BSc (Hons) Computing Games Development (Top Up)

Bachelor's degree

In Wolverhampton

higher than £ 9000

Description

  • Type

    Bachelor's degree

  • Location

    Wolverhampton

We have designed our BSc (Hons) Computing Games Development (Top-Up) course to meet the needs of those students with a relevant HND or Foundation Degree who wish to develop skills in Games Development.

This course enables you to develop the skills necessary to contribute to the development of computer games.
 

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Facilities

Location

Start date

Wolverhampton (West Midlands)
See map
Wulfruna Street, WV1 1LY

Start date

On request

About this course

Building on your previous experience of programming, you will study the theory and practice of programming for computer games.

You will also learn about computer graphics and artificial intelligence and your studies will culminate in the development of a computer games related project.
 
This course also offers the flexibility to pursue a subject of particular interest to you and you will engage in studies focused on developing your professional and entrepreneurial skills.
 
You will be offered the opportunity to undertake a placement year, where you gain invaluable experience in the workplace. Many students have found this to be a real asset when it comes to finding a job after graduation.

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Reviews

This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 14 years

Subjects

  • Full Time
  • Part Time
  • Project
  • International
  • Computing

Course programme

Module: 6CS025

Credits: 20

Period: 1

Type: Core

Locations: Wolverhampton City Campus

This module builds on the principles and methodologies introduced in & ldquo;Games Development& rdquo;. You will learn about games related technologies such as game engines for the rapid prototyping of games, network programming for multiplayer games and mobile games technologies. The work on games programming introduced in the previous module& nbsp;will be investigated further and subsequently you will apply these to create more& nbsp;sophisticated games. The main theme of the module is the development of a game prototype that you will be expected to work in teams to produce. This prototype will be accompanied by a report that you will be expected to produce detailing the work that you conducted.


Module: 6CS014

Credits: 20

Period: 1

Type: Core

Locations: Wolverhampton City Campus

This module gives students the opportunity to apply the skills they have learnt theoretically in other modules to practical engageing case studies. This will enable an awareness of emerging techniques and technologies and how to use them practically. Two topics that are of current interest will be focussed and may vary over different runs of the module. Example topic areas include Robot Manipulator Motion Planning, Control of Unmanned Vehicles, Genetic Algorithms, Particle Swarm Optimisation, Cellular Automata.


Module: 5CS025

Credits: 20

Period: 1

Type: Core

Locations: Wolverhampton City Campus

The module provides you with an introduction to computer games programming through the use of an industry standard programming language, game engine and formal development process. It includes the architecture of computer games, input, user interfaces, audio, cameras and collision detection and resolution. On completion of the module, you should be able to understand the principles of computer game architectures and be able to understand how to produce your own computer games.


Module: 5CS021

Credits: 20

Period: 1

Type: Core

Locations: Wolverhampton City Campus

This module begins the journey from serial programs with one thread of execution to concurrency and on to high performance computing. You will learn about multi-threading using algorithms from numerical methods as a focus for implementation. You will also learn about the pitfalls of multi-threading (such as deadlocks and race conditions) and how to modify algorithms to avoid them. Simple methods of measuring performance may be analysed.


Module: 6CS007

Credits: 40

Period: 1

Type: Core

Locations: Wolverhampton City Campus

In this module you will start by looking at the Professional issues related to working in the Computing and IT industry. You will consider professional conduct and the social, legal and ethical implications related to the profession – in-line with BCS guidelines. In the first semester you will also start to consider the subject of your final year project. Following discussions with staff members you will produce a project proposal document and start a literature review on your chosen topic. You will be assigned a project supervisor who will meet with you at regular intervals to provide you with feedback on your work as it progresses. In your second semester you will continue to work individually on the main part of your final year project with regular meetings with your supervisor. This supervisor plus another member of staff will assess your project.


Module: 5CS027

Credits: 20

Period: 1

Type: Core

Locations: Wolverhampton City Campus

This module builds on the principles and methodologies introduced in “Games Development”. You will learn about games development theory with particular focus on game maths, physics and virtual character decision-making and movement. It includes topics such as trigonometry, vectors, gravity, movement algorithms, finite state machines and path-finding.


Module: 6CS013

Credits: 20

Period: 2

Type: Core

Locations: Wolverhampton City Campus

This module is designed to provide the student with an awareness of both current and upcoming trends/developments within the computer science industry. This includes recent technology developments, along with evolving technologies and those currently at a research stage. With this foundation, the student will be able to appraise the viability of future 'Blue Sky' technologies, with some consideration towards their impact on Human Computer Interaction


Module: 6CS005

Credits: 20

Period: 2

Type: Core

Locations: Wolverhampton City Campus

This module will further develop your knowledge and understanding of Concurrent Systems. It will cover advanced topics drawn from the latest developments in High Performance Computing such as GPUs, FPGAs and computer clusters. Research will include investigation of the current state of these technologies and the development, implementation and performance testing of programs that use them to maximise performance.


In 2009, a team of our students won a British Academy of Film and Television Arts (BAFTA) award after winning a national competition Dare to be Digital, a video games development contest organised with Channel 4.

We have a dedicated computer games laboratory for games development specialists, as part of our iconic IT complex, together with a New Technologies Lab.

As a Games Development student you will have the opportunity to benefit from the support and expertise of your fellow students by joining our established ‘Games Society’, where you could find yourself competing in national competitions.


Your studies will enable you to combine technical understanding with relevant methodologies to build and test a computer game.

You will also be able to demonstrate an understanding of the structure of a computer game, specifically regarding the software development process and relevant computational aspects.

At the end of this course, you will be able to gather, analyse and interpret information from a range of sources and to devise solutions to problems based on evidence, which you will be able to implement and evaluate. You will develop the skills you need to effectively communicate your findings and to work both independently and as part of a team.

Our course will prepare you to apply the personal, organisational and professional skills, necessary for self-learning, that are essential for continuing professional development within the worldwide Computing and Computer Games Industry.


Location Mode Fee Year Home/EU Full-time £9250 per year 2020-21 Home/EU Part-time £3050 per year# 2020-21 Home Full-time £9250 per year 2021-22 Home Part-time £3100 per year# 2021-22 International Full-time £12250 per year 2020-21 International Full-time £12950 per year 2021-22 International Part-time £6125 per year# 2020-21 International Part-time £6475 per year# 2021-22

The University is committed to a transparent fee structure, with no hidden costs, to help you make an informed decision. This includes information on what is included in the fee and how fees are calculated and reviewed

# Undergraduate part-time fees for 50% rate of study


  • A Foundation Degree or HND in Computing or related subject

Students must usually have studied for a minimum of two years post GCSE level. However, we will consider applications from mature students who do not have two years of post-16 study, where they have relevant work experience. Please see further information.

If you've got other qualifications or relevant experience, please contact The Gateway for further advice before applying.

International entry requirements and application guidance can be found at

English language requirements also apply


BSc (Hons) Computing Games Development (Top Up)

higher than £ 9000