Managing Agile Requirements

5.0
2 reviews
  • I found the course very well designed and taught. Upon completion I found myself very much confident with the course content I was taught and could now produce highly skilled 2D and 3D structures.
    |
  • I spent a good time in the virtual program, though I received the courseware just before the course.
    |

Course

Inhouse

Price on request

Description

  • Type

    Course

  • Methodology

    Inhouse

  • Start date

    Different dates available

Leveraging either the use case requirements approach or the user stories approach and Scrum’s agile project management approach gives you the ability to quickly develop working software that meets business needs. In Scrum, teams work in 30 day sprints to produce production-quality software driven by business priorities and using an empirical, adaptive approach. This course explains this approach’s values, key techniques, and how each team member contributes to success. This course blends ideas from Scrum, Extreme Programming (XP), and the Rational Unified Process (RUP).

Facilities

Location

Start date

Inhouse

Start date

Different dates availableEnrolment now open

About this course

You will learn how to build a product backlog using a use case (or user story) model as input, and how to plan and work in 30 day sprints. You will apply what you learn in a series of exercises that take you through project start-up, sprint planning, and running a sprint. Understand key concepts and termsBe able to explain the methodology’s benefits and key techniquesBecome familiar with the progression of key activities and artifactsPrepare to participate in an upcoming project

This course is intended for all who will actively participate in a project using this approach. People on the edges of the project (secondary customers, management staff, and participants in related processes) will also benefit.

Basic requirements management knowledge and experience.

Our courses are authored by content-area experts with a great deal of training experience. Topics are broken down into small chunks, which are explained, demonstrated with sample files or applications, and then practiced with hands-on exercises.

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Reviews

5.0
  • I found the course very well designed and taught. Upon completion I found myself very much confident with the course content I was taught and could now produce highly skilled 2D and 3D structures.
    |
  • I spent a good time in the virtual program, though I received the courseware just before the course.
    |
100%
4.8
excellent

Course rating

Recommended

Centre rating

Scott W. Espinoza

5.0
25/03/2019
About the course: I found the course very well designed and taught. Upon completion I found myself very much confident with the course content I was taught and could now produce highly skilled 2D and 3D structures.
Would you recommend this course?: Yes

Maurizio Gallo

5.0
22/03/2019
About the course: I spent a good time in the virtual program, though I received the courseware just before the course.
Would you recommend this course?: Yes
*All reviews collected by Emagister & iAgora have been verified

This centre's achievements

2018

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 6 years

Subjects

  • Approach
  • Quality
  • Project
  • Planning
  • Team Training
  • Quality Training

Course programme


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  1. AGILE METHODOLOGY FUNDAMENTALS
  • What are agile methods?
  • What is iterative development?
  • Covers the basics and principles of iterative development and industry accepted best practices.
    • Agile methods’ values
    • Intro to Scrum/benefits vs. waterfall. Brief history of Scrum, comparison to waterfall, advantages of Scrum.
  • Exercise: Characterize Your Current Process. Students will break into small discussion groups to discuss their current process and what challenges or obstacles they may face when adopting agility
  1. SCRUM IN A NUTSHELL
  • What is Scrum and an overview of Scrum process flow
  • Scrum Roles and responsibilities – The ScrumMaster, project team. Covers the roles played within a project team, with an emphasis on the ScrumMaster.
  • How does Scrum work and how do we conduct project planning?
  • Exercise: Understanding Scrum Roles. Students will break into small discussion groups to determine how to use scrum to bring a project back on track.
  1. TRADITIONAL MANAGEMENT VS. SCRUM
  • Agile Leadership Principles – Servant Leadership, Empirical Management, Empowerment, Quality-First, Continuous Improvement, and “Standardization”
  1. USE CASE / USER STORIES OVERVIEW
  • What are use cases (or user stories)?
  • Describe how to develop a use case model / user story model
  • Describe the basic process for writing a use case specification (or user story) and describe the components
  • Discuss the relationship between use case / user story and user interfaces
  • Review tips for writing quality use case specification / user stories
  • Exercise: Developing a Use Case (User Story). Students will have the opportunity to write one (optional exercise)

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  1. PLANNING AND ESTIMATING
  • Planning Overview. Why do we plan and what makes a good plan?
  • How is agile planning different? Planning takes place at the Day, Iteration, and Release level
  • Estimation of Size and Duration. Story points vs. ideal days. We will then extrapolate the story point concept and explain how this applies to the concept of use case points.
  • Exercise: Estimating for the Product Backlog. Students will work in teams to estimate items in the product backlog using points.
  • Ideal days. A discussion about Ideal Time vs. Elapsed Time
  • Planning Poker. Introduces the class to planning poker and how to conduct a planning poker sessions.
  • Exercise: Planning Poker. Students will work in teams and use planning poker as a means to estimate items in a backlog.
  1. PROJECT INITIATION AND RELEASE PLANNING
  • Role of the product owner
    • Lays out the responsibilities and expectations of the product owner and his/her relationship to the project team.
  • Establishment of project charter
    • Overview of basis for scope of work, starting point for product backlog. Describe other project initiation activities.
  • Product backlog
    • Definition of the product backlog, how it is established. Demonstrate how to size use cases / user stories.
  • Exercise: Build a product backlog
    • Allow students to go through the steps of establishing the product backlog and size use cases / user stories.
  • Setting priorities
    • How the product backlog gets prioritized and maintained. Focus is on the role of the product owner.
  • Release planning
    • Demonstrate how to use prioritized backlog, estimated velocity, and sprint goals to establish a release plan.
  1. PLANNING A SPRINT
  • Conducting Sprint Planning Meeting
  • Part 1: Selecting a subset of the product backlog
    • Discuss how to determine the sprint scope including hangover.
  • Part 2: Developing the sprint backlog
    • Discuss how to avoid hangover, estimate velocity, and establish a sprint goal.
  • Exercise: Build a sprint backlog
    • Students will be provided a product backlog and preliminary release plan, to build a sprint backlog
  • Developing sprint tasks
    • Topics covered include task granularity, dependencies, scheduling and assignment.
  • Exercise: Establish sprint plan tasks
    • Students will create and plan iteration tasks.
  1. RUNNING A SPRINT
  • Conducting the daily Scrum
    • Discuss the focus and conduct of the daily Scrum. Learn what is included and what is excluded. Learn the value of the daily Scrum.
  • Managing the sprint scope
    • Discuss tips and techniques for insulating the team from distractions.
    • Learn how to handle the sprint being behind or ahead.
  • Warning signs and how to address them
    • Covers common pitfalls and avoidance strategies and recipes for failure.
  • Tracking progress/burndown
    • Methods for managing task completion. Covers burndown and progress tracking.
  • Exercise: Build and maintain burndown (59 minute Scrum)
    • Students break into teams and simulate an actual sprint. They plan the sprint, create tasks, status the tasks, and hold daily Scrums all within 59 minutes.
  1. CLOSING A SPRINT
  • Conducting a sprint review
    • Demonstrate what is expected and covered in a sprint review.
  • Conducting a sprint retrospective
    • Discuss the purpose and scope of a sprint retrospective.
  • Inspecting and adapting the process
    • Discuss a key aspect of Scrum: inspect and adapt. Emphasizes the importance of self-directed teams.
  • Reporting project status
    • Discuss metrics, hangover, and velocity.
  • Updating the backlog
    • Covers re-prioritization, injects and budget constraints.
  • Closing the project

Summarization and definition of done.


Managing Agile Requirements

Price on request