Getting Started with Unity 4 Scripting

Course

Online

£ 100 VAT inc.

Description

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    Course

  • Methodology

    Online

  • Start date

    Different dates available

Harness the power of scripting in Unity 4 to build great gamesGetting Started with Unity 4 Scripting will explain everything that you need to know; from the basics of the Unity game engine, through to how the component system and Input Manager works. Learn how to create a custom GUI and set up basic AI pathfinding systems, and progressively cover more advanced topics such as inter-communication between the different languages that the Unity game engine supports.With this video course, you will learn about render loops and basic entry point functions that the Unity engine exposes, followed by the component system, Input system, Gizmos, character controllers, and GUI Scripting. This video course culminates by teaching you about the AI system and the script compilation orders that the Unity game engine provides, as well as all the basic components that comprise a good game.Learn everything you need to know about how scripting in Unity works; everything from exposing variables in scripts, entry point functions, render loops, and colliders, including how to make them work, to an in-depth introduction of the component system and its intricacies. Discover how to add, remove, and create custom components, as well as about the anatomy of the Input, GUI, and Gizmos system, how they work, and how they behave in tandem.By the end of this course, you'll be knowledgeable enough to create any basic game by harnessing the power of Unity.About the Author
.
Juan Sebastian started to develop an interest in computer graphics and visualization software early in his college years, when he started to work at the virtual reality lab on a laparoscopic surgery simulator; there after he did his internship in web design, but he knew that game development was the way to go. He found web development boring, and got entry level work at a game studio as a Junior Programmer. There he started to learn Unity and work on some games, and he also started to work on side projects of his own

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Online

Start date

Different dates availableEnrolment now open

About this course

Learn how the basic entry points in Unity work, such as render loops, start and awake functions, colliders, and triggers
Create custom code that interacts with Unity engine components; such as scripts to make the engine's Artificial Intelligence move
Learn how to harness mouse, keyboard, and controller input with your scripts
Encapsulate your project in order to be able to port it to other platforms in the future
Create visual aids to help you to better understand how your scripts behave through the use of Gizmos
Learn how to make a basic character move in Unity; with this you will have the knowledge to make an FPS or a third-person character controller and also know how to mix it with your custom scripts
Create basic GUI controls and create your custom GUI either by manually placing it or letting the engine do all the layout placing for you
Create custom GUI skins that blend well with your game's art
Learn how to combine different languages in Unity, such as mixing JavaScript and C# in case you need to use external libraries written in other languages that the Unity game engine also supports
Discover the intricacies of how different scripts get executed in order to manually specify an order of execution for your custom scripts
Learn about how Unity's game engine compiles scripts; mix and match programming languages in your game
Work with Unity's AI pathfinding system; create enemies for your game or friendly bots to help a player

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2021

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More than 50 reviews in the last 12 months

This centre has featured on Emagister for 6 years

Subjects

  • Project
  • Private
  • Public
  • Web
  • Logic
  • Works
  • Access

Course programme

Render Loops and Basic Entry Point Functions 5 lectures 15:36 Expose Variables in the Inspector from Scripts Visualize/change data in your scripts.
  • Open the project and create a C# script file
  • Create public/private variables depending on your needs
  • Check the Inspector for the created variables in the script
Entry Points when Scripting in Unity This is the first place where code in Unity gets executed when scripting.
  • Open the project and create a C# script file
  • Create an Awake/Start function and fill it with logic
  • Execute the project to see the output
Show Different Usages of the Render Loops Visualize the different usages of the render loops in Unity.
  • Open the project and create a C# script file
  • Write the functions for the render loops (Update, FixedUpdate, OnGUI) and fill them with logic
  • Execute the project to see the output
Triggers and Collision Callbacks Be able to do something when a collision or a trigger occurs in Unity.
  • Open the project and create a C# script file
  • Write the callback functions that we want to catch
  • Execute the code and see the output
Special Triggers Learn about the different callbacks that are available for the mouse when it interacts with a game object.
  • Open the project and create a C# script file
  • Create mouse callbacks and implement the logic
  • Run the project to see the callbacks in action
Render Loops and Basic Entry Point Functions 5 lectures 15:36 Expose Variables in the Inspector from Scripts Visualize/change data in your scripts.
  • Open the project and create a C# script file
  • Create public/private variables depending on your needs
  • Check the Inspector for the created variables in the script
Entry Points when Scripting in Unity This is the first place where code in Unity gets executed when scripting.
  • Open the project and create a C# script file
  • Create an Awake/Start function and fill it with logic
  • Execute the project to see the output
Show Different Usages of the Render Loops Visualize the different usages of the render loops in Unity.
  • Open the project and create a C# script file
  • Write the functions for the render loops (Update, FixedUpdate, OnGUI) and fill them with logic
  • Execute the project to see the output
Triggers and Collision Callbacks Be able to do something when a collision or a trigger occurs in Unity.
  • Open the project and create a C# script file
  • Write the callback functions that we want to catch
  • Execute the code and see the output
Special Triggers Learn about the different callbacks that are available for the mouse when it interacts with a game object.
  • Open the project and create a C# script file
  • Create mouse callbacks and implement the logic
  • Run the project to see the callbacks in action
Expose Variables in the Inspector from Scripts Visualize/change data in your scripts.
  • Open the project and create a C# script file
  • Create public/private variables depending on your needs
  • Check the Inspector for the created variables in the script
Expose Variables in the Inspector from Scripts Visualize/change data in your scripts.
  • Open the project and create a C# script file
  • Create public/private variables depending on your needs
  • Check the Inspector for the created variables in the script
Expose Variables in the Inspector from Scripts Visualize/change data in your scripts.
  • Open the project and create a C# script file
  • Create public/private variables depending on your needs
  • Check the Inspector for the created variables in the script
Expose Variables in the Inspector from Scripts Visualize/change data in your scripts.
  • Open the project and create a C# script file
  • Create public/private variables depending on your needs
  • Check the Inspector for the created variables in the script
Visualize/change data in your scripts.
  • Open the project and create a C# script file
  • Create public/private variables depending on your needs
  • Check the Inspector for the created variables in the script
Visualize/change data in your scripts.
  • Open the project and create a C# script file
  • Create public/private variables depending on your needs
  • Check the Inspector for the created variables in the script
Entry Points when Scripting in Unity This is the first place where code in Unity gets executed when scripting.
  • Open the project and create a C# script file
  • Create an Awake/Start function and fill it with logic
  • Execute the project to see the output
Entry Points when Scripting in Unity This is the first place where code in Unity gets executed when scripting.
  • Open the project and create a C# script file
  • Create an Awake/Start function and fill it with logic
  • Execute the project to see the output
Entry Points when Scripting in Unity This is the first place where code in Unity gets executed when scripting.
  • Open the project and create a C# script file
  • Create an Awake/Start function and fill it with logic
  • Execute the project to see the output
Entry Points when Scripting in Unity This is the first place where code in Unity gets executed when scripting.
  • Open the project and create a C# script file
  • Create an Awake/Start function and fill it with logic
  • Execute the project to see the output
This is the first place where code in Unity gets executed when scripting.
  • Open the project and create a C# script file
  • Create an Awake/Start function and fill it with logic
  • Execute the project to see the output
This is the first place where code in Unity gets executed when scripting.
  • Open the project and create a C# script file
  • Create an Awake/Start function and fill it with logic
  • Execute the project to see the output
Show Different Usages of the Render Loops Visualize the different usages of the render loops in Unity.
  • Open the project and create a C# script file
  • Write the functions for the render loops (Update, FixedUpdate, OnGUI) and fill them with logic
  • Execute the project to see the output
Show Different Usages of the Render Loops Visualize the different usages of the render loops in Unity.
  • Open the project and create a C# script file
  • Write the functions for the render loops (Update, FixedUpdate, OnGUI) and fill them with logic
  • Execute the project to see the output
Show Different Usages of the Render Loops Visualize the different usages of the render loops in Unity.
  • Open the project and create a C# script file
  • Write the functions for the render loops (Update, FixedUpdate, OnGUI) and fill them with logic
  • Execute the project to see the output
Show Different Usages of the Render Loops Visualize the different usages of the render loops in Unity.
  • Open the project and create a C# script file
  • Write the functions for the render loops (Update, FixedUpdate, OnGUI) and fill them with logic
  • Execute the project to see the output
Visualize the different usages of the render loops in Unity.
  • Open the project and create a C# script file
  • Write the functions for the render loops (Update, FixedUpdate, OnGUI) and fill them with logic
  • Execute the project to see the output
Visualize the different usages of the render loops in Unity.
  • Open the project and create a C# script file
  • Write the functions for the render loops (Update, FixedUpdate, OnGUI) and fill them with logic
  • Execute the project to see the output
Triggers and Collision Callbacks Be able to do something when a collision or a trigger occurs in Unity.
  • Open the project and create a C# script file
  • Write the callback functions that we want to catch
  • Execute the code and see the output
Triggers and Collision Callbacks Be able to do something when a collision or a trigger occurs in Unity.
  • Open the project and create a C# script file
  • Write the callback functions that we want to catch
  • Execute the code and see the output
Triggers and Collision Callbacks Be able to do something when a collision or a trigger occurs in Unity.
  • Open the project and create a C# script file
  • Write the callback functions that we want to catch
  • Execute the code and see the output
Triggers and Collision Callbacks Be able to do something when a collision or a trigger occurs in Unity.
  • Open the project and create a C# script file
  • Write the callback functions that we want to catch
  • Execute the code and see the output
Be able to do something when a collision or a trigger occurs in Unity.
  • Open the project and create a C# script file
  • Write the callback functions that we want to catch
  • Execute the code and see the output
Be able to do something when a collision or a trigger occurs in Unity.
  • Open the project and create a C# script file
  • Write the callback functions that we want to catch
  • Execute the code and see the output
Special Triggers Learn about the different callbacks that are available for the mouse when it interacts with a game object.
  • Open the project and create a C# script file
  • Create mouse callbacks and implement the logic
  • Run the project to see the callbacks in action
Special Triggers Learn about the different callbacks that are available for the mouse when it interacts with a game object.
  • Open the project and create a C# script file
  • Create mouse callbacks and implement the logic
  • Run the project to see the callbacks in action
Special Triggers Learn about the different callbacks that are available for the mouse when it interacts with a game object.
  • Open the project and create a C# script file
  • Create mouse callbacks and implement the logic
  • Run the project to see the callbacks in action
Special Triggers Learn about the different callbacks that are available for the mouse when it interacts with a game object.
  • Open the project and create a C# script file
  • Create mouse callbacks and implement the logic
  • Run the project to see the callbacks in action
Learn about the different callbacks that are available for the mouse when it interacts with a game object.
  • Open the project and create a C# script file
  • Create mouse callbacks and implement the logic
  • Run the project to see the callbacks in action
Learn about the different callbacks that are available for the mouse when it interacts with a game object.
  • Open the project and create a C# script file
  • Create mouse callbacks and implement the logic
  • Run the project to see the callbacks in action
Components – Adding, Removing, Accessing 5 lectures 15:47 Components and Their Use Be able to modify game object’s functionality by adding/removing Components.
  • Open the project and create a C# script file
  • Use Destroy()/AddComponents to remove/add components from/to the game object
  • Check the Inspector while in Game mode for the created/removed component
Accessing a Custom Component in the Same Game Object Be able to call another scripts that are attached in the same game object.
  • Open the project and create a C# script file
  • Create two components in the same script with public members
  • Access the public members via GetComponent()
Accessing a Component from the Engine Using Scripts Be able to modify any Unity component.
  • Open the Inspector and click on the link to the documentation
  • Search for the available variables/functions in the docs
  • Use the function searched for in the docs on the script we are programming
Accesing Components in Other Game Objects Be able to access and modify any component in game object from any script.
  • Open the project and create a C# script file
  • Use a reference or the GameObject.Find() function to access the game object
  • Call the GetComponent<>() function to access the component of the object referenced in the previous step
Searching Components in Game Objects that Have Children Be able to access all the components in a parent and the children game objects of a game object
  • Open the project and create a C# script file
  • Use GetComponentsInChildren<>() in the parent game object
  • Retrieve the array generated in the previous step and use the components as you wish
Components – Adding, Removing, Accessing. 5 lectures 15:47 Components and Their Use Be able to modify game object’s functionality by adding/removing Components.
  • Open the project and create a C# script file
  • Use Destroy()/AddComponents to remove/add components from/to the game object
  • Check the Inspector while in Game mode for the created/removed component
Accessing a Custom Component in the Same Game Object Be able to call another scripts that are attached in the same game object.
  • Open the project and create a C# script file
  • Create two components in the same script with public members
  • Access the public members via GetComponent()
Accessing a Component from the Engine Using Scripts Be able to modify any Unity component.
  • Open the Inspector and click on the link to the documentation
  • Search for the available variables/functions in the docs
  • Use the function searched for in the docs on the script we are programming
Accesing Components in Other Game Objects Be able to access and modify any component in game object from any script.
  • Open the project and create a C# script file
  • Use a reference or the GameObject create a C# script file
  • Create the functions for capturing mouse events
  • Run the game and check if the functions are called correctly
Input Manager Overview Be able to access the Input Manager easily and know the different parts it has.
  • Open Unity and access the Input Manager (Edit -> Project Settings -> Input Manager)
  • Modify the Input Manager's add/remove keys until you have all...

Additional information

Learn how the basic entry points in Unity work, such as render loops, start and awake functions, colliders, and triggers Create custom code that interacts with Unity engine components; such as scripts to make the engine's Artificial Intelligence move Learn how to harness mouse, keyboard, and controller input with your scripts Encapsulate your project in order to be able to port it to other platforms in the future Create visual aids to help you to better understand how your scripts behave through the use of Gizmos Learn how to make a basic character move in Unity; with this you will have the knowledge to make an FPS or a third-person character controller and also know how to mix it with your custom scripts Create basic GUI controls and create your custom GUI either by manually placing it or letting the engine do all the layout placing for you Create custom GUI skins that blend well with your game's art Learn how to combine different languages in Unity, such as mixing JavaScript and C# in case you need to use external libraries written in other languages that the Unity game engine also supports Discover the intricacies of how different scripts get executed in order to manually specify an order of execution for your custom scripts Learn about how Unity's game engine compiles scripts; mix and match programming languages in your game Work with Unity's AI pathfinding system; create enemies for your game or friendly bots to help a player

Getting Started with Unity 4 Scripting

£ 100 VAT inc.