Unity Game Development in 4 hours
Course
Online
Description
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Type
Course
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Methodology
Online
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Start date
Different dates available
Get up and running with the world's leading game engine.Curious about game development but afraid to get into it because it seems too hard? Fear no more! With this course, you will learn how to develop games with one of the most popular engines in the industry. You will learn only relevant and practical information, and appreciate how it applies to the real world.By the end of this course, you will have a full-scale 3D game, similar to indie favorites such as Dear Esther, Amnesia, and Gone Home. In only 4 hours, you will become an indie developer!The code bundle for this video course is available at About the AuthorAnton Semchenko is an experienced Unity3D developer. He has worked exclusively with Unity3D for the past six years. During these years, he worked mostly on VR/AR projects. In his free time, he developed two games in Unity. Received “The Best Design” award and “The Best Game” award for one of his games. Having graduated from physics, he is a self-taught programmer and as such he knows what makes a course exciting or boring, practical or useless.
Facilities
Location
Start date
Start date
About this course
Learn Unity, one of today's most popular game engines
Develop a first-person 3D game without any prior knowledge of game development or Unity
Learn relevant game-development skills and practices
Learn the basic of 3D level design
Utilize the power of the Asset Store and find the best free-to-use assets
Reviews
This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 4 years
Subjects
- Testing
- Visual Studio
- Installation
- Workflow
- Materials
- Install
- Information Systems
- Information Systems management
- IT
- IT Management
Course programme
- Introduction of the author
- Overview of the course
- Download and install Unity Hub
- Download and install Unity 2019.1
- Download and install Visual Studio Community 2017
- Quick overview of the interface
- Introduction of the author
- Overview of the course
- Download and install Unity Hub
- Download and install Unity 2019.1
- Download and install Visual Studio Community 2017
- Quick overview of the interface
- Introduction of the author
- Overview of the course
- Introduction of the author
- Overview of the course
- Introduction of the author
- Overview of the course
- Introduction of the author
- Overview of the course
- Introduction of the author
- Overview of the course
- Introduction of the author
- Overview of the course
- Download and install Unity Hub
- Download and install Unity 2019.1
- Download and install Visual Studio Community 2017
- Download and install Unity Hub
- Download and install Unity 2019.1
- Download and install Visual Studio Community 2017
- Download and install Unity Hub
- Download and install Unity 2019.1
- Download and install Visual Studio Community 2017
- Download and install Unity Hub
- Download and install Unity 2019.1
- Download and install Visual Studio Community 2017
- Download and install Unity Hub
- Download and install Unity 2019.1
- Download and install Visual Studio Community 2017
- Download and install Unity Hub
- Download and install Unity 2019.1
- Download and install Visual Studio Community 2017
- Quick overview of the interface
- Quick overview of the interface
- Quick overview of the interface
- Quick overview of the interface
- Quick overview of the interface
- Quick overview of the interface
- Creation and manipulation of game objects
- Add, remove, and manipulate the components
- Save the game objects using prefabs
- Manipulate prefabs
- Creation and manipulation of the variant prefabs
- Use the nested prefabs
- Bonus – create and manipulate materials
- Introduce the asset store
- Download and implement an asset – the first person controller
- Launch and interrupt the game for testing
- Create a solid object with a collider component
- Create an intractable object with a rigid body components
- Manipulate rigid body and collider components
- Creation and manipulation of game objects
- Add, remove, and manipulate the components
- Save the game objects using prefabs
- Manipulate prefabs
- Creation and manipulation of the variant prefabs
- Use the nested prefabs
- Bonus – create and manipulate materials
- Introduce the asset store
- Download and implement an asset – the first person controller
- Launch and interrupt the game for testing
- Create a solid object with a collider component
- Create an intractable object with a rigid body components
- Manipulate rigid body and collider components
- Creation and manipulation of game objects
- Add, remove, and manipulate the components
- Creation and manipulation of game objects
- Add, remove, and manipulate the components
- Creation and manipulation of game objects
- Add, remove, and manipulate the components
- Creation and manipulation of game objects
- Add, remove, and manipulate the components
- Creation and manipulation of game objects
- Add, remove, and manipulate the components
- Creation and manipulation of game objects
- Add, remove, and manipulate the components
- Save the game objects using prefabs
- Manipulate prefabs
- Save the game objects using prefabs
- Manipulate prefabs
- Save the game objects using prefabs
- Manipulate prefabs
- Save the game objects using prefabs
- Manipulate prefabs
- Save the game objects using prefabs
- Manipulate prefabs
- Save the game objects using prefabs
- Manipulate prefabs
- Creation and manipulation of the variant prefabs
- Use the nested prefabs
- Bonus – create and manipulate materials
- Creation and manipulation of the variant prefabs
- Use the nested prefabs
- Bonus – create and manipulate materials
- Creation and manipulation of the variant prefabs
- Use the nested prefabs
- Bonus – create and manipulate materials
- Creation and manipulation of the variant prefabs
- Use the nested prefabs
- Bonus – create and manipulate materials
- Creation and manipulation of the variant prefabs
- Use the nested prefabs
- Bonus – create and manipulate materials
- Create important element...
Additional information
Unity Game Development in 4 hours