Blender 2.8 Game Vehicle Creation
Training
Online
Description
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Type
Training
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Methodology
Online
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Class hours
22h
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Start date
Different dates available
"Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn: -Blender 2.8 Modeling Tools and Modifiers -UV Mapping a Complex 3D Model in Blender 2.8 -Creating a Color ID‑Map -Exporting FBX files from Blender -Texturing in Substance Painter -Baking a Normal Map in Substance Painter -Configuring a Vehicle in UnityWe will begin by modeling an Oshkosh-M All-Terrain Vehicle. We’ll go over the modeling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. We will UV‑map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map. From here we will export the model out of Blender and into Substance Painter. We will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, we will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation."
Facilities
Location
Start date
Start date
About this course
"Blender 2.8 Modeling Tools and ModifiersUV Mapping a Complex 3D Model in Blender 2.8Creating a Color ID Map in Blender 2.8Exporting FBX files from BlenderTexturing in Substance PainterBaking a Normal Map in Substance PainterConfiguring a Vehicle in Unity"
Anyone who would like to learn how to model, texture, and configure a game vehicle in Blender 2.8, Substance Painter, and Unity.
This course uses Blender 2.8 and the Personal Edition of Unity, both of which are free. It also uses Substance Painter for texturing, which is a paid app.
"-100% online -Access to the course for life -30 days warranty money back -Available from desktop or mobile app -Can begin and finish the course any time -Can repeat the course any times"
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The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 3 years
Subjects
- Blender
- Painter
- 3D
- model
- map
- Game
- Vehicle
- Vehicle creation
- Vehicle Technology
- Game engine
- Polygon
- Booleans
- Ngons
- Hood
- Front fender
- Front Bumper
- Modeling
- 3D modeling
- Blender 2.8
- User controls
Course programme
Introduction
Importing Background Images
Considering Scale
Modeling the Front of the Vehicle
Beginning the Hood
Extruding the Hood
Finishing the Hood
Modeling the Front Fender
Finishing the Front Fenders
Beginning the Front Bumper
Continuing the Front Bumper
Front Bumper Details
Booleans, Ngons, and Tris
Creating the Cab and Doors
Blocking Out the Cab
Creating the Front Door
Modeling the Back Door
Creating the Windows
Modeling the Back of the Vehicle
Beginning the Back Storage Area
Using the Array Modifier
Creating the Vertical Supports
Continuing the Back Storage Area
Modeling the Back Container
More of the Back Details
Beginning the Tailgate Area
Continuing with the Tailgate
Adding Detail to the Back
Creating the Gun Turret
Beginning the Gun Turret
Continuing the Gun Turret
Adding more to the Turret
Creating the Windows of the Turret
Modeling the Front Panel Window
Adding a Few Details to the Cab
Creating the Windshield
Starting the Vehicle Steps
Continuing with the Steps
Beginning the Chains for the Steps
Finishing the Chains
Extending the Hood
Cleaning Up the Fender
Modeling the Wheels and Tires
Beginning the Wheels and Tires
Creating the Bolts of the Wheel
Beginning the Tire Treads
Finishing the Tires and Wheels
More Details to the Front of the Vehicle
Filling In Underneath the Vehicle
Creating a Spring for the Shock Absorbers
Adding Details to the Front Axle
Adding Detail to the Front Bumper
More Detail to the Front and Side
Modeling the Headlights
Finishing Up the Front Undercarriage
More Details to the Rear of the Vehicle
Beginning the Rear Axle
Continuing with the Rear Axle
Adding Rear Shock Absorbers
Adding Parts to the Back
Modeling the Trailer Hitch
Modeling the Spare Tire Strap
Creating the Machine Gun
Creating the Gun Support
Beginning the Gun
Modeling the Gun Grips
Adding Details to the Gun
Creating the Side Crank
Modeling the Ammo Box
Beginning the Gun Support
Finishing the Gun Support
Adding More Details to the Cab
Beginning the Rear View Mirrors
Continuing the Rear View Mirror
Finishing the Rear View Mirrors
Adding the Door Hinges
Beginning the Antenna Supports
Finishing the Antennae Supports
Modeling the Door Handles
Creating the Front Light Platforms
Modeling the Light Fixture
Finishing the Lights and Starting the Fender
Finishing the Modeling
UV Mapping the Cab and Turret
Preparing for UV Mapping
UV Mapping the Cab and Doors
UV Mapping the Door Handles
UV Mapping Windows and Hinges
UV Mapping the Hinges and Steps
Smart UV Project and Optimizing the UV Map
UV Mapping the Cab Details
UV Mapping the Gun Turret
UV Mapping the Machine Gun
Beginning to UV Map the Machine Gun
Continuing the Machine Gun
More UV Mapping the Gun
Continuing with the UV Map of the Gun
Finishing the UV Map of the Gun
Finalizing the Last of the Cab"
Blender 2.8 Game Vehicle Creation