Bachelor's degree

In London

£ 9,250 VAT inc.

Description

  • Type

    Bachelor's degree

  • Location

    London

  • Duration

    3 Years

BA (Hons) Animation is subject to revalidation. Revalidation is a process that makes sure students get a high-quality academic experience. During revalidation, there may be some changes and developments to course content. Please contact us if you have any questions about this course.BA (Hons) Animation is a practice-led course, enabling you to choose one of four specialist pathways that reflect industry specialisms - animation arts, 3D computer animation, visual effects and games arts. You will start by learning the fundamental skills and principles of animation in an intensive and collaborative setting where you’ll develop knowledge and understanding of the whole production process.ABOUT THIS COURSEAfter your first year you’ll choose one of four specialist pathways: BA (Hons) Animation: Animation ArtsBA (Hons) Animation: 3D Computer AnimationBA (Hons) Animation: Visual Effects (VFX)BA (Hons) Animation: Game ArtsThe collaborative nature of the pathways ensures that you will graduate with the technical, creative and critical skills to work both in a specialist role within your field, as well as in a multidisciplinary context within the creative industries. You will benefit from access to a broad range of specialist creative industries and a network of professionals and key industry partners .As a revalidation, BA (Hons) Animation will retain its distinctive course features, most notably:A playful, curious and experimental approach to animationA questioning and critical investigation of format and audience Embracing physical making and how that can be used to inform aesthetics unique to digital environmentsOPEN DAYSThe next Open Day for this course will be held on:Saturday 18 NovemberSaturday 9 DecemberBook your place now!STUDENT WORKSTUDENT FILMS AND PROFILESStudent work by Daria Terenteva // Watch on VimeoINDUSTRY PROJECTSRoyal College of General Practitioners...

Facilities

Location

Start date

London
See map
Elephant and Castle

Start date

On request

About this course

ENTRY REQUIREMENTSHOME/EU/INTERNATIONALThe course team welcomes applicants from a broad range of backgrounds from all over the world. The course attracts students who apply direct from A-level (or equivalent) or from Foundation Diploma in Art and Design, or other art or design courses, as well as mature students who may have previously worked in industry.The standard minimum entry requirements for this course are:64 UCAS tariff points gained at GCE Advanced (A) Level or equivalent . (A-level subjects studied may include: English; History; Media; Business; Art and Design, or...

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Subjects

  • Access
  • Approach
  • Network
  • Animation
  • Teaching
  • Quality
  • Design
  • Rendering
  • Camera
  • VFX
  • 3d training
  • 3D
  • Image
  • Project
  • Industry
  • Team Training
  • Quality Training
  • Communication Training
  • Network Training
  • Media
  • Production

Course programme

Content

BA (Hons) Animation is subject to revalidation. Revalidation is a process that makes sure students get a high-quality academic experience. During revalidation, there may be some changes to course content.

In Year 1 you’ll learn skills in pre-production and design for animation, and different animation production techniques – 2D hand-drawn, 2D digital, 3D digital and stop-motion – before working towards a specialist area.

Key characteristics of the four pathways are:

Animation Arts pathway builds on the existing practice of BA (Hons) Animation in which you’ll experiment with design, technique, content and format. Animation is no longer restricted to conventional formats and the course reflects this by encouraging you to explore a range of areas including performance, installation, interactive, animated graphic novel, mobile, projection mapping, short film or documentary.

3D Computer Animation pathway is designed with industry professional practice at the forefront. It will equip you with the specialist skill set required to work within a 3D digital team, in the animation, film, TV, commercials, visual effects or games industries. You’ll gain an understanding of the software, workflow and pipeline principles that underpin this specialist area.

Visual Effects (VFX) pathway gives you the experience and skills to work in the film, television and animation industries, having the particular skills to be able to create through digital techniques, characters, objects, environments and effects that are not seen in front of the camera, but are integral to the imagined world.

You'll study rendering and composition tools, procedural effects such as fire and tornadoes, and learn how to build digital creatures and characters. You’ll work in close collaboration with BA Animation students across the other pathways and will be supported in collaborations outside of your discipline.

Game Arts pathway engages you with a wide range of current and emerging gaming platforms. The increased demand for games along with the increase in processing power of our digital devices means that games are becoming more complex in terms of visual content and animation.

Consumers playing on devices from games consoles to smartphones are now expecting much more in terms of visual feedback from their games. This pathway would prepare animators to use not only traditional framed based techniques but also procedural, real-time animation approaches.

What can you expect?

BA (Hons) Animation will actively encourage you to investigate formats and explore outcomes beyond the traditional modes associated with animation - such as installation, virtual reality (VR), augmented reality (AR), live performance, projection mapping, short film documentary to equip graduates with the ability to offer multi-disciplinary solutions.

The course looks at animation production in a broad context, providing an intensive and team-based experience, in which you develop expertise in the whole production process. You’ll learn how to deal with the challenges of a professional animator – the importance of flexibility and the value of entrepreneurial skills.

You’ll be taught drawing as a key skill that informs all aspects of your subject knowledge and technical expertise.

The course places a strong emphasis on developing your communication and presentation skills, giving you the confidence to articulate your ideas to colleagues and clients in a professional context.

Industry-led and mentored live projects and competitions are delivered in collaboration with external industry partners. You’ll have the opportunity to practice your skills in a professional context and to build a strong portfolio of work.

Previous industry partners include Channel 4, MTV, National Trust, All Saints Records, Marmite, The Royal Society, Horniman Museum, Tate, Paperchase, Hostelworld, Protein Dance, Nutkhut, V&A Museum of Childhood, Westfield and The Rivers Trust.

London is now a recognised hub of media employment. BA (Hons) Animation at LCC - as one of few courses of its kind in Greater London - uses its location as a key asset. You’ll benefit from access to the specialist creative industries, other Colleges within the University, as well as a network of professionals and key industry partners.

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Course datesAutumn term:

Monday 24 September – Friday 7 December 2018

Spring term:

Monday 7 January – Friday 15 March 2019

Summer term:

Monday 15 April – Friday 21 June 2019

Course units Year 1

All students take the same units in Year 1, although the projects will vary in the Visual Narrative unit focusing their proposed pathway specialism.

Introduction to Animation

This unit introduces you to the course and its subject specialism as well as to effective learning and studentship at an undergraduate level. There’s a focus on theory and practical skills development that will encourage you to explore the wider college facilities such as print workshops and photography studios.

Principles of Animation

This unit introduces you to the fundamental terminology, technology and craft skills that underpin all areas of animation across all pathways. You will work in stop-motion, 2D drawn animation (both analogue and digital), rostrum camera and 3D computer animation.

The unit covers a range of key production areas including the principles of animation, design for animation, character design, storytelling and performance. This unit focuses on short projects developed through skills-based workshops.

Visual Narrative

This unit extends the Principles of Animation unit, giving you a deeper understanding of how a narrative is constructed visually. All students will follow this unit, but you will also have the option of exploring your preferred area of specialism.

You’ll attend workshops and taster sessions relating to pathway options. The workshops will give a basic introduction to the fundamentals of visual effects, 3D computer animation, game arts, stop-motion and 2D animation.

The shared delivery includes working with sound, creative writing, story development and its translation into visual formats, visual literacy, film language, and editing techniques. You will be required to select your area of specialism towards the end of this unit.

Contextual and Theoretical Studies 1

This unit introduces you to histories, theories and debates in relation to animation and visual and material culture. It focuses on the development of ideas in design and explores the common themes and relationships that occur between theory and culture. You will examine animation in a range of media and through a variety of representations.

Year 2

All pathways will follow the same unit structure to enable the opportunity for collaboration across the pathways, however the content and delivery will be differentiated to reflect the specialisms.

Pathway Units

This unit builds on the learning developed in Year 1, advancing your skills in the technical and practical skills of your chosen area of specialism. You’ll learn skills through studio projects, some of which will work across other pathways to encourage and facilitate collaborations.

  • Principles of Animation Arts: students following the Animation Arts pathway will have the opportunity to work in stop-motion, 2D drawn animation (analogue and digital), rostrum camera and/ or 3D computer (Cinema 4D).
  • Principles of Visual Effects (VFX): students following the VFX pathway will focus on developing an understanding of the fundamentals of VFX: Digital fundamentals, 3D Toolbox, CGI foundations.
  • Principles of Game Arts: students following the Game Arts pathway will focus on developing an understanding of the fundamentals of animation for games: Game Narratives, Digital fundamentals, Game Assets, Design and Concept, CGI Foundation.
  • Principles of 3D Computer Animation: students following the 3D Computer Animation pathway will focus on developing an understanding of the fundamentals of 3D digital animation: modelling, key-framing, animating and rigging.

Introduction to Professional Practice

This is also a shared unit across all pathways to open up the possibility of collaboration. The unit focuses on work-based learning, competitions and/ or live projects that will be initiated, mentored and judged in collaboration with external industry and cultural partners. Work placement and/ or live project opportunities will enable students to experience the professional world they will eventually be working in.

This experiential learning environment will support the development of skills and tools that are necessary for professional practice.

Exploratory Practice: Animation Arts/ VFX/ 3D Computer Animation/ Game Arts

Whichever pathway you take, you will explore the application of your skills through a selection of longer form projects. At this level, you’ll be encouraged to enquire about your own personal and unique approach to your subject area.

Technical skills workshops will continue on all pathways. These include:

  • VFX: Lighting and rendering, Compositing, Animation foundation (character), Digital sculpting, VFX research and development, Rigging & creature FX, Environmental FX, 3D match moving, Performance Animation (motion capture).
  • Game Arts: Game flow, Digital sculpture, Character animation, Experimental games, Design for interaction, Performance animation.
  • 3D Computer Animation: Cameras, Lighting, rendering, Materials texturing, UV mapping, Maya dynamics, Animation task and skinning, Digital sculpture – Mudbox.

Contextual and Theoretical Studies 2


Following on from Contextual and Theoretical Studies 1, this unit is shared unit across all pathways and will introduce you to the histories, theories and debates in relation to animation, games, VFX and visual and material culture.

Year 3

All pathways will follow the same unit structure to provide the opportunity for collaboration across the pathways, however, the content and delivery will be differentiated to reflect the specialisms.

Final Major Project: Animation Arts/ VFX/ 3D Computer Animation/ Game Arts

The Final Major Project is a collaborative project that allows you to make a significant contribution to a major project in a specialist role within a small production team.

This is an opportunity to exploit and exhibit the skills developed over the course. You’ll work together with a carefully formed team, based on interests and specialisms.

Professional Practice

This unit builds on the experiences gained through Year 2 Introduction to Professional Practice. There’s a focus on tailoring skills towards a specific role within the industry and on developing professional methods and tools of presentation such as CV and personal website.

The unit will contribute towards your portfolio of work. This experience will give you the opportunity to make introductions to contacts in the animation and creative industries.

Contextual and Theoretical Studies 3

This unit is the culmination of the Contextual and Theoretical Studies component of the course. The subject of the work will be based on a written proposal and research produced at the end of the second year – it can be directly linked to other Year 3 Units.

Programme specification

BA Animation Programme Specification 2017/18 (PDF - 263KB)

Please note: this programme specification relates to the programme structure, features, units, credit and award requirements for the 2017/18 course.

Staff Course Leader

Susi Wilkinson

Lecturers

Katerina Athanasopoulou, Su-Lynn Tan, Grant Petrey, Daniel Saul, Joseph Childs

Associate Lecturers and Visiting Practitioners

Florian Stephens, Jane Hankin, Ross Mullan

Contextual and Theoretical Studies Coordinators

Dr. Mark Ingham, Dr. Ian Horton

Visiting Lecturers

Teaching on BA (Hons) Animation is also complemented by a number of guest lecturers from a range of industry professionals across the animation and wider media industries. Previous and current guests have included the likes of:

  • Tim Webb – Award-winning animation director (Vimeo)
  • Joanna Lawrence – Animation artist (Vimeo)
  • Shaun Clarke – Director, animator and filmmaker (Website)
  • Andy Biddle – Animator (IMDb / Interview)
  • Effie Pappa – Award-winning animation director (Website)

BA (Hons) Animation

£ 9,250 VAT inc.