Authorware Level 1

Course

Inhouse

Price on request

Description

  • Type

    Course

  • Level

    Beginner

  • Methodology

    Inhouse

Introduction to Authorware is designed to teach a wide range of instructional designers and developers to create interactive multimedia applications using Authorware.

About this course

To gain the most from the course, delegates should have experience with the Windows operating system, be familiar with common design features and terminology of interactive multimedia applications.

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Course programme

Course Overview

Introduction to Authorware is designed to teach a wide range of instructional designers and developers to create interactive multimedia applications using Authorware.
Prerequisites
  • To gain the most from the course, delegates should have experience with the Windows operating system, be familiar with common design features and terminology of interactive multimedia applications.


Objectives


    Delegates will be able to :
  • Create interactive applications
  • Create, import and format text
  • Create simple graphics in Authorware
  • Orchestrate linear presentation sequences
  • Build Direct to Point and Path to End motion effects
  • Use concurrency to present simultaneous events & control sequencing
  • Import graphics, sounds & movies
  • Incorporate media into interactive sequences
  • Synchronize events based on timings with a background music clip
  • Build a lesson menu organization structure
  • Use the interaction icon to structure user activities
  • Create custom button
  • Build hot spot responses
  • Use system and custom variables to track information
  • Enter and edit script using the calculation icon
  • Organize resources in a media library
  • Create text entry interactions where the user types an answer
  • Use the automatic erase features provided in Authorware
  • Add time limit and tries limit responses to interactions
  • Create hot object responses
  • Use continue branching options to streamline the flowline
  • Create a target area or drag & drop response
  • Use conditional responses to build dynamic interactions
  • Build a simple linear paging sequence using framework & navigates
  • Build hypertext links
  • Build generic logic structures that can be used repeatedly for rapid development
  • Use the decision icon to facilitate variable branching
  • Use system functions to extend the capabilities of Authorware
  • Publish Authorware applications for Web and CD/LAN delivery
Follow on Courses
  • Authorware Level 2
Training Options
  • Bespoke course (a course written to your specific needs) at your company office throughout the UK, at our training venue or at an independent location, convenient to you
  • Private course at your company office throughout the UK, at our training room or at an independent location, convenient to you
  • Scheduled public course at one of our training venues
Whats Included
  • Comprehensive colour course manual and exercises
  • Use of a Modern Training suite with 19 inch flat screen monitors
  • 1 delegate per computer
  • Lunch (When at our training venue)
  • Refreshments (When at our training venue)
  • Relaxed refreshment area at our training room
Course Content
Introduction to Authorware
  • The design and presentation window
  • The Icon Palette and Toolbar
  • Using controls and design window shortcuts
Using the Display, Wait, and Erase Icons
  • Sequencing and separating icons
  • The Toolbox
  • The Display, Wait and Erase Icons
  • Using the Text tool
  • Aligning objects
Creating and Moving Graphic Objects
  • Using the drawing tools
  • The inspectors
  • Using the motion icon and types of motion
  • Direct to point motion
  • Path to end motion
  • Motion icon Settings
Importing Media
  • Importing graphics and file formats
  • The sound icon and importing sounds
  • Sound file formats and synchronizing sounds
  • Concurrency
  • Link vs. Embed
  • The digital movie icon
  • Loading a BMP sequence
  • Digital movie formats
  • Storage of movies
Creating Interactions
  • Components of interactions and how they work
  • Common interaction and response settings
  • Response types
  • Using the button library and editor
Creating Hot Spot Responses
  • Key components of hotspots
  • Advantages and design tips
Introduction to Authorware System Variables
  • The variables dialog
  • Assigning a value to a variable
  • Displaying a variable on the screen
  • Controlling buttons with variables
  • Storing calculations
Media Libraries
  • Adding content to a library
  • Changing content and updating links
  • Advantages of using libraries
Text Entry Responses
  • Key components of text entries
  • Customization options
  • Variations in responses, wildcards
Topics
  • Creating time limit and tries limit responses
  • Using the display, wait, and erase icons
  • Creating and moving graphic objects
  • Importing media e.g. graphics, sounds, movies
  • Media libraries
  • Creating interactions
  • Creating hotspot responses
  • Creating text entry responses
  • Introduction to Authorware
  • Creating hot object responses
  • Publishing Authorware applications
  • Creating target area responses
  • Creating conditional responses
  • Using authorware models
  • Using the framework and navigation icons
  • Inserting Flash objects
  • Hypertext
  • Decision icon branching
  • Introduction to Authorware functions
  • Authorware system variables
Times & Tries Limit Responses
  • Variations in responses and wildcards
  • Key components
Hot Object Responses
  • Key components
  • Techniques for aligning objects
  • Advantage of hot objects
Target Area Responses
  • Key components
  • Procedure for building target areas
  • Benefits and application of target areas
Conditional Responses
  • Key components
  • Conditional expressions
  • Application of conditional responses
Frameworks & Navigate Icons
  • Key components
  • Navigation properties
  • Displaying framework related variables
  • Benefits of framework structures
Inserting Flash Objects
  • Inserting an interactive Flash movie
Adding Hyperlinks
  • Key components
  • Best procedure for building hypertext
Authorware Models
  • Key components
  • Difference between models and libraries
Decision Icon Branching
  • Key components
  • How it works
  • Properties, branch and path options
  • Flow lines cues
Introduction to Functions
  • Functions dialog and system functions
Publishing Your Work
  • Packaging guidelines for CD and web

Authorware Level 1

Price on request