User Experience Fundamentals
Course
In London-City and Birmingham
Description
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Type
Course
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Location
From the simplest web-page, to the instrument panel of the latest aircraft, everything the user sees, hears, or feels has a major impact on the way that they use the tools in front of them. This course teaches the essential skills for designing and developing the way in which users will interact with their products, be it websites, software applications, or physical products. Target Audience: Whether you are a full blown User Experience Designer, or a software developer who needs to understand the User Experience (UX) field, you will find this course essential in improving the lives of your users.
Facilities
Location
Start date
Start date
Start date
About this course
Delegates must be computer literate, and have recent experiences as a computer user.
Reviews
Subjects
- Design
- Usability training
Course programme
Day 1
Module 1. Introduction to the Core Concepts
- Usability
- Cognitive Limitations
- Content Considerations
- User Psychology
Module 2. The Right Design Process
- User Centred Design
- Goal Directed Design
Module 3. Basic Design Principles
- Interaction
- Values
Module 4. Implementation and Mental Models
- Implementation Models
- User Mental Models
- Represented Models
Day 2
Module 5. Wireframing and Prototyping
- The Lifecycle of Wireframes
- Low Fidelity Wireframes
- High Fidelity Wireframes
- Information Design
- Navigation Design
- Interface Design
Module 6. Understanding Users
- Quantitative vs Qualitative Research
- Qualitative Research
- Types of Qualitative Research
- Ethnographic Interviews
- Focus Groups
- Demographics
- User/Usability Testing
- Card Sorting
- Task Analysis
Module 7. Designing for Different Experience Levels
- Designing for Beginners
- Designing for Experts
- Designing for Intermediates
- Perpetual Intermediates
Module 8. Planning and Designing User Behaviour
- Design Patterns
- Designing Good Behaviour
Day 3
Module 9. Usability
- Understanding Usability and Ease of Use
- Learnability
- Efficiency
- Memorability
- Error Handling
- User Satisfaction
- Contextual Inquiry
- Discoverability
- Usability Considerations
- Designing for Usability
- Evaluating Usability
Module 10. User Centred Design
- Understanding User Centred Design
- UCD Approaches; Cooperative, Participatory, and Contextual Design
- Implementation
- User Types
- Understanding Users
- Modelling Users
- Scenarios and Requirements
- Visibility
- Accessibility
- Legibility
- Communication Language
Module 11. Platforms
- Designing Desktop Software
- Designing for the Web
- Designing for Handheld Devices
- Designing for other Devices
Module 12. Stopping Points
- Errors, Notifications, and Confirmation Messages
- Asking Permission
Module 13. Navigation
- Navigating Multiple Screens
- Navigating Multiple Views
- Navigating Multiple Pages
- Navigation between Panes
- Navigating Information
- Improving Navigation
Module 14. Metaphors, Idioms, and Affordances
- Interface Paradigms
- Interface Metaphors
- Limitations of Metaphors
- Building Idioms
- Semantics of Affordances
- User Expectations
Module 15. Modelling Users
- Constructing Personas
- Goals
- Workflow Models
- Artifact Models
- Physical Models
Module 16. Design Validation
- Prototyping
- Testing
- Iteration
Day 4
Module 17. Building Scenarios
- Creating Requirements
- Narrative as a Design Tool
Module 18. Flow
- Flow and Transparency
- Harmonious Interactions
Module 19. Common Traps
- Designing too Broadly
- Over-complication
- Over-simplification
Module 20. The Building Blocks of Visual Design
- Shape
- Size
- Hue
- Value
- Orientation
- Texture
- Position
Module 21. The Principles of Visual Design
- Visual Information
- Animation
- Visual Communication
- Graphic Design
- Building an Experience Type through Visual Design
Module 22. Consistency and Standards
- Learnability
- Creating the illusion of Intuitive Design
Module 23. Designing Interactions part 1
- Streamlining and Simplification
- Searching and Finding
- 'Undo'
- Window Behaviour
- Controls
- Menus
- Toolbars
- Dialogs
- Errors, Alerts, and Confirmations
- Pointing, Selection, and Direct Manipulation
User Experience Fundamentals