gives introduction of the author and the overview of the course.
  • Introduction of the author
  • Overview of the course
This video gives introduction of the author and the overview of the course.
  • Introduction of the author
  • Overview of the course
This video gives introduction of the author and the overview of the course.
  • Introduction of the author
  • Overview of the course
Installation of Unity3D and Visual Studio In this video, you will see installation of required software.
  • Download and install Unity Hub
  • Download and install Unity 2019.1
  • Download and install Visual Studio Community 2017
Installation of Unity3D and Visual Studio In this video, you will see installation of required software.
  • Download and install Unity Hub
  • Download and install Unity 2019.1
  • Download and install Visual Studio Community 2017
Installation of Unity3D and Visual Studio In this video, you will see installation of required software.
  • Download and install Unity Hub
  • Download and install Unity 2019.1
  • Download and install Visual Studio Community 2017
Installation of Unity3D and Visual Studio In this video, you will see installation of required software.
  • Download and install Unity Hub
  • Download and install Unity 2019.1
  • Download and install Visual Studio Community 2017
In this video, you will see installation of required software.
  • Download and install Unity Hub
  • Download and install Unity 2019.1
  • Download and install Visual Studio Community 2017
In this video, you will see installation of required software.
  • Download and install Unity Hub
  • Download and install Unity 2019.1
  • Download and install Visual Studio Community 2017
Introduction to Unity 2019 Interface To better understand the workflow and more easily follow the course, the viewer needs to know Unity’s interface.
  • Quick overview of the interface
Introduction to Unity 2019 Interface To better understand the workflow and more easily follow the course, the viewer needs to know Unity’s interface.
  • Quick overview of the interface
Introduction to Unity 2019 Interface To better understand the workflow and more easily follow the course, the viewer needs to know Unity’s interface.
  • Quick overview of the interface
Introduction to Unity 2019 Interface To better understand the workflow and more easily follow the course, the viewer needs to know Unity’s interface.
  • Quick overview of the interface
To better understand the workflow and more easily follow the course, the viewer needs to know Unity’s interface.
  • Quick overview of the interface
To better understand the workflow and more easily follow the course, the viewer needs to know Unity’s interface.
  • Quick overview of the interface
Installation and Introduction - Quiz Installation and Introduction - Quiz Installation and Introduction - Quiz Installation and Introduction - Quiz Introduction to Unity Workflow and the First Steps 5 lectures 31:49 Creating Game Objects and Components Game objects and components are the backbone of the Unity’s workflow. The viewer needs to know how to create and manipulate them.
  • Creation and manipulation of game objects
  • Add, remove, and manipulate the components
Create, Manipulate, and Use Prefabs – Part One In order to create an efficient development pipeline, the viewer needs to save game objects.
  • Save the game objects using prefabs
  • Manipulate prefabs
Create, Manipulate, and Use Prefabs – Part Two To better manipulate prefabs, the user needs to understand the nested prefabs and how to create a variant prefab.
  • Creation and manipulation of the variant prefabs
  • Use the nested prefabs
  • Bonus – create and manipulate materials
Importing the Standard Assets and Using First Person Controller To quickly create a prototype, the viewer needs to utilize pre-made assets.
  • Introduce the asset store
  • Download and implement an asset – the first person controller
  • Launch and interrupt the game for testing
Working with Colliders and Rigidbodies Colliders and rigidbodies are the most used components of Unity. They are used to create solid geometry and intractable object. The viewer needs to understand how to use them.
  • Create a solid object with a collider component
  • Create an intractable object with a rigid body components
  • Manipulate rigid body and collider components
Introduction to Unity Workflow and the First Steps - Quiz Introduction to Unity Workflow and the First Steps. 5 lectures 31:49 Creating Game Objects and Components Game objects and components are the backbone of the Unity’s workflow. The viewer needs to know how to create and manipulate them.
  • Creation and manipulation of game objects
  • Add, remove, and manipulate the components
Create, Manipulate, and Use Prefabs – Part One In order to create an efficient development pipeline, the viewer needs to save game objects.
  • Save the game objects using prefabs
  • Manipulate prefabs
Create, Manipulate, and Use Prefabs – Part Two To better manipulate prefabs, the user needs to understand the nested prefabs and how to create a variant prefab.
  • Creation and manipulation of the variant prefabs
  • Use the nested prefabs
  • Bonus – create and manipulate materials
Importing the Standard Assets and Using First Person Controller To quickly create a prototype, the viewer needs to utilize pre-made assets.
  • Introduce the asset store
  • Download and implement an asset – the first person controller
  • Launch and interrupt the game for testing
Working with Colliders and Rigidbodies Colliders and rigidbodies are the most used components of Unity. They are used to create solid geometry and intractable object. The viewer needs to understand how to use them.
  • Create a solid object with a collider component
  • Create an intractable object with a rigid body components
  • Manipulate rigid body and collider components
Introduction to Unity Workflow and the First Steps - Quiz Creating Game Objects and Components Game objects and components are the backbone of the Unity’s workflow. The viewer needs to know how to create and manipulate them.
  • Creation and manipulation of game objects
  • Add, remove, and manipulate the components
Creating Game Objects and Components Game objects and components are the backbone of the Unity’s workflow. The viewer needs to know how to create and manipulate them.
  • Creation and manipulation of game objects
  • Add, remove, and manipulate the components
Creating Game Objects and Components Game objects and components are the backbone of the Unity’s workflow. The viewer needs to know how to create and manipulate them.
  • Creation and manipulation of game objects
  • Add, remove, and manipulate the components
Creating Game Objects and Components Game objects and components are the backbone of the Unity’s workflow. The viewer needs to know how to create and manipulate them.
  • Creation and manipulation of game objects
  • Add, remove, and manipulate the components
Game objects and components are the backbone of the Unity’s workflow. The viewer needs to know how to create and manipulate them.
  • Creation and manipulation of game objects
  • Add, remove, and manipulate the components
Game objects and components are the backbone of the Unity’s workflow. The viewer needs to know how to create and manipulate them.
  • Creation and manipulation of game objects
  • Add, remove, and manipulate the components
Create, Manipulate, and Use Prefabs – Part One In order to create an efficient development pipeline, the viewer needs to save game objects.
  • Save the game objects using prefabs
  • Manipulate prefabs
Create, Manipulate, and Use Prefabs – Part One In order to create an efficient development pipeline, the viewer needs to save game objects.
  • Save the game objects using prefabs
  • Manipulate prefabs
Create, Manipulate, and Use Prefabs – Part One In order to create an efficient development pipeline, the viewer needs to save game objects.
  • Save the game objects using prefabs
  • Manipulate prefabs
Create, Manipulate, and Use Prefabs – Part One In order to create an efficient development pipeline, the viewer needs to save game objects.
  • Save the game objects using prefabs
  • Manipulate prefabs
In order to create an efficient development pipeline, the viewer needs to save game objects.
  • Save the game objects using prefabs
  • Manipulate prefabs
In order to create an efficient development pipeline, the viewer needs to save game objects.
  • Save the game objects using prefabs
  • Manipulate prefabs
Create, Manipulate, and Use Prefabs – Part Two To better manipulate prefabs, the user needs to understand the nested prefabs and how to create a variant prefab.
  • Creation and manipulation of the variant prefabs
  • Use the nested prefabs
  • Bonus – create and manipulate materials
Create, Manipulate, and Use Prefabs – Part Two To better manipulate prefabs, the user needs to understand the nested prefabs and how to create a variant prefab.
  • Creation and manipulation of the variant prefabs
  • Use the nested prefabs
  • Bonus – create and manipulate materials
Create, Manipulate, and Use Prefabs – Part Two To better manipulate prefabs, the user needs to understand the nested prefabs and how to create a variant prefab.
  • Creation and manipulation of the variant prefabs
  • Use the nested prefabs
  • Bonus – create and manipulate materials
Create, Manipulate, and Use Prefabs – Part Two To better manipulate prefabs, the user needs to understand the nested prefabs and how to create a variant prefab.
  • Creation and manipulation of the variant prefabs
  • Use the nested prefabs
  • Bonus – create and manipulate materials
To better manipulate prefabs, the user needs to understand the nested prefabs and how to create a variant prefab.
  • Creation and manipulation of the variant prefabs
  • Use the nested prefabs
  • Bonus – create and manipulate materials
To better manipulate prefabs, the user needs to understand the nested prefabs and how to create a variant prefab strong Building and Testing the Levels – Part Two In this video, we will finish the prototyping of the level.
  • Create important element...

Additional information

This course is for aspiring game developers who have basic knowledge of C#. Have you just completed an introductory course for C# and can’t wait to develop an actual game but don’t know where to begin? Or perhaps you already familiar with another game engine and want to learn Unity as well? Then this course is just for you! So grab this course and begin your career as an indie game developer!

Unity Game Development in 4 hours

£ 150 VAT inc.