VR Projects – First-Person Shooter
Course
Online
Description
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Type
Course
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Methodology
Online
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Start date
Different dates available
First-person shooters are hugely popular and this course wouldn’t be complete without one. In this course students their build our own VR FPS game from scratch. The player can move around the scene using a free-range teleportation system similar to that seen in games such as Arizona Sunshine.
Enemies consist of zombies that will have rig animations so they can walk or fall realistically when shot down. The player can collect ammo cartridges and the gun shows how much ammo it has left.
Learning goals:
FPS mechanics in VR: shooting bullets, recharging ammo, killing bad guys
Developing a free-range teleportation system
Reusable collectible items
Adding humanoid rig animations to a model using Adobe Mixamo (free cloud service)
Using the Unity Animator to create transitions and blend animations
Learn with fully authorized courses
This curriculum has been extensively reviewed and authorized by Unity Technologies, the company behind the Unity Engine.
As an Authorized Learning Partner, our approved Unity courses satisfy the highest standards in terms of both quality and relevancy.
Frameworks and tools covered: Unity 5.6 (updated for 2019.3), XR Legacy Input Helpers 2.0.4
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About this course
This course assumes familiarity with Unity, C# and the Unity VR Standard Assets package.
It is recommended to take this course as part of the Virtual Reality Mini-Degree, which includes covers the creation of VR games and experiences with Unity for all platforms.
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Subjects
- Access
Course programme
Introduction 3:16
Introduction 3:16
3:16
Course Updated to Unity 2020 LTS
Course Updated to Unity 2020 LTS
Virtual Reality Security Warning
Virtual Reality Security Warning
Game Design Document 11:32
Game Design Document 11:32
11:32
Unity Version
Unity Version
Hand Controller Adaptation
Hand Controller Adaptation
Free Teleportation Basics 16:39
Free Teleportation Basics 16:39
16:39
Showing the Teleportation Target 20:54
Showing the Teleportation Target 20:54
20:54
Teleporting the Player 13:45
Teleporting the Player 13:45
13:45
Teleportation Rays 23:11
Teleportation Rays 23:11
23:11
Collectable Controller 20:11
Collectable Controller 20:11
20:11
Collecting and Serializable Stats 24:39
Collecting and Serializable Stats 24:39
24:39
Keeping the Selection Status 11:54
Keeping the Selection Status 11:54
11:54
Gun and Bullets 31:57
Gun and Bullets 31:57
31:57
Ammo Indicator 20:34
Ammo Indicator 20:34
20:34
Rig Animatons with Mixamo 12:53
Rig Animatons with Mixamo 12:53
12:53
Implementing Zombies 29:08
Implementing Zombies 29:08
29:08
Animator States and Game Over 17:58
Animator States and Game Over 17:58
17:58
Making the Animation Move the Transform
Making the Animation Move the Transform
Hand Tracked Controllers - Part 1 9:30
Hand Tracked Controllers - Part 1 9:30
9:30
Hand Tracked Controllers - Part 2 9:34
Hand Tracked Controllers - Part 2 9:34
9:34
Hand Tracked Controllers - Part 3 3:50
Hand Tracked Controllers - Part 3 3:50
3:50
Conclusion 2:08
Conclusion 2:08
2:08
Additional information
VR Projects – First-Person Shooter
