Unreal Development Kit Game Programming with UnrealScript
Course
Online
Description
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Type
Course
-
Methodology
Online
-
Start date
Different dates available
Kick-start your career in game development with UnrealScript and the UDK.This course is a comprehensive introduction to UnrealScript presented by Alan Thorn, veteran game developer and author with over 12 years of industry experience. Taking a step-by-step approach, you’ll move from the basics of configuring the UDK and its files to coding a feature-filled game complete with timed behavior and editor integration.Clear and concise, this course takes you from start to finish through the creation of a practical game in UnrealScript, demonstrating the core features of the language along the way. It starts by exploring how to configure UDK files and software and ends with a working game featuring time-limits, editor integration, component-based actors, and custom Kismet nodes.Overall, you’ll see how to build a game from the ground up. Along the way, you’ll explore core UnrealScript features such as console commands for improving debugging, class states for dynamically changing actor behavior, custom Kismet nodes to control program flow visually, the ability to tweak class settings through text-based configuration files, and much more besides.By the end of this course, you’ll have coded a feature-filled game in UnrealScript and the UDK. In achieving this, you’ll establish a solid foundation in UnrealScript that you can utilize when building your own games.About the Author
Alan Thorn is a London-based game developer, freelance programmer, and author with over 13 years of industry experience. He founded Wax Lyrical Games in 2010, and is the creator of the award-winning game, Baron Wittard: Nemesis of Ragnarok. He is the author of 10 video-training courses and 11 books on game development, including Unity 4 Fundamentals: Get Started at Making Games with Unity, Focal Press, UDK Game Development, and Pro Unity Game Development with C#, Apress. He is also a visiting lecturer on the Game Design & Development Masters Program at the National Film and Television School.
Facilities
Location
Start date
Start date
About this course
Understand the UDK files and folders for working with UnrealScript
Configure an IDE and the UDK Compiler to write and compile code and make debugging easier with custom console commands
Grasp the basics of UnrealScript workflow for making games and use the UnrealScript class hierarchy to build new features
Learn how to create states for working with timed behavior
Make customizable classes with Config files that integrate with the UDK Editor
Create feature-filled actors for your levels
Build custom Kismet nodes to control the logic of your game
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Subjects
- Install
- Programming
- Industry
- Syntax
- Installation
- Access
Course programme
- Examine the required tools
- Download these software:
- Notepad++
- UDK
- UncodeX
- Install and configure the software
- Quick tour of the UDK
- Examine the UDK installation folder
- Explore development folders in depth
- Open UncodeX
- Build the UncodeX folder list
- Explore UnrealScript class files
- Download the UnrealScript Syntax Highlighter package
- Install Syntax Highlighter in Notepad++
- Start coding in UnrealScript!
- Access the command line
- Run the UDK compiler
- Configure Notepad++ to automatically compile
- Load the UDK FrontEnd
- Apply compiler settings
- Run the FrontEnd compilation process
- Examine the required tools
- Download these software:
- Notepad++
- UDK
- UncodeX
- Install and configure the software
- Quick tour of the UDK
- Examine the UDK installation folder
- Explore development folders in depth
- Open UncodeX
- Build the UncodeX folder list
- Explore UnrealScript class files
- Download the UnrealScript Syntax Highlighter package
- Install Syntax Highlighter in Notepad++
- Start coding in UnrealScript!
- Access the command line
- Run the UDK compiler
- Configure Notepad++ to automatically compile
- Load the UDK FrontEnd
- Apply compiler settings
- Run the FrontEnd compilation process
- Examine the required tools
- Download these software:
- Notepad++
- UDK
- UncodeX
- Install and configure the software
- Examine the required tools
- Download these software:
- Notepad++
- UDK
- UncodeX
- Install and configure the software
- Examine the required tools
- Download these software:
- Notepad++
- UDK
- UncodeX
- Install and configure the software
- Examine the required tools
- Download these software:
- Notepad++
- UDK
- UncodeX
- Install and configure the software
- Examine the required tools
- Download these software:
- Notepad++
- UDK
- UncodeX
- Install and configure the software
- Examine the required tools
- Download these software:
- Notepad++
- UDK
- UncodeX
- Install and configure the software
- Quick tour of the UDK
- Examine the UDK installation folder
- Explore development folders in depth
- Quick tour of the UDK
- Examine the UDK installation folder
- Explore development folders in depth
- Quick tour of the UDK
- Examine the UDK installation folder
- Explore development folders in depth
- Quick tour of the UDK
- Examine the UDK installation folder
- Explore development folders in depth
- Quick tour of the UDK
- Examine the UDK installation folder
- Explore development folders in depth
- Quick tour of the UDK
- Examine the UDK installation folder
- Explore development folders in depth
- Open UncodeX
- Build the UncodeX folder list
- Explore UnrealScript class files
- Open UncodeX
- Build the UncodeX folder list
- Explore UnrealScript class files
- Open UncodeX
- Build the UncodeX folder list
- Explore UnrealScript class files
- Open UncodeX
- Build the UncodeX folder list
- Explore UnrealScript class files
- Open UncodeX
- Build the UncodeX folder list
- Explore UnrealScript class files
- Open UncodeX
- Build the UncodeX folder list
- Explore UnrealScript class files
- Download the UnrealScript Syntax Highlighter package
- Install Syntax Highlighter in Notepad++
- Start coding in UnrealScript!
- Download the UnrealScript Syntax Highlighter package
- Install Syntax Highlighter in Notepad++
- Start coding in UnrealScript!
- Download the UnrealScript Syntax Highlighter package
- Install Syntax Highlighter in Notepad++
- Start coding in UnrealScript!
- Download the UnrealScript Syntax Highlighter package
- Install Syntax Highlighter in Notepad++
- Start coding in UnrealScript!
- Download the UnrealScript Syntax Highlighter package
- Install Syntax Highlighter in Notepad++
- Start coding in UnrealScript!
- Download the UnrealScript Syntax Highlighter package
- Install Syntax Highlighter in Notepad++
- Start coding in UnrealScript!
- Access the command line
- Run the UDK compiler
- Configure Notepad++ to automatically compile
- Access the command line
- Run the UDK compiler
- Configure Notepad++ to automatically compile
- Access the command line
- Run the UDK compiler
- Configure Notepad++ to automatically compile
- Access the command line
- Run the UDK compiler
- Configure Notepad++ to automatically compile
- Access the command line
- Run the UDK compiler
- Configure Notepad++ to automatically compile
- Access the command line
- Run the UDK compiler
- Configure Notepad++ to automatically compile
- Load the UDK FrontEnd
- Apply compiler settings
- Run the FrontEnd compilation process
- Load the UDK FrontEnd
- Apply compiler settings
- Run the FrontEnd compilation process
- Load the UDK FrontEnd
- Apply compiler settings
- Run the FrontEnd compilation process
- Load the UDK FrontEnd
- Apply compiler settings
- Run the FrontEnd compilation process
- Load the UDK FrontEnd
- Apply compiler settings
- Run the FrontEnd compilation process
- Load the UDK FrontEnd
- Apply compiler settings
- Run the FrontEnd compilation process
- Visualize the project ahead
- Decide on features
- Plan coding
- Explore the GameInfo class
- Create a new GameInfo class in Notepad++
- Save your changes, and then you're ready!
- Create a class skeleton
- Add a tick event
- Use the Broadcast function
- Save changes and configure folders
- Add the ModEditPackags line in the .ini file
- Compile UnrealScript code from Notepad++
- Compile the GameInfo class
- Configure WorldProperties in the UDK Editor
- Run in game mode
- Add changes to Default files
- Avoid making changes in UDK prefixed files
- Doing this preserves changes
- Visualize the project ahead
- Decide on features
- Plan coding
- Explore the GameInfo class
- Create a new GameInfo class in Notepad++
- Save your changes, and then you're ready!
- Create a class skeleton
- Add a tick event
- Use the Broadcast function
- Save changes and configure folders
- Add the ModEditPackags line in the .ini file
- Compile UnrealScript code from Notepad++
- Compile the GameInfo class
- Configure WorldProperties in the UDK Editor
- Run in game mode
- Add changes to Default files
- Avoid making changes in UDK prefixed files
- Doing this preserves changes
- Create an actor class
- Use the Placeable keyword
- Use the Actor Classes tab in the UDK...
Additional information
Unreal Development Kit Game Programming with UnrealScript