Games Animation, Modelling and Effects - BSc (Hons)

Bachelor's degree

In London

Price on request

Description

  • Type

    Bachelor's degree

  • Location

    London

  • Duration

    3 Years

The Games Animation, Modelling and Effects (GAME) BSc course is an innovative undergraduate degree that will provide you with the creative skills needed by the games industry.

As an artist you will develop your computer graphics skills, both artistically and technically. You'll learn about subjects including modelling, rigging, animation, texturing, lights/cameras, visual effects (VFX) and rendering.

A number of core modules are provided as part of the degree, to enable game artists and game programmers to work together so they can achieve common goals: such an approach is fundamental to the workflow within the games industry. In addition, both groups will also work with each other using their specialist art/programming skills to design and produce joint collaborative games.

Successful completion of the course will prepare artists for a range of positions from concept, technical, texture and VFX artist to character/model builder, animator and graphic designer.

In the National Student Survey 2020, 91% of students reported finding the course intellectually stimulating and said that it challenged them to achieve their best.

Facilities

Location

Start date

London
See map
31 Jewry Street, EC3N 2EY

Start date

On request

About this course

Designed with computer games professionals, as well as games industry body TIGA - this innovative degree will enable artists to develop their computer graphics skills, both artistically and technically - including modelling, rigging, animation, rendering, texturing, lights/cameras and visual effects (VFX).

With this undergraduate degree, you'll gain an excellent education in the area of games design and development. Each module has been designed with your computer games career in mind.

This degree programme prepares you for a range of job roles, including concept artist, technical artist, graphics designer to technical asset artist, character/model builder, texture artist, character animator, environment artist, VFX artist etc.

Examples of what former students have gone on to do in game design, art, animation and testing industries can be seen on our blog.

In addition to the University's standard entry requirements, students should have:

a minimum of grades CCD in three A levels, one of which must be from a relevant subject (or a minimum of 88 UCAS points from an equivalent Level 3 qualification, e.g. BTEC Level 3 Extended Diploma/Diploma; or Advanced Diploma; or Progression Diploma; or Access to HE Diploma of 60 credits)
GCSE English and Mathematics at grade C/grade 4 or above (or equivalent)

Accreditation of Prior Learning
Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course at London Met. Find out more about applying for Accreditation of Prior Learning (APL).

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Subjects

  • Animation
  • Design
  • VFX
  • Graphics
  • Industry
  • 3D Modelling
  • Digital Design
  • Image making
  • Game Design
  • Development

Course programme

Modular structure

The modules listed below are for the academic year 2020/21 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules include:
  • 3D Modelling (core, 30 credits)
  • Digital Design and Image Making (core, 30 credits)
  • Game Design and Development (core, 30 credits)
  • Introduction to Drawing and Animation (core, 30 credits)
Year 2 modules include:
  • Advanced 3D Modelling and Animation (core, 30 credits)
  • Augmented Toy Development (core, 30 credits)
  • Modelling and Texturing (core, 30 credits)
  • Moving Image and VFX (core, 30 credits)
Year 3 modules include:
  • Advanced CGI Techniques (core, 15 credits)
  • Creative Technology Project (core, 30 credits)
  • Games Asset Development (core, 30 credits)
  • Visual Effects for Computer Graphics and Games (core, 30 credits)
  • Research Related Learning (alternative core, 15 credits)
  • Work Related Learning for Games and Animation (alternative core, 15 credits)
Assessment

You will be assessed primarily by coursework assignments, with on-going formative assessments during class.

Formative assessments will be a regular feature of the semester, encompassing peer review, with opportunities for QA (Quality Assurance), detailed feedback and guidance from tutors.

Coursework, presentations and group work will require students to:

model and provide optimal solutions for a given scenario
demonstrate an understanding of application work flow
and present verbal and written reports on development and application-based approaches to problem solutions.
Assessments such as unseen examinations generally won't be used in the course.

Additional information

UCAS code - G403

Games Animation, Modelling and Effects - BSc (Hons)

Price on request