MSc in Marketing & Technology

Course

In London

Price on request

Description

  • Type

    Course

  • Location

    London

  • Duration

    1 Year

  • Start date

    Different dates available

The MSc in Marketing & Technology aims to transform students into uniquely-trained individuals possessing the knowledge and skills required to be successful marketers in dynamic and technology-driven industries. Companies such as Netflix, Airbnb, and Tesla have one thing in common: they break with the norms of existing markets and employ unconventional, technology-driven marketing approaches. Traditional marketing education all too often neglects the marketing abilities that these companies possess. The MSc in Marketing & Technology departs from the rather passive marketing logic that assumes markets and marketing channels are fixed features of reality. Instead, it shows how managers can proactively shape and create new markets and marketing landscapes. The goal of this programme is to transform students into uniquely-trained individuals who understand how to leverage emerging technologies, such as 3D printing, Virtual Reality, and the Internet of Things, to design unique customer experiences, disrupt existing markets, and create entirely new ones. The programme will direct students’ attention to significant and emerging technological trends, and show how they can address important social and environmental problems. It seeks to enable students to discover new market opportunities that will have a positive impact on the economy, society, and the environment. Students will be equipped with the skills required to effectively navigate today’s technology-dominated marketing environments, and they will learn how to be successful marketers in the digital marketing era. You will find this programme valuable if you: aim to find a marketing job in an entrepreneurial company, in a creative or technology-dominated industry, and/or in the area of digital marketing.. prefer working in dynamic and fast-changing environments. have an entrepreneurial mindset and enjoy thinking outside the box.. are fascinated by

Facilities

Location

Start date

London
See map
New Cross, SE14 6NW

Start date

Different dates availableEnrolment now open

About this course

You will be expected to hold a 2:1 minimum. Relevant work experience will be considered in place of an undergraduate qualification on a case-by-case basis. International qualifications We accept a wide range of international qualifications. around the world. If English isn’t your first language, you will need an IELTS score of 6.5 with a 6.5 in writing and no element lower than 5.5 to study this programme. If you need assistance with your

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Subjects

  • Media
  • Communication Training
  • Talent Management
  • Industry
  • Technology
  • Systems
  • Advertising
  • Printing
  • Virtual Reality
  • Digital Marketing
  • Consumer Behaviour
  • Marketing Strategy
  • Marketing
  • Innovation
  • Design
  • Internet
  • Market
  • Leadership
  • Psychology
  • Decision Making

Course programme

What you'll study The MSc Marketing & Technology consists of: six core modules (90 combined credits). two optional modules (30 combined credits). a research dissertation (60 credits). You will study the following core modules: Module title Credits. Technological Innovation & Market Creation Technological Innovation & Market Creation 15 credits What is technology and how does it evolve? How can managers stimulate technological innovation in organisations? How can managers use technology to disrupt existing markets, and create entirely new ones? These questions lie at the heart of this module. Students will learn how to appreciate the potential commercial and social implications of emerging technologies, and how to orchestrate marketing processes for the creation of new markets. 15 credits. Digital Marketing & Branding Digital Marketing & Branding 15 Credits How do you build compelling brand identities in the digital age? How do you create viral communication campaigns using social media? How will the Internet of Things impact marketing landscapes of the future? This module will discuss potential answers to these and other questions. Students will be equipped with essential digital marketing skills, and the ability to assess the risks and opportunities emerging from ever-changing digital marketing environments. 15 Credits. Creating Customer Experiences Creating Customer Experiences 15 Credits Over the past three decades, customers have gained centre stage in marketing education and practice. Establishing close and intimate relationships with customers is considered to be key to marketing success, and customer equity has become an important marketing performance indicator. The advent of digital technology and social media have had a major impact on the nature of customer relationships. Today, companies are seeking to engage the customer by creating interactive, participative marketing landscapes which will be the focus of this module. Based on a solid understanding of traditional customer relationship management and contemporary customer engagement theories, this module discusses the creation of customer experiences from two perspectives. First, the module will teach students how managers involve customers throughout the marketing process. Existing technology allows customers to participate in product design (for example online product customization), pricing (for example pay-what-you-want), and marketing communications (creation of viral online content). 3D printing may revolutionize the distribution of material goods, with customers designing products online and printing them at home. Virtual Reality will add further customer touch points to our existing marketing landscapes in the near future. Specifically, Virtual Reality has the potential to transform retail environments and create entirely new marketing communication channels. Furthermore, companies are increasingly engaging customers in brand building, especially via brand communities. The merits as well as the limitations of participative customer experiences will be discussed in this module. Also, the potential impact of other emerging technologies on the customer experience will be examined. Second, this module focuses on customer involvement in the innovation process. Companies are increasingly involving customers directly in the development of novel products and services. On the one hand, this occurs via crowdsourcing efforts and product idea competitions. On the other hand, selected customers may work directly with engineers and managers during the innovation process. Furthermore, customers often innovate on their own, which is well-documented in the lead user and market creation literature. The module demonstrates how managers can create fertile grounds for successful customer co-creation of new products and services. Also, it will debate the value and limitations of customer engagement in companies’ innovation efforts. 15 Credits. Marketing Strategy Marketing Strategy 15 credits How do managers discover attractive market opportunities? How can they tackle these market opportunities by creating impactful marketing strategies, based on a powerful market positioning? How is marketing strategising different in established versus new market arenas? This module introduces students to the state-of-the art in marketing strategy formulation. Students will work with an entrepreneurial, London-based company to develop and implement a real-world marketing plan. 15 credits. Marketing Analytics Marketing Analytics 15 credits Digital technologies have led to the creation of an unprecedented amount of data on consumer behaviour that now informs marketing decision-making. This module will introduce students to the rapidly growing field of data science, and it will demonstrate how the combination of big data analytics and netnography can lead to the creation of radically new product ideas. This module conveys the skills students will need to work in the data-driven world we live in. 15 credits. Research Design & Analysis Research Design & Analysis 15 Credits This module will teach students how to effectively design marketing research projects. It will provide students with essential statistical skills so they can analyse and interpret the data they create. Real-world marketing decision-making is evidence-based, regardless of the company or industry, thus students with solid analytical skills are much sought-after by employers. This module will also assist students in planning and executing their dissertation projects. 15 Credits. Research project You'll undertake an independent piece of research focusing on the intersection of marketing, technology management, and innovation. The research dissertation should be no longer than 10,000 words. You'll be advised by an experienced supervisor. Optional modules You can choose two optional modules to make up the remaining 30 credits Module title Credits. Consumer Behaviour Consumer Behaviour 15 credits This lecture course will introduce you to the fundamentals of consumer psychology and behavioural economics. It will give you an understanding for the fundamental decision making processes and the factors that influence these processes. It covers topics such as prospect theory and classical economics, brain structures and information processing, heuristics and rules of thumb, and framing and influencing techniques. It also discloses the various strategies used by marketers to differentiate their products, leverage brands, set strategic prices, reduce the effectiveness of consumer search, and it compares the effectiveness of each. The course covers topics such as the types and effectiveness of pricing strategies, individual differences in uptake of pricing strategies, value perceptions and subconscious influences (priming), and ethical and legal issues around influencing consumer choice. The lectures in this course will be supplemented by several assignments designed to develop and enhance practical skills, and further develop familiarity with consumer psychological methods and theories. 15 credits. Psychology of Marketing and Advertising Psychology of Marketing and Advertising 15 credits The traditional view of marketing: targeting, differentiation, loyalty, buying behaviour. How people buy and what they buy. Emerging marketing views: physical and mental availability. Packaging of products. The future of marketing.. Three ways of communicating information to consumers. Advertising effectiveness. Different types of media: online, TV, radio, print. Communication strategies and cognitive psychology. 15 credits. Innovation Theory Innovation Theory 15 credits Innovation is a defining feature of novelty in complex technological, sociocultural, and biological systems. Theories of innovation offer principles on which the practices of innovation are based as well as the connections between theory and practice. As the psychologist Kurt Lewin wrote there is “nothing more practical than a good theory”. Innovation theories help explain the features of systems that make them capable of innovating and how the mechanisms that create novelty help us better understand and shape our world. Building on empirical, modelling and theoretical research, Innovation Theory, introduces a diverse variety of interdisciplinary theories explaining how innovation systems are formed, evolve, and transform in particular conditions and disciplines. 15 credits. Innovation Case Studies Innovation Case Studies 15 credits You'll have access to executives from industry, who'll discuss and debate the merits of different approaches to the management of innovation. Recent speakers have included fashion designer Paul Smith, 'city super woman' Nicola Horlick , and editor of Monocle Tyler Brûlé.. Learn about a variety of innovation approaches and challenges. Translate conceptual and theoretical implications of innovation to practical applications. Understand current and future potential issues reshaping commercial and non-profit practices. Critically evaluate debates on the value and potential of intersections between disciplines and emerging innovation practices, particularly as these relate to transformation and change. Understand the challenges and opportunities for applying or piloting early stage digital, media, and marketing in commercial and non-profit organisations. 15 credits. Design Thinking Design Thinking 15 Credits Design Thinking encourages individuals to act as creative catalysts with a systemic approach to innovation challenges. It can be applied in the workplace, at home, and in any sector of socio-economic life, though the focus of this course is the application of Design Thinking to challenges and opportunities specifically related to the management of innovation. The course introduces the concepts of design thinking applied to product development but does so as an exemplar of, and entry into, how those design thinking concepts can be applied to conceptualising changes in organisational culture, structure, processes, and systems. The core set of skills in Design Thinking, from understanding your customer to defining problems, ideation, prototyping, journey mapping, iteration and testing, are introduced in the course through both theory and practice. Design Thinking involves a step-by-step process that can be activated in a linear or non-linear fashion as there are no explicit dependencies between the skills. The foundational agenda of the course is providing students with a theoretical framework and toolkit for surfacing, defining, and refining viable ideas quickly and then executing on high-impact business and social interventions with a lean human-centred design mindset aimed at solving problems and creating opportunities. In the management of innovation, this applies to everything from actionable strategies for workplace or workforce challenges to the leadership skills for developing and nurturing high-performance teams or organisations poised to innovate using, indeed, Design Thinking strategies. Students are taught to approach real-world problems from the point-of-view of their target audience, demonstrating the kind of audience-led and lead-user that translates inventive ideas into business-ready concepts and encourages making small bets fast, constructive evaluation of failures, and exploiting and harnessing breakthroughs to propel organizational growth or social good. The course structure features 10 lectures focused on learning and applying theories of Design Thinking and two labs where students gain exposure to and experience with software tools used to augment and accelerate application of design thinking theories to real-world challenges. 15 Credits. Digital Research Methods Digital Research Methods 15 credits Introduction to the process of conducting research and evaluating results, techniques for conducting advanced research of online and offline social life, and tools and techniques for finding and analysing big and small data. Use a variety of techniques to capture and monitor newly published or real-time information, using quantitative analysis to handle ‘big’ data. Understand how to formulate project plans for scope, budget, and resource requirements of research projects. 15 credits. Leadership and Talent Management Leadership and Talent Management 15 credits Learn the extent to which leadership skills and behaviours are universal or different in their relevance across cultures. Understand individual differences, strategic approaches, and assessment methodologies. Understand leadership development: approaches and practices. Learn about technology and talent management. 15 credits. Please note that due to staff research commitments not all of these modules may be available every year.

MSc in Marketing & Technology

Price on request