Games Art - BA (Hons)
Bachelor's degree
In Nottingham
Description
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Type
Bachelor's degree
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Location
Nottingham
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Duration
3 Years
The global games industry is a rapidly expanding technology driven industry with a growing demand for graduates with industry specific creative software skills combined with the ability to be innovative, adaptable, self-directed and demonstrate problem solving abilities within an artistic workflow. This BA (Hons) Games Art degree responds to those needs by giving you the opportunity to focus your study on establishing a career in a practical, industry relevant environment.
The course content is focused on specific software applications vital to games art, which is enhanced by student-focused investigation into industry specialisms. This enables you to develop an understanding of the core areas of games art production including; pre-production visualisation, production concept art, asset production and project management, alongside personal investigation of key artistic technologies such as 2D, 3D, VR and AR.
This course is taught at Confetti Institute of Creative Technologies in Nottingham.
The modules of this course will allow you to form a solid understanding of the role of the artist in the current global games industry.
Facilities
Location
Start date
Start date
About this course
Upon successful completion, you’ll have the option to progress to Confetti’s MA Creative Technologies or MSc Creative Technologies, apply for internships or job roles within industry.
Students who complete the programme can progress to relevant employment, self-employment or to further study. Graduates of this course can apply their expertise in vocational areas such as:
Concept artist
2D/3D artist
Environment artist
Weapon designer
UI designer
Technical artist
A-levels – BBC; or
BTEC Extended Diploma – DMM; or
112 UCAS Tariff points from at least two A-levels or equivalent qualifications; and
GCSE – English and Maths Grade C / 4.
Reviews
Subjects
- Credit
- IT Project Management
- Art
- Project
- Technology
- Industry
- Production
- Visualisation
- Advanced modelling
- Professional
Course programme
- Concept Art for Games (100 credit points)
- Games Art Critical Studies (20 credit points)
- Games Art Production (100 credit points)
- Industry Practice (20 credit points)
- Advanced Modelling and Sculpting (40 Credit Points)
- Pre-Visualisation and Production Art (40 Credit Points)
- Creative Investigation (40 Credit Points)
The global games industry is continuously evolving to meet consumer needs. New technological advancements in hardware mean that students should be versatile, digitally literate and adaptable in their approach to hardware and software. As such, this course is primarily ran within a specialist Games Art IT lab. Practice based lectures and workshops give you the opportunity to develop specific software and technology skills and evaluate them in regards to your career goals.
The teaching and learning methods used on the course reflect the need for you to develop a wide range of professional skills alongside your academic knowledge. The range of modules gives you the chance to advance your creative skills using the latest industry standard packages.
Alongside the practical hardware and software skills you develop, you will be taught professional project management techniques and how that will influence your time management within your production
There is a key emphasis on self-directed study, with you being encouraged to investigate creative technology, its place within the games industry and how that in turn impacts your career progression.
Games Art - BA (Hons)