The Complete Procedural Terrain Generation Course
Course
Online
Description
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Type
Course
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Methodology
Online
-
Start date
Different dates available
Learn the foundations of how to procedurally generate terrain by setting up your own algorithms within Unity. Beginning with a simple plane mesh, you’ll then learn how to algorithmically generate a terrain’s shape with C#, and how to determine textures, biomes, how trees spawn, and more. Additionally, you’ll master how to apply these skills to any map size while accounting for performance, allowing you to implement procedural generation in numerous game projects, increasing their replayability.
You will learn how to:
Generate noise maps to determine the shape of the terrain
Utilize noise maps as height maps to produce terrain
Apply gradient textures to a mesh based on terrain shape
Set up heat maps and moisture maps based on the terrain height
Combine various data elements to algorithmically determine biomes
Use biome types to determine how trees spawn
…and more!
Learn with Certified Instructors
This curriculum has been designed by a Unity Certified Instructor, in collaboration with Unity Certified Programmers, who have been recognized by Unity Technologies for their demonstrated excellence in Unity skills and teaching.
As an Authorized Learning Partner, Zenva's courses satisfy the highest standards in terms of both quality and relevancy.
Frameworks and tools covered: Unity 2019.3
Your Courses, Your Way
All of our project-based courses are designed to be flexible – you can access courses 24/7 to fit them around your schedule, and choose the learning materials that suit you best.
You can even download your course videos and watch them offline using the Zenva app, available on iOS and Android.
Learn from World-Class Instructors
Our course instructors participate in elite developer programs and have been recognized for their demonstrated excellence in development and teaching.
That way, you can be confident that you’re learning the most up-to-date content from industry experts.
Interactive Lessons with Codemurai
Facilities
Location
Start date
Start date
About this course
Basic understanding of Unity and C#.
Reviews
This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 2 years
Subjects
- Teaching
- Tiling
- IT
- Management
- Management Information Systems
Course programme
Introduction 3:05
Introduction 3:05
3:05
Course Updated to Unity 2020 LTS
Course Updated to Unity 2020 LTS
Mesh Generation 8:36
Mesh Generation 8:36
8:36
Generating Noise - Part 1 8:11
Generating Noise - Part 1 8:11
8:11
Generating Noise - Part 2 8:53
Generating Noise - Part 2 8:53
8:53
Visualizing the Noise - Part 1 9:44
Visualizing the Noise - Part 1 9:44
9:44
Visualizing the Noise - Part 2 9:08
Visualizing the Noise - Part 2 9:08
9:08
Texture Resolution 9:35
Texture Resolution 9:35
9:35
Generating the Terrain 6:00
Generating the Terrain 6:00
6:00
Terrain Types 8:12
Terrain Types 8:12
8:12
Improving the Terrain Types - Part 1 9:56
Improving the Terrain Types - Part 1 9:56
9:56
Improving the Terrain Types - Part 2 3:55
Improving the Terrain Types - Part 2 3:55
3:55
Natural Terrain - Part 1 9:40
Natural Terrain - Part 1 9:40
9:40
Natural Terrain - Part 2 9:02
Natural Terrain - Part 2 9:02
9:02
Terrain Tiling - Part 1 9:45
Terrain Tiling - Part 1 9:45
9:45
Terrain Tiling - Part 2 9:04
Terrain Tiling - Part 2 9:04
9:04
Heat Map - Part 1 9:52
Heat Map - Part 1 9:52
9:52
Heat Map - Part 2 9:58
Heat Map - Part 2 9:58
9:58
Moisture Map 9:58
Moisture Map 9:58
9:58
Biomes - Part 1 8:44
Biomes - Part 1 8:44
8:44
Biomes - Part 2 8:50
Biomes - Part 2 8:50
8:50
Biomes - Part 3 7:01
Biomes - Part 3 7:01
7:01
Terrain Data 9:48
Terrain Data 9:48
9:48
Changing the Biome Script 9:39
Changing the Biome Script 9:39
9:39
Spawning Trees - Part 1 7:37
Spawning Trees - Part 1 7:37
7:37
Spawning Trees - Part 2 7:43
Spawning Trees - Part 2 7:43
7:43
Conclusion 2:32
Conclusion 2:32
2:32
Additional information
The Complete Procedural Terrain Generation Course