360 Spatial Audio Production: Advanced Techniques
Course
In London
Description
-
Type
Course
-
Level
Intermediate
-
Location
London
-
Class hours
10h
-
Duration
5 Weeks
-
Start date
Different dates available
In this practical evening course you'll explore advanced techniques and principles for creating high-quality soundtracks for 360 videos.
You'll learn practical techniques for capturing spatial audio, using industry standard tools including Sennheiser microphones, Zoom field recorders, the Facebook Audio 360 suite of tools and Reaper digital audio workstation.
You'll learn how to perfect your techniques for recording, editing and mixing ambisonic spatial audio, and combining the finished mix with a 360 video, ready for delivery.
By the end of the course, you should have the knowledge and practical and creative skills to make high quality spatial audio productions, add them to video and deliver onto multiple platforms.
The course involves lectures and practical exercises. There's an emphasis on helping you to get excellent results quickly and highlighting common problems you may encounter.
Sessions are held on Tuesday evenings, from 7 to 9pm, over five weeks.
This course is run by the Open City Docs School, based in UCL's Department of Anthropology.
Facilities
Location
Start date
Start date
About this course
To attend this course you should have some filmmaking knowledge and, ideally, some basic 360 audio engineering knowledge.
Reviews
This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 14 years
Subjects
- Quality
- Design
- Sound
- Sound Design
- Quality Training
- Production
- Spatial audio
- HRTFs
- Psychoacoustics
- Ambisonics
Course programme
Each session will cover the following:
Session 1 - Advanced concepts in spatial audio- Fundamentals of spatial audio
- Advanced human hearing, head-related transfer functions (HRTFs), and psychoacoustics
- Key differences between spatial and traditional audio
- Ambisonics and other spatial formats
- Learning how to identify ‘good’ and ‘bad’ spatial audio
- Critical listening exercises and understanding what the medium can offer
- Using 360 audio as a creative storytelling tool for increased immersion
- Recording audio for 360 video
- Advanced onset, wild-track, and spatial sound design techniques (Sound Particles)
- Advanced A-Format, and lapel radio microphones and using field recorders
- Spatial foley recording
- Use of voiceover and headlocked stereo (diegetic vs non-diegetic)
- Advanced editing and automation of spatial audio with Reaper (digital audio workstation)
- Advanced use of the Facebook Audio 360 workstation suite of plugins and tools
- Other freeware 360 audio tools including AmbiX, Blue Ripple and IET
- 360 ambisonic reverberation and room simulation
- Spatial mixing and automation in Reaper
- Immersive sound design techniques and resources
- Use of reverberation for increased realism
- Basics of binaural headphone delivery and speaker arrays
- Exporting master audio mixes from reaper
- Target output levels, optimisation, and good monitoring practices
- Encoding and muxing for multiple delivery platforms including Youtube, Facebook, and Samsung Gear VR
- Uploading, sideloading and checking before final delivery
- Future developments and ways to stay current
360 Spatial Audio Production: Advanced Techniques