Course

In Halifax

Price on request

Description

  • Type

    Course

  • Location

    Halifax

  • Duration

    2 Days

A comprehensive course designed to give a thorough grounding and understanding in 3D modelling and animation. Suitable for: Design professionals who wish to learn how to produce outstanding rendering results with V-Ray.

Facilities

Location

Start date

Halifax (West Yorkshire)
E Mill, 2nd Floor, Suite E216, Dean Clough, HX3 5AX

Start date

On request

About this course

No requirements.

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Course programme

Course Content

Modelling

  • Splines & Text: The foundation of most models, manipulating vertices, & creating shapes with mesh in mind.
  • Lofting: Placing sections onto paths to create loft objects using deform parameters to mould lofted items.
  • Mesh & Polygon Editing: Using primitive 3d objects to form the basis for complex mesh models working at sub object level to manipulate faces, edges & vertices, welding, subdividing & smoothing.
  • Surfaces & Nurbs: Modelling using surfaces, Quad patches & nurbs, Using the extensive features of nurbs.
  • Modifiers:Using modifiers to form & influence mesh models.

Materials & Mapping

  • Creating Materials :

Lighting

  • Standard lighting:
  • Radiosity: Linear lights, Area lights, Using manufacturers data, Photometric web files, Light emitting mesh objects, neon tubes & plasma screens.
  • Mental Ray: Global illumination, Caustics.

Rendering

  • Scanline:
  • Radiosity: Rendering interior scenes.
  • Light tracer: Exteriors.
  • Mental ray: High quality raytracing, Product, & Depth of field.

Animation

  • Mechanical:
  • Character: Basic model preparation & Rigging using a bones system.
  • Morphing: Using morph targets, Constraints, Ik types, Wire parameters. Reaction manager / controller & Morphing / manipulator for lipsinc.

Reactor & Dynamics

  • Cloth
  • Water
  • Gravity

Character Studio

  • Physique, biped & using motion capture data are covered on a separate course

Ways To Learn
Day or evening study for company or the individual

The Learning Environment
Places to learn. On-site at the Halifax Studio / or your place of work

Forward & inverse kinematics.Resolution & quality, Backgrounds, Depth of field, Filters & Camera match.Product, Interiors, Exteriors & Fine tuning.Creating & applying the most commonly required materials. Using materials to replace modelling. Specialised materials such as raytraced & refraction organising material libraries. Materials for use with radiosity.

3DS Max - Fundamentals

Price on request