Virtual Reality with Unity
Course
Online
Description
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Type
Course
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Methodology
Online
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Start date
Different dates available
Build effective, realistic, and exciting Virtual Reality games in Unity 3D.If want to know how to build the most vivid and realistic games using Unity, this is the perfect tutorial.Virtual Reality is an exploding market and there is still a lot to discover about it. Unity 2019 is an intuitive multiplatform game engine that has become the industry standard for building Virtual Reality games, applications, and experiences for the new generation of consumer VR devices.In this course, you will learn about the specifics of Virtual Reality development in Unity. You will learn how to intuitive VR user interfaces and integrate audio and video into your application to give a lasting impression. You will build practical solutions to some of the key issues facing Virtual Reality with helpful tips for making better VR experiences.By the end of this course, you will have learned how to create a VR game using Unity 3D and implement some of the most common and useful interactions and game mechanics. You will also know how to think in VR and create a comfortable and effective user experience.Please note that this course uses Unity 2019 and assumes prior working knowledge of Unity; however, those who have migrated to Unity 2020 will still benefit from the features and project deployment covered in this course. Please also note that knowledge of C# is also required for this course.Programmers or game developers who have a basic knowledge of Virtual Reality and want to explore what Unity has to offer will also find it useful.All the code and supporting files for this course are available on GitHub at About the Author
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John P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science degree in Game Design
Facilities
Location
Start date
Start date
About this course
Concepts and components of the Unity Engine and Editor and how to set up a project ready for VR
Create a User Interface (UI) and game menu and build Interactions with C# scripting
Learn VR elements and build a state machine through Unity's Animator
Learn how to design an effective and solid virtual reality experience
Achieve a stable framerate
Master the tools and techniques you'll need for optimal VR performance.
Learn the use of universal UX concept and some specific rules for VR design using Unity
Use optimization techniques to achieve optimal VR performance
Reviews
This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 4 years
Subjects
- Works
- Installation
- Lighting
- Design
- 3d training
- Virtual Reality
- 3D
- Project
- Install
- IT Management
Course programme
- Go to Unity’s website
- Then choose the correct version of Unity Hub to install
- Once opened, setup the correct license and install Unity proper
- In Unity Hub, go to the Installs section
- Select the version of Unity to install
- Wait for the installation to complete
- In Unity Hub, go to the projects section
- Add a new project with the proper version and settings
- Wait for the project to be created
- With Unity opened, look at the project window
- Then see how the scene view works
- Finally understand how the hierarchy and inspector can be used
- Start off by seeing the UI menus
- Then look at the gameplay
- Finally note the level design and lighting
- Go to Unity’s website
- Then choose the correct version of Unity Hub to install
- Once opened, setup the correct license and install Unity proper
- In Unity Hub, go to the Installs section
- Select the version of Unity to install
- Wait for the installation to complete
- In Unity Hub, go to the projects section
- Add a new project with the proper version and settings
- Wait for the project to be created
- With Unity opened, look at the project window
- Then see how the scene view works
- Finally understand how the hierarchy and inspector can be used
- Start off by seeing the UI menus
- Then look at the gameplay
- Finally note the level design and lighting
- Go to Unity’s website
- Then choose the correct version of Unity Hub to install
- Once opened, setup the correct license and install Unity proper
- Go to Unity’s website
- Then choose the correct version of Unity Hub to install
- Once opened, setup the correct license and install Unity proper
- Go to Unity’s website
- Then choose the correct version of Unity Hub to install
- Once opened, setup the correct license and install Unity proper
- Go to Unity’s website
- Then choose the correct version of Unity Hub to install
- Once opened, setup the correct license and install Unity proper
- Go to Unity’s website
- Then choose the correct version of Unity Hub to install
- Once opened, setup the correct license and install Unity proper
- Go to Unity’s website
- Then choose the correct version of Unity Hub to install
- Once opened, setup the correct license and install Unity proper
- In Unity Hub, go to the Installs section
- Select the version of Unity to install
- Wait for the installation to complete
- In Unity Hub, go to the Installs section
- Select the version of Unity to install
- Wait for the installation to complete
- In Unity Hub, go to the Installs section
- Select the version of Unity to install
- Wait for the installation to complete
- In Unity Hub, go to the Installs section
- Select the version of Unity to install
- Wait for the installation to complete
- In Unity Hub, go to the Installs section
- Select the version of Unity to install
- Wait for the installation to complete
- In Unity Hub, go to the Installs section
- Select the version of Unity to install
- Wait for the installation to complete
- In Unity Hub, go to the projects section
- Add a new project with the proper version and settings
- Wait for the project to be created
- In Unity Hub, go to the projects section
- Add a new project with the proper version and settings
- Wait for the project to be created
- In Unity Hub, go to the projects section
- Add a new project with the proper version and settings
- Wait for the project to be created
- In Unity Hub, go to the projects section
- Add a new project with the proper version and settings
- Wait for the project to be created
- In Unity Hub, go to the projects section
- Add a new project with the proper version and settings
- Wait for the project to be created
- In Unity Hub, go to the projects section
- Add a new project with the proper version and settings
- Wait for the project to be created
- With Unity opened, look at the project window
- Then see how the scene view works
- Finally understand how the hierarchy and inspector can be used
- With Unity opened, look at the project window
- Then see how the scene view works
- Finally understand how the hierarchy and inspector can be used
- With Unity opened, look at the project window
- Then see how the scene view works
- Finally understand how the hierarchy and inspector can be used
- With Unity opened, look at the project window
- Then see how the scene view works
- Finally understand how the hierarchy and inspector can be used
- With Unity opened, look at the project window
- Then see how the scene view works
- Finally understand how the hierarchy and inspector can be used
- With Unity opened, look at the project window
- Then see how the scene view works
- Finally understand how the hierarchy and inspector can be used
- Start off by seeing the UI menus
- Then look at the gameplay
- Finally note the level design and lighting
- Start off by seeing the UI menus
- Then look at the gameplay
- Finally note the level design and lighting
- Start off by seeing the UI menus
- Then look at the gameplay
- Finally note the level design and lighting
- Start off by seeing the UI menus
- Then look at the gameplay
- Finally note the level design and lighting
- Start off by seeing the UI menus
- Then look at the gameplay
- Finally note the level design and lighting
- Start off by seeing the UI menus
- Then look at the gameplay
- Finally note the level design and lighting
- First, we will discuss how VR is used for training
- Then learn about the education and healthcare/medical uses
- Talk about construction, fitness, games, and more
- First, we discuss the difference between standalone and tethered headsets
- We discuss standalone headsets
- Then we discuss tethered ones
- We first discuss how the concept of FOV
- Then we talk about how humans normally see
- We visualize the most common VR devices and their FOVs
- First, we will discuss how VR is used for training
- Then learn about the education and healthcare/medical uses
- Talk about construction, fitness, games, and more
Additional information
Virtual Reality with Unity