Blender 2.8 Character Creation

Training

Online

up to £ 100

Description

  • Type

    Training

  • Methodology

    Online

  • Class hours

    17h

  • Start date

    Different dates available

"Blender 2.8 is here! And it's time to explore this new frontier of 3D animation with Blender 2.8 Character Creation. This course takes you through everything you need to know to create your own 3D characters.You'll learn how to: -Model a 3D Character -Use the Sculpt Tools in Blender 2.8 -Bake a Normal Map and apply it to a low poly object -Create PBR Materials with the new Eevee Render engine -Use Krita to paint textures -Rig a 3D Character in Blender 2.8 -Light and Render a Turntable Animation with EeveeIn this course you'll use Blender 2.8 to model the character's face with proper edge flow, so it will animate believably. You'll learn how to create hands and feet, as well as the character's space suit and helmet. We'll use the Blender 2.8 sculpting tools to create the wrinkles and folds of the space suit. Then you will learn how to bake a normal map to capture the high resolution detail, and apply it to a lower poly version. We use the new Eevee render engine in Blender 2.8 to create PBR materials for the character. We will also create UV maps so that we can apply textures, to add greater detail to the model. You'll learn how to paint eyelashes and eyebrows in Krita, and map the textures using transparency in Blender. When the character has been modeled and textured, we will then turn our attention to rigging. You'll learn how to create the underlying skeleton, or armature, that will control the character. And we will pose the character in the scene. We will then go over how to create lights and a turntable animation. Blender 2.8 is an exciting milestone in the history of Blender. And there's no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation!"

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

"Create a 3D Character with Blender 2.8Use the Sculpt Tools in Blender 2.8Bake a Normal MapCreate PBR Materials with the Eevee Render EngineUse Krita to Paint TexturesRig a 3D Character in Blender 2.8Light and Render a Turntable Animation with Eevee"

Beginner Blender users who would like to create their own 3D characters

"This course uses Blender 2.8 and KritaThe instructor uses a Wacom graphics tablet in the sculpting and texturing portions of the course"

"-100% online -Access to the course for life -30 days warranty money back -Available from desktop or mobile app -Can begin and finish the course any time -Can repeat the course any times"

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Reviews

This centre's achievements

2020

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 3 years

Subjects

  • Painting
  • map
  • Blender
  • Materials
  • 3d training
  • model
  • Animation
  • 3D
  • Character Modeling
  • Texturing
  • Rendering
  • Sculpting
  • Animation Tools
  • Grease pencil
  • Simulation
  • Video Editing
  • Rendering engine
  • 3D Software

Course programme

"Introduction
Welcome to the Course
A Brief Introduction to Blender 2.8
Modeling the Head
Importing Reference Images
Beginning the Face
Establishing the Face Loops
Completing the Loop Mask
Adjusting the Face
Creating the Top of the Head
Modeling the Eyes
Placing the Eyes
Creating the Side of the Head and Neck
Modeling the Ears
Creating the Nostrils
Beginning the Lips
Extruding the Inner Mouth
Creating the Gums
Beginning the Teeth
Finishing the Teeth
Modeling the Eyelids
Modeling the Body
Extruding the Torso
Creating the Legs
Modeling the Arms
Beginning the Fingers
Continuing the Fingers
Extruding the Hand
Modeling the Thumb
Connecting the Hand
Beginning the Foot
Finishing the Feet
Beginning the Body Suit
Finishing the Body Suit
Creating the Space Suit
Beginning the Space Suit
Creating the Sole of the Boot
Modeling the Boots
Creating the Glove
Continuing the Space Suit
Working on the Breastplate and Belt
Finishing the Breastplate and Belt
Creating the Knee and Elbow Pads
Preparing to Sculpt
Beginning the Legs
Sculpting the Upper Legs and Hips
Sculpting the Torso and Arms
Sculpting the Boots
Sculpting the Gloves
Finishing the Sculpting
Modeling the Helmet and Cap
Beginning the Helmet
Continuing the Helmet
Adding Thickness to the Helmet
Finishing the Helmet
Starting the Snoopy Cap
Continuing the Snoopy Cap
Modeling the Cap Mics
Creating the Chin Strap
UV Mapping and Baking
Beginning to Organize the Model
Finishing the Organization
UV Mapping the Suit
UV Mapping the Cap
UV Mapping the Head
Baking a Normal Map
Creating Materials and Textures
Assigning Materials for the Suit
Assigning Materials to the Head
Adjusting the Materials
Adding Textures to the Suit and Eyes
Texturing the Snoopy Cap
Beginning to Texture the Face
Finishing the Face Textures
Texture Painting Details on the Suit
Creating the Eyebrows, Eyelashes, and Bangs
Modeling the Eyelashes
Texturing the Eyelashes
Beginning to Texture the Eyebrows
Finishing the Eyebrow Textures
Modeling and UV Mapping the Bangs
Texturing the Bangs
Rigging the Character
Preparing the Character for Rigging
Creating the Armature and Adjusting Joints
Placing the Joints of the Hands
Adjusting the Joints of the Face
Placing the Joints for the Mouth and Eyes
Generating the Rig and Binding the Mesh
Parenting the Eyes and Teeth
Adjusting Weights of the Face
Testing the Face Controls
Adjusting the Neck and Chest Weights
Painting the Weights of the Hand
Painting Weights for the Elbows and Knees
Weight Painting the Torso and Hips
Weight Painting the Boots and Testing the Rig
Lighting and Rendering the Scene
Posing the Character
Lighting the Scene"

Blender 2.8 Character Creation

up to £ 100