BSc (Hons) Creative Computing (Gaming)
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It is really an amazing university. There are many things to do. I got some issues with the accommodation
← | →
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I had a perfect time and it was all smashing.
← | →
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It was stressful at times due to all the hard work but at the same time I enjoyed my course.
← | →
Bachelor's degree
In London
Description
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Type
Bachelor's degree
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Location
London
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Duration
3 Years
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Start date
Different dates available
Are you excited by the collision of computing and creativity? Have you ever wondered how to code intuitive web apps, bring stories to life through technology, or build those smartphone games that you can’t put down? Our gaming pathway Creative Computing could be for you.
By studying Creative Computing (Gaming) you'll build a firm understanding of coding, interactive design and digital creativity, while developing a game creation specialism. You’ll graduate with a stunning portfolio of digital work, made with the latest tools and techniques used in the creative industries.
The gaming pathway celebrates the vibrancy of the Bath and Bristol games scene. You’ll learn from creative technologists and regional industry specialists, and contribute to exciting projects with independent games studios and freelance developers. Emerging highly employable, you’ll hold a diverse skills ‘toolkit’ that gives you an edge on typical computing or games design graduates.
Facilities
Location
Start date
Start date
About this course
Code, create, design and collaborate in our innovative Creative Computing (Gaming) course.
Learn by making. Build imaginative games, web apps, digital interfaces and interactive artworks.
Network and collaborate. Work with like-minded students, gaming specialists and creative partners.
Become future-proof. Graduate as an in demand fusion of creative thinker and technical expert.
This course is designed carefully to address a clear need in industry for individuals who have both a range of digital skills, and the ability to be highly creative. The curriculum is co-designed with industry partners and maintains a close relationship with creative enterprises and tech companies throughout to ensure that students receive the knowledge that will help them transition seamlessly into the world of work.
We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:
A Level - Overall Grades CCC - CDD are accepted.
BTEC - Extended Diploma in Performing Arts or related subject Merit, Merit, Merit (MMM) accepted.
International Baccalaureate - A minimum of 26 points are accepted.
Reviews
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It is really an amazing university. There are many things to do. I got some issues with the accommodation
← | →
-
I had a perfect time and it was all smashing.
← | →
-
It was stressful at times due to all the hard work but at the same time I enjoyed my course.
← | →
Course rating
Recommended
Centre rating
Student's Review
Student's Review
A
Student's Review
W
This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 14 years
Subjects
- Computing
- C++
- Javascript
- PHP
- Animation
- Design
- Autodesk
- Web
- Project
- Industry
- Programming
- C
- Gaming
- Games
- Web Apps
- Creative Computing
- Games design
- Visual Coding
Course programme
Year 1
Master the basics. Start your journey through Creative Computing (Gaming) by developing key skills in computing and digital design. We provide an induction to computer science (binary, hardware, operating systems, networking) and probe the social and ethical consequences that are distinct to the digital age. Weekly tech workshops expose you to the basics of web development, physical computing (Arduino, Raspberry Pi) and object-oriented programming. Specific modules on creative problem solving, interface design and coding for the visual arts enrich your understanding of how creativity and computing combine.
Indicative modules:
- CodeLab I (Java and HTML5 programming primer)
- Digital Practice (non-linear storytelling)
- Visual Coding (coding for the visual arts)
- Introduction to Computing (computer science fundamentals)
- Interface Design (visual / UX design for devices)
- Ideation and Creative Problem Solving (find new ways of solving problems)
Year 2
Begin to specialise. We teach you principles of animation and digital storytelling, through reviewing compelling content and a set of experimental skills workshops. You’ll encounter practical aspects of 2D / 3D asset creation, keyframing, blocking and lines of action, while also considering the creative strategies and marketing decisions deployed by commercial animation studios. Your animation specific learning is accompanied with an in-depth ‘code lab’ that spotlights the C programming languages.
Elective modules provide space to improve programming literacy, interface with creative companies, and experiment with some of the latest consumer grade interactive devices.
Indicative modules:
- CodeLab II (extend your programming skills to C++)
- Games Design (a practical introduction to game-making and the games industry)
- Web and Mobile Application Development (databases and responsive web apps)
- Emerging Technologies (experiment with and ideate on new-to-market tech)
- Industry-Informed Projects (work on live briefs set by industry partners)
Year 3
You kickstart your career. You’ll enhance your animation knowledge, while setting yourself up for success in the tech / creative industries. Two thirds of your time is spent developing significant digital artefacts. These works become the showcase pieces of a compelling, industry-focused creative portfolio. Optional modules target interdisciplinary collaboration, professional development and enterprise engagement.
Indicative modules:
- Practice-based Project (pursue a large-scale personal work)
- Games Studio (game-making and commodification)
- Software Project Management (how to lead large software projects)
- Professional Practice with Industry Placements (work experience with an industry partner)
Creative Computing (Gaming) is almost entirely coursework assessed. You’ll deliver a varied and balanced collection of artefacts including showreels, experiment portfolios, prototype software, interactive stories, digital interfaces and web apps. Project work is supported by contextual essays, reflective commentaries, sketchbooks, reports, pitches, presentations, debates and b/vlogs.
BSc (Hons) Creative Computing (Gaming)