MA 3D Computer Animation

Master

In London

£ 9,500 VAT inc.

Description

  • Type

    Master

  • Location

    London

  • Duration

    1 Year

NEW COURSE FOR SEPTEMBER 2018MA 3D Computer Animation is subject to validation. Validation is a process that makes sure students get a high-quality academic experience. During validation there maybe be some changes to course content. Please contact us if you have any questions about this course. MA 3D Computer Animation is a practice-led course that explores both the theory and practice of digital 3D animation in film, television, games and interactive applications. With new and emerging technologies changing how we make, understand and experience animation, you'll be encouraged to push boundaries and explore the practices of animation from a variety of critical and professional perspectives.About this courseMA 3D Computer Animation offers a thorough understanding of the different processes to integrate 3D animation into interactive projects, as well as introducing solid animation skills for work within traditional computer-generated imagery (CGI) mediums such as film and motion graphics.London College of Communication is well placed to build on the teaching expertise and reputation of the existing MA Animation course, to provide MA 3D Computer Animation to students from backgrounds as varied as fine art, motion graphics, animation and architecture. You'll develop your design skills and transfer physical modelling into the digital and interactive realm.This course forms an integral part of a future-facing Screen School at LCC; dedicated to collaborative working, new fields of enquiry and research with a global reach.OPEN EVENINGS The next Open Evening for this course will be announced soon.

Facilities

Location

Start date

London
See map
Elephant and Castle

Start date

On request

About this course

ENTRY REQUIREMENTSAn applicant will normally be considered for admission if they have achieved an educational level equivalent to an honours degree in either animation, illustration, visual communication, graphic design or closely related subject, and present a portfolio of moving-image work. However, we do not exclude candidates who have graduated from other less strongly aligned disciplines . This educational level may be demonstrated by:Honours degree (named above);Possession of equivalent qualifications;Prior experiential learning, the outcome of which can be...

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Subjects

  • Animation
  • Teaching
  • Design
  • 3d training
  • 3d animation
  • Graphics
  • 3D
  • School
  • Project
  • Industry
  • Media

Course programme

Content

In an era of unparalleled opportunities for skilled visual players and sequential image-makers, you will create, explore and play with 3D digital technologies and develop a specialist personal practice. The animation industry is rapidly evolving, with new developments in real-time animation and immersive digital world-building.

Through experimentation and learning of advanced technical skills, you’ll instigate innovative approaches driven by critical understanding and self-reflection.

During the course, you’ll create 3D computer animation sequences and assets, both individually and as part of creative teams comprising students from different media disciplines.

Collaborative work forms an important part of the course philosophy and you'll work with external industry partners as well as other courses within LCC such as MA Games Design, MA Illustration and Visual Media, MA Visual Effects and MA Animation.

The course curriculum covers to two main areas:

Animation for Film and Motion Graphics

In this area, you'll learn the skills to be a specialist in the latest technologies within 3D modelling, rigging, lighting, animation and compositing. Building on the principles of animation, cinematography and film language, you’ll explore filmic storytelling and characterisation within short animated sequences, motion graphics and/or short films.

Animation for Games and Immersive Storytelling

You’ll learn specialist 3D animation techniques such as real-time animation, environment design, interactive design and 360° storytelling.

What can you expect?

As well as developing skills in 3D space narrative and interpreting ideas for the flat screen, you’ll also explore the differences between producing linear storytelling and viewer-led interactive experiences.

You’ll be encouraged to work across multiple formats, exploring how animation can be used in different contexts such as in the digital media, online, mobile and interactive games and installations, virtual reality (VR) and augmented reality (AR).

Live industry projects, workshops and professionals masterclasses, will introduce you to a field that’s constantly growing and developing, giving you skills for work in a collaborative and/or independent practice.

Through engagement with a range of industry professionals and permanent teaching staff, you’ll have access to workshops that build in complexity from intermediate to advanced levels across 3D computer animation skills.

Academic contextualisation, criticality and curiosity underpin studio practice, while collaboration across courses and programmes within the Screen School are encouraged.

The course supports progression to research at MPhil/PhD level as well as to advanced self-directed practice.

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Course start date

September 2018

Course units

MA 3D Computer Animation is delivered across four terms, starting in September and finishing in December the year after. Incorporating a summer break, this is a one-year full-time course (45 taught weeks), delivered over 15 months.

You will respond to briefs that are set to test the learning in the units described below. Each course is divided into units, which are credit-rated. The minimum unit size is 20 credits. The MA course structure involves six units, totalling 180 credits.

Autumn, Term One

Unit summary:

  • 3D Computer Animation Fundamentals (40 credits)
  • Design for Animation, Narrative Structures & Film Language (20 Credits)

In Term One, you will explore a range of both technical and conceptual approaches to 3D computer animation and real-time motion graphics. Work will explore technologies and processes by producing short-form animation across the 3D computer animation spectrum to set briefs. You'll also engage in a programme of theoretical seminars that explore the cinematic and interactive underpinning of this practice. This phase is the technical and conceptual basis for the subsequent phases of the course.

Spring and Summer, Terms Two and Three

Unit summary:

  • Advanced and Experimental 3D Computer Animation Techniques (40 credits)
  • Collaborative Unit (20 Credits)

In Terms Two and Three, you will engage in experimental 3D computer animation processes and practice, developing your distinct visual voice. This is underpinned by a critical study that will significantly expand your understanding of what themes animation can address in a critical context and across interdisciplinary fields.

You will experiment widely across a technical programme introducing you to various 3D computer animation techniques. These techniques focus on pushing the boundary of what 3D computer animation can deliver, exploring formats from flat screen to AR and VR, and potential interactive approaches and games.

Autumn, Term Four

Unit summary:

  • Final Major Project and Thesis (60 Credits)

In Term Four, you will use the knowledge, skills and experience gained on the course so far, and synthesise these through the production of a collaborative interdisciplinary or self-directed longer final major project and associated thesis.

The thesis is a 5000-word reflective report should show that the design and production processes carried out in your final major project exhibit the required characteristics for a Masters degree.

It should discuss the decisions that have been made and placed in the context of current industry practice and research in the area and reflect on the process and the final multimedia content to identify its strengths and weaknesses.

It is an opportunity for you to demonstrate the depth of critical understanding of your field and to show that you can objectively analyse your own work.

MA 3D Computer Animation

£ 9,500 VAT inc.