360 Spatial Audio Production: an Introduction

Course

In London

£ 250 VAT inc.

Description

  • Type

    Course

  • Level

    Intermediate

  • Location

    London

  • Class hours

    10h

  • Duration

    5 Weeks

In this practical evening course you'll learn how to create soundtracks for 360 degree videos.
It covers all aspects of 360 spatial audio recording, mixing, and exporting for delivery on multiple platforms such as Youtube, Facebook, and Samsung Gear VR.
You'll learn:
practical techniques to capture spatial audio, using industry-standard tools including Sennheiser microphones, Zoom field recorders, the Facebook 360 suite of audio tools and Reaper digital audio workstation
how to record, edit and mix ambisonic spatial audio before combining the finished mix with a 360 video, ready for delivery
The course involves lectures and practical exercises, with an emphasis on helping you create a finished project as quickly as possible.

Facilities

Location

Start date

London
See map
Gower Street, WC1E 6BT

Start date

On request

About this course

To attend this course you should have some filmmaking knowledge or previous audio engineering knowledge.

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Reviews

This centre's achievements

2018

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 14 years

Subjects

  • Design
  • Sound
  • Production
  • Recording
  • Recording Audio
  • Wild-track
  • Wildlife Photography
  • Design techniques
  • Sound design techniques
  • Spatial Audio Production

Course programme

Each session will cover the following:

Session 1 - Fundamental concepts of spatial audio
  • Basics of human hearing and psychoacoustics
  • Key differences between spatial and traditional audio
  • Ambisonics and other spatial formats
  • Learning how to identify ‘good’ and ‘bad’ spatial audio
  • Critical listening exercises and understanding what the medium can offer
  • Using 360 audio as a creative storytelling tool for increased immersion
Session 2 - Recording audio for 360 video
  • Onset, wild-track, and spatial sound design techniques (Sound Particles)
  • A-Format, lapel radio microphones and using field recorders
  • Spatial foley recording
  • Use of voiceover and headlocked stereo (diegetic versus non-diegetic)
Session 3 - Editing and manipulating 360 audio
  • Introduction to editing spatial audio with Reaper (digital audio workstation)
  • Introduction to the Facebook Audio 360 Spatial Workstation suite of plugins and tools
Session 4 - Spatial mixing, immersive sound design, music and headlocked stereo
  • Spatial mixing and automation in Reaper
  • Immersive sound design techniques and resources
  • Use of reverberation for increased realism
  • Basics of binaural headphone delivery and speaker arrays
Session 5 - Exporting, encoding, and muxing for delivery
  • Exporting master audio mixes from Reaper
  • Target output levels, optimisation, and good monitoring practices
  • Encoding and muxing (putting together audio and video) for multiple delivery platforms including Youtube, Facebook, and Samsung Gear VR
  • Uploading, sideloading and checking before final delivery
  • Future developments and ways to stay current

360 Spatial Audio Production: an Introduction

£ 250 VAT inc.