Character Animation Workflow

Course

Online

£ 10 VAT inc.

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

This course is a part of the Character Animation Workflow series which consists of Industry level VFX studies and deals with creating Charater/Creature Animation from scratch and finally integrating it to real environments and games.The course will go through the concept of the Animation Workflow in the Industry and discuss the script which has been specifically designed for this course. The requirements for this course are: Autodesk Maya and Adobe Photoshop and a good Knowledge about the Principles of Animation.Write to me for any questions or doubts you have regarding this course. Okay, Lets learn how Hollywood has been creating VFX/Animation through their CG production pipeline.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

During this Production Course we'll discuss about the CG Shot creation that takes place in enormous numbers of VFX movies, Animation Films and Games
First we will go through the concept of Animation Workflow and then discuss about the script that has been specifically designed for this course
Right After that, we will go through the process of intricate Character Animation using the Industry level Rig and polish it to give it a final feel
Finally add all required things to make it ready to go through the rendering and compositing

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Reviews

This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 4 years

Subjects

  • Industry
  • Layout
  • VFX
  • Camera
  • Workflow
  • Animation
  • Testing

Course programme

Layout 4 lectures 40:52 Rig Testing And Scene Check LayoutCheck Camera Sequential Camera_Final Layout Layout 4 lectures 40:52 Rig Testing And Scene Check LayoutCheck Camera Sequential Camera_Final Layout Rig Testing And Scene Check Rig Testing And Scene Check Rig Testing And Scene Check Rig Testing And Scene Check LayoutCheck LayoutCheck LayoutCheck LayoutCheck Camera Camera Camera Camera Sequential Camera_Final Layout Sequential Camera_Final Layout Sequential Camera_Final Layout Sequential Camera_Final Layout Primary 10 lectures 01:42:15 Block the Run cycle Drawover_Primary Airpose Reference Discussion and Camera Animation Camera Animation Continues Blocking the First Attack Creative Freedom and Second Attack Second Attack Continues The Breakdowns Breakdown Continues Timing the Breakdowns Primary 10 lectures 01:42:15 Block the Run cycle Drawover_Primary Airpose Reference Discussion and Camera Animation Camera Animation Continues Blocking the First Attack Creative Freedom and Second Attack Second Attack Continues The Breakdowns Breakdown Continues Timing the Breakdowns Block the Run cycle Block the Run cycle Block the Run cycle Block the Run cycle Drawover_Primary Airpose Drawover_Primary Airpose Drawover_Primary Airpose Drawover_Primary Airpose Reference Discussion and Camera Animation Reference Discussion and Camera Animation Reference Discussion and Camera Animation Reference Discussion and Camera Animation Camera Animation Continues Camera Animation Continues Camera Animation Continues Camera Animation Continues Blocking the First Attack Blocking the First Attack Blocking the First Attack Blocking the First Attack Creative Freedom and Second Attack Creative Freedom and Second Attack Creative Freedom and Second Attack Creative Freedom and Second Attack Second Attack Continues Second Attack Continues Second Attack Continues Second Attack Continues The Breakdowns The Breakdowns The Breakdowns The Breakdowns Breakdown Continues Breakdown Continues Breakdown Continues Breakdown Continues Timing the Breakdowns Timing the Breakdowns Timing the Breakdowns Timing the Breakdowns Secondary 9 lectures 01:27:49 Splining the Curves Splining the Curves Continues Fixing the Feet Ground Placement Fixing the Holds and Overall Timing Splining More Poses Timing Walkcycle Timing And Adding Weapon Adding the Weapon Continues Weapon Poses Cleanup Secondary 9 lectures 01:27:49 Splining the Curves Splining the Curves Continues Fixing the Feet Ground Placement Fixing the Holds and Overall Timing Splining More Poses Timing Walkcycle Timing And Adding Weapon Adding the Weapon Continues Weapon Poses Cleanup Splining the Curves Splining the Curves Splining the Curves Splining the Curves Splining the Curves Continues Splining the Curves Continues Splining the Curves Continues Splining the Curves Continues Fixing the Feet Ground Placement Fixing the Feet Ground Placement Fixing the Feet Ground Placement Fixing the Feet Ground Placement Fixing the Holds and Overall Timing Fixing the Holds and Overall Timing Fixing the Holds and Overall Timing Fixing the Holds and Overall Timing Splining More Poses Splining More Poses Splining More Poses Splining More Poses Timing Timing Timing Timing Walkcycle Timing And Adding Weapon Walkcycle Timing And Adding Weapon Walkcycle Timing And Adding Weapon Walkcycle Timing And Adding Weapon Adding the Weapon Continues Adding the Weapon Continues Adding the Weapon Continues Adding the Weapon Continues Weapon Poses Cleanup Weapon Poses Cleanup Weapon Poses Cleanup Weapon Poses Cleanup Finalizing 2 lectures 19:52 Spear Effect and Handheld Camera Playblast Finalizing 2 lectures 19:52 Spear Effect and Handheld Camera Playblast Spear Effect and Handheld Camera Spear Effect and Handheld Camera Spear Effect and Handheld Camera Spear Effect and Handheld Camera Playblast Playblast Playblast Playblast

Additional information

For the course, You will require Autodesk Maya, Adobe Photoshop and a bit of imagination

Character Animation Workflow

£ 10 VAT inc.