Authorware Level 1
Course
Inhouse
Description
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Type
Course
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Level
Beginner
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Methodology
Inhouse
Introduction to Authorware is designed to teach a wide range of instructional designers and developers to create interactive multimedia applications using Authorware.
About this course
To gain the most from the course, delegates should have experience with the Windows operating system, be familiar with common design features and terminology of interactive multimedia applications.
Reviews
Course programme
Introduction to Authorware is designed to teach a wide range of instructional designers and developers to create interactive multimedia applications using Authorware.
Prerequisites
- To gain the most from the course, delegates should have experience with the Windows operating system, be familiar with common design features and terminology of interactive multimedia applications.
Objectives
- Delegates will be able to :
- Create interactive applications
- Create, import and format text
- Create simple graphics in Authorware
- Orchestrate linear presentation sequences
- Build Direct to Point and Path to End motion effects
- Use concurrency to present simultaneous events & control sequencing
- Import graphics, sounds & movies
- Incorporate media into interactive sequences
- Synchronize events based on timings with a background music clip
- Build a lesson menu organization structure
- Use the interaction icon to structure user activities
- Create custom button
- Build hot spot responses
- Use system and custom variables to track information
- Enter and edit script using the calculation icon
- Organize resources in a media library
- Create text entry interactions where the user types an answer
- Use the automatic erase features provided in Authorware
- Add time limit and tries limit responses to interactions
- Create hot object responses
- Use continue branching options to streamline the flowline
- Create a target area or drag & drop response
- Use conditional responses to build dynamic interactions
- Build a simple linear paging sequence using framework & navigates
- Build hypertext links
- Build generic logic structures that can be used repeatedly for rapid development
- Use the decision icon to facilitate variable branching
- Use system functions to extend the capabilities of Authorware
- Publish Authorware applications for Web and CD/LAN delivery
- Authorware Level 2
- Bespoke course (a course written to your specific needs) at your company office throughout the UK, at our training venue or at an independent location, convenient to you
- Private course at your company office throughout the UK, at our training room or at an independent location, convenient to you
- Scheduled public course at one of our training venues
- Comprehensive colour course manual and exercises
- Use of a Modern Training suite with 19 inch flat screen monitors
- 1 delegate per computer
- Lunch (When at our training venue)
- Refreshments (When at our training venue)
- Relaxed refreshment area at our training room
Introduction to Authorware
- The design and presentation window
- The Icon Palette and Toolbar
- Using controls and design window shortcuts
- Sequencing and separating icons
- The Toolbox
- The Display, Wait and Erase Icons
- Using the Text tool
- Aligning objects
- Using the drawing tools
- The inspectors
- Using the motion icon and types of motion
- Direct to point motion
- Path to end motion
- Motion icon Settings
- Importing graphics and file formats
- The sound icon and importing sounds
- Sound file formats and synchronizing sounds
- Concurrency
- Link vs. Embed
- The digital movie icon
- Loading a BMP sequence
- Digital movie formats
- Storage of movies
- Components of interactions and how they work
- Common interaction and response settings
- Response types
- Using the button library and editor
- Key components of hotspots
- Advantages and design tips
- The variables dialog
- Assigning a value to a variable
- Displaying a variable on the screen
- Controlling buttons with variables
- Storing calculations
- Adding content to a library
- Changing content and updating links
- Advantages of using libraries
- Key components of text entries
- Customization options
- Variations in responses, wildcards
- Creating time limit and tries limit responses
- Using the display, wait, and erase icons
- Creating and moving graphic objects
- Importing media e.g. graphics, sounds, movies
- Media libraries
- Creating interactions
- Creating hotspot responses
- Creating text entry responses
- Introduction to Authorware
- Creating hot object responses
- Publishing Authorware applications
- Creating target area responses
- Creating conditional responses
- Using authorware models
- Using the framework and navigation icons
- Inserting Flash objects
- Hypertext
- Decision icon branching
- Introduction to Authorware functions
- Authorware system variables
- Variations in responses and wildcards
- Key components
- Key components
- Techniques for aligning objects
- Advantage of hot objects
- Key components
- Procedure for building target areas
- Benefits and application of target areas
- Key components
- Conditional expressions
- Application of conditional responses
- Key components
- Navigation properties
- Displaying framework related variables
- Benefits of framework structures
- Inserting an interactive Flash movie
- Key components
- Best procedure for building hypertext
- Key components
- Difference between models and libraries
- Key components
- How it works
- Properties, branch and path options
- Flow lines cues
- Functions dialog and system functions
- Packaging guidelines for CD and web
Authorware Level 1