HTML5 Game Development
Course
Online
Description
-
Type
Course
-
Methodology
Online
-
Start date
Different dates available
Build two HTML5 games in two hours with these fast-paced beginner-friendly videosHTML5 (as a platform) is a collection of technologies, such as JavaScript and CSS3, that allows the delivery of new and exciting multimedia using the native features of new and more capable web browsers. It allows game developers to create fun, exciting, and immersive games, as well as other interactive content that can enhance your web portals.HTML5 Game Development will teach you all that you need to know to get started with creating your first game in HTML5 so you can start building captivating games from scratch.This course is packed with step-by-step instructions to help you build modular code, optimize your game for deployment, and easily modify and reuse game logic to extend your game.With this course, you’ll build two incrementally complex 2D games that run on both desktop and mobile browsers. This course will explain game programming best practices, complete with simplified game logic, physics and collision handling, as well as custom graphics and fonts.Your first exercise is a simple counting game that lays the foundations for creating clean, customizable, and modular code. We’ll then move on to building a “rush” game with moving backgrounds, basic physics, and dynamic scoreboards.We’ll cover essentials such as handling mobile touch events, controlling scene transitions, custom fonts and graphics, optimizing your game's load time, a loading progress bar, collision detection, keeping score, and creating a deployable game.HTML5 Game Development will be your guide as you create two complete games that are compatible with multiple desktop and mobile web browsers.About the AuthorMakzan focuses on the fields of web development and game design. He has over 14 years of experience in building digital products. He has worked on real-time multiplayer interaction games, iOS applications, and rich interactive websites.
Facilities
Location
Start date
Start date
About this course
Create interactive games with gravity and collisions
Modularize game components and create easily maintainable code
Convert and embed custom fonts into your game and web pages
Develop sprite and sprite sheet animations
Preload graphic files and optimize your startup performance
Control scene transitions such as main menu and game over scenes
Understand core concepts that can be applied to developing other rich media and interfaces for your websites
Test and optimize your game's performance
Reviews
This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 4 years
Subjects
- Press
- GCSE Physics
- Planning
- Project
- Web
- Drawing
- Graphics
- Logic
- Javascript
- HTML
- Javascript training
Course programme
- Create the project folder
- Create essential folders and file placeholders
- Put the game library in place
- Set up the HTML document with a canvas tag and include external CSS and JS files
- Create a Game class in JavaScript that initializes the game stage
- Execute the game initialize code when the page is loaded
- Create a shape object
- Draw a rectangle with color fill and borders
- Configure the rectangle to be displayed
- Create a tile class that inherits from the EaselJS container.
- Draw the rectangle shape and put numbered text on top of it
- Create one tile on stage with a random position
- Create the project folder
- Create essential folders and file placeholders
- Put the game library in place
- Set up the HTML document with a canvas tag and include external CSS and JS files
- Create a Game class in JavaScript that initializes the game stage
- Execute the game initialize code when the page is loaded
- Create a shape object
- Draw a rectangle with color fill and borders
- Configure the rectangle to be displayed
- Create a tile class that inherits from the EaselJS container.
- Draw the rectangle shape and put numbered text on top of it
- Create one tile on stage with a random position
- Create the project folder
- Create essential folders and file placeholders
- Put the game library in place
- Create the project folder
- Create essential folders and file placeholders
- Put the game library in place
- Create the project folder
- Create essential folders and file placeholders
- Put the game library in place
- Create the project folder
- Create essential folders and file placeholders
- Put the game library in place
- Create the project folder
- Create essential folders and file placeholders
- Put the game library in place
- Create the project folder
- Create essential folders and file placeholders
- Put the game library in place
- Set up the HTML document with a canvas tag and include external CSS and JS files
- Create a Game class in JavaScript that initializes the game stage
- Execute the game initialize code when the page is loaded
- Set up the HTML document with a canvas tag and include external CSS and JS files
- Create a Game class in JavaScript that initializes the game stage
- Execute the game initialize code when the page is loaded
- Set up the HTML document with a canvas tag and include external CSS and JS files
- Create a Game class in JavaScript that initializes the game stage
- Execute the game initialize code when the page is loaded
- Set up the HTML document with a canvas tag and include external CSS and JS files
- Create a Game class in JavaScript that initializes the game stage
- Execute the game initialize code when the page is loaded
- Set up the HTML document with a canvas tag and include external CSS and JS files
- Create a Game class in JavaScript that initializes the game stage
- Execute the game initialize code when the page is loaded
- Set up the HTML document with a canvas tag and include external CSS and JS files
- Create a Game class in JavaScript that initializes the game stage
- Execute the game initialize code when the page is loaded
- Create a shape object
- Draw a rectangle with color fill and borders
- Configure the rectangle to be displayed
- Create a shape object
- Draw a rectangle with color fill and borders
- Configure the rectangle to be displayed
- Create a shape object
- Draw a rectangle with color fill and borders
- Configure the rectangle to be displayed
- Create a shape object
- Draw a rectangle with color fill and borders
- Configure the rectangle to be displayed
- Create a shape object
- Draw a rectangle with color fill and borders
- Configure the rectangle to be displayed
- Create a shape object
- Draw a rectangle with color fill and borders
- Configure the rectangle to be displayed
- Create a tile class that inherits from the EaselJS container.
- Draw the rectangle shape and put numbered text on top of it
- Create one tile on stage with a random position
- Create a tile class that inherits from the EaselJS container.
- Draw the rectangle shape and put numbered text on top of it
- Create one tile on stage with a random position
- Create a tile class that inherits from the EaselJS container.
- Draw the rectangle shape and put numbered text on top of it
- Create one tile on stage with a random position
- Create a tile class that inherits from the EaselJS container.
- Draw the rectangle shape and put numbered text on top of it
- Create one tile on stage with a random position
- Create a tile class that inherits from the EaselJS container.
- Draw the rectangle shape and put numbered text on top of it
- Create one tile on stage with a random position
- Create a tile class that inherits from the EaselJS container.
- Draw the rectangle shape and put numbered text on top of it
- Create one tile on stage with a random position
- Add a for loop for to create multiple tiles
- Set the total number of displayed tiles with a variable
- Test the game in a web browser
- Add the mouse-press event handler for a tile.
- Add the tile-removal logic inside the mouse press handler
- Optimize the code by extracting the mouse handler function creation outside the for loop
- Add a current counter check inside the mouse-press event handler to prevent removing tiles out of turn.
- Add an indicator to tell the player which tile is the next one to be clicked on
- Add styles to the counting indicator
- Stop the counting when all the tiles are removed
- Prepare a game over scene in HTML and CSS
- Show the game over scene using CSS transition that's toggled using JavaScript logic
- Extract the game's initialization logic into a function so that we can call it later to reinitialize the game
- Add a restart game link to the game over scene
- Add the restart game logic when the restart game logic is triggered
- Add a for loop for to create multiple tiles
- Set the total number of displayed tiles with a variable
- Test the game in a web browser
- Add the mouse-press event handler for a tile.
- Add the tile-removal logic inside the mouse press handler
- Optimize the code by extracting the mouse handler function creation outside the for loop
- Add a current counter check inside the mouse-press event handler to prevent removing tiles out of turn.
- Add an indicator to tell the player which tile is the next one to be clicked on
- Add styles to the counting indicator
- Stop the counting when all the tiles are removed
- Prepare a game over scene in HTML and CSS
- Show the game over scene using CSS transition that's toggled using JavaScript logic
Additional information
HTML5 Game Development